82 results found
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Automatically move created assets into folders
When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.
24 votesSo currently, all new assets that are created for the past couple of months -- are being built this way. The assets will move into a single folder.
We will scope whether or not updates to all old assets make sense!
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Improving Developer Support for Camera Kit
I believe Snap’s Camera Kit, both on App and Web, is an exceptional product. Its accessibility and stability are truly world-class, making it a valuable tool for developers.
However, I’ve noticed that the support for developers could be improved. For instance, there seem to be fewer responses from Snap employees in the Discord channel, and the app review time, which is typically expected to take 3-5 days or up to a week, has now stretched to over a month. This can be challenging for developers working on high-value projects.
I sincerely hope that more support can be provided to developers…
17 votesHi David.
First, I am sorry for our poor support experience here. Second, thank you so much for sharing this feedback. We will get on this ASAP for Q4. Meetings to put together a plan starts next week and you'll see all the things you've called out be improved over the next few weeks for a smoother experience.
Please continue to share us your feedback here if you still feel we're missing the mark by the second week of Nov.
Appreciate you and the community!
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Lens Studio Recording should record in lens audio
Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.
17 votes -
Shareable Test Links for Smooth Debugging
Currently the way preview on device works is to pair the snapchat account and send the lens to the device. Which works good but not efficient when I want to send the realtime updates to other folks/clients to test on their devices. Also sometimes I want to compare two versions of my lens one before changing and one after changing something. With shareable links all this can be streamlined with each link being unique to that version of the lens plus easily shareable with other folks.
16 votesThis is a really good feedback on this. We have had discussions on this before. Nothing planned yet, but we will consider this more. Thanks!
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Dual Camera Lenses
I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.
16 votesSo this is something that we have experimented with but hasn't been built yet. I have passed the considerable interest in this feature to product team. We hear you on this.
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Development of the content of upcoming explanations
Hello SnapAR Team
I hope this topic is important in your modern journey
We would like you to focus and urge that there is a channel or course that provides explanations for interactive lens makers, explanations of the JavaScript, TypeScript and the game lens in detail, and even if it is complex, they will be interested in this field in large numbers and we will raise the creative rate of professional lens makers, and a qualitative leap for current makers.
10 votesWe are continuously working on more tutorials and are definitely hoping to do more scripting tutorials in the future
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Photo and video recording for snap hosted Web AR lenses
Snap Web AR lenses work amazingly well, but they lacks recording ability. Would be nice to have the same UI as on Snap (tap to take a picture, hold to record a video).
10 votesThanks for your feedback Denis! This is certainly a piece of feedback we have gotten a lot. We are looking into ways this might make sense.
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Body segmentation textures per person
Currently the body segmentation texture segments all visible bodies into one mask, it would be convenient to have an option to specify an ID that determines which body gets segmented in the mask texture.
9 votes -
Optimize my lenses website for mobile
Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.
It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.
8 votesThe team is aware of this feedback but we don't have a timeline for a fix at this time.
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Add More Nodes to the Script Graph
The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.
7 votesHey Eddy, just to clarify -- it is confirmed that Lens Studio 5.05 doesn't have a working Script Graph.
We are hoping to work on a solution in future releases. We hope that in the meantime -- you can use 4.55
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Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
7 votesthanks for the link. This is certainly something we are thinking about but we have nothing concrete to report at this time!
We will pass off the specifics of your feedback to team!
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Feature to delete all assets not directly referenced in the scene
In 4.55.1 and a some versions before that, we were able to delete all assets that weren't referenced in the scene, this feature was marvelous to help preserve order in the project files and for optimization purposes. If possible please bring that feature back. As it is honestly an amazing feature.
6 votesWe are looking into the technical details of this request
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Change the lens name and icon
I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.
6 votesThis is something we are discussing internally. There are various challenges here but we will return more information when ready.
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Pivot Editing for 3D Objects
Would it be possible to introduce an option to edit or move the pivot point of a 3D object directly within Lens Studio?
5 votes -
Model tracking (like Vuforia does)
Would be awesome if we could have model tracking in the future! So far i can only find Vuforia doing this (uploading a 3D model of a real world object and creating a tracker from this so we can add 3D content over/behind a product, bag, ect)! Like a landmarker but smaller and movable :)
5 votes -
Hand segmentation textures for left, right or both hands
Currently the hand segmentation texture only works for one hand, it would be convenient to have an option to specify which (or both) hand gets segmented.
5 votesHey Rob, would you mind explaining a bit more about your use cases for this particular request? Especially double hand tracking. With one hand usually holding the phone, we don't see this use case too often!
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Add Global Shader Parameters
Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.
5 votes -
GenAI for SFX
While we now have exhaustive tools and features for visual generation, one of the way experiences really come alive is sounds and music etc. as well in addition to the visual appearance. A genAI tool like this would really accelerate the high quality development
4 votes -
Improve Undo Command (Ctrl + Z)
In LS 4 you could undo after importing something to the Resources/Asset Browser panel.
In LS 5 it only undo stuff in the Objects/Scene Hierarchy panel.
So if you import something, regret it and try to undo, it's going to undo the last action on the objects panel instead of the actual last action that was the import.
4 votesHey Caio, thanks for the report. Currently this is how lens studio 5.0 is setup. We will look into potentially tackling this in the future. Thanks for keeping this on our radar.
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3D ML assets no settings or visible
Material is not accessible just as the FBX. Also asset is not visible in scene preview.
4 votesThanks for this report. We are working on this issue
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