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  1. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    2 votes

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  2. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  3. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  4. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  5. 2 votes

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  6. Haptic feedback is an amazing feature that sorta flew under the radar. Not many people even know they can add custom vibrations to their lenses! I modified the behavior script to add haptic feedback so even people who don't code can utilize it and grab their audience's attention!

    I can't share the file, but I'm pretty sure it works!

    1 vote

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  7. recently tried to build a creature procedurally with Mesh builder < https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.MeshBuilder.html > but was disappointed to discover that the bounding box culls automatically to a static volume. This means that the creature couldn't crawl around the world. This functionality limits many creative LS projects from happening. Allowing the boundary box to be accessed via script would help (making it a scene object) or decoupling it from a reliance on a camera target.

    1 vote

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  8. I would like to suggest the addition of a Marketplace within Lens Studio.
    This feature would allow creators to:
    • Share, buy, and sell assets such as scripts, shaders, materials, and templates.
    • Access a wide library of ready-made components to speed up development.
    • Collaborate and exchange resources within the creator community.

    1 vote

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  9. This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.

    Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…

    1 vote

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  10. When there are lots of child SceneObjects, the Scene Hierarchy window needs to be really wide to be able to see them. It would be ideal if it could scroll horizontally!

    1 vote

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  11. Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.

    For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.

    1 vote

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  12. It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.

    1 vote

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  13. getComponent(SomeClass.getTypeName()) seems to not be checking the numbers after the colon ":" in the getTypeName() string!

    When the string is the same before the colon for multiple components on the same SceneObject, it can return the wrong component. Been running into this a couple times and it took a while to figure out what the issue was.

    1 vote

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  14. Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.

    For example, transforming SceneObjects should be a relative distance on top of their original positions.

    1 vote

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  15. A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.

    1 vote

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  16. When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'

    1 vote

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  17. It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones

    1 vote

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  18. Copy/pasting nodes between different lens studio windows would be great, as well as between Materials and VFX editor

    1 vote

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  19. In Node editors, when searching for a node (like the "Or" node), a bunch of other nodes show up as well because a lot of names contain the text. It would be great to get the "Or" node at the top of that list since it's an exact match

    1 vote

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  20. In the Colors panel, the values (like hex colors, rgb values) cannot be copy/pasted on Mac.

    1 vote

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