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Lens Studio 5.0

Lens Studio 5.0

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  1. When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.

    A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.

    This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.

    Would love to…

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  2. As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.

    Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
    Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.

    It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…

    1 vote

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  3. Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.

    A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.

    Deployed web cam kit of the same lens works…

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  4. W for move
    E for rotate
    R for scale

    Q for pan?

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  5. As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.

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    Hey Joel, this is a great note. Thanks for passing it to the team.


    We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.


    We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg


    As far as the feedback for more sample projects -- we will consider what is possible and let you know!

  6. As I work on lenses with more transitions and interactions, I’ve become increasingly confused about concepts related to layers. From what I understand, there are render targets, camera layers, camera render order, objects (displayed at the top of the Inspector), and the 3D space in the scene.

    I’m having trouble understanding how these elements work together. I hope there can be a clearer, more beginner-friendly explanation for this part.

    Thank you!

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  7. I would like to see that the Bitmoji3d will be asynchronously downloaded. Now they are doing in on the main thread which slows down my game every time one is loading.

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  8. The current script for face expressions contains several existing expressions that are not working at all and remain inactive. These expressions need to be fully implemented and activated, as they are currently non-functional. A significant issue is that the head binding for facial expressions is not working correctly in the default template. To resolve this, a new head binding must be introduced and properly linked to ensure the correct operation with the user’s head movements. Additionally, the script needs to be adjusted to fix the default values to ensure consistent behavior. Furthermore, face expressions currently work for only one character’s…

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  9. This is not described in the docs. Can't use Leaderboard (as it has networking enabled) with some of the privacy infringing stuff like Voice ML. It does give an error in the logger.

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  10. Those are missing. Ears would also be fun. The custom asset right now is only the nose shape which is not very usable.

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  11. The delete asset button is right next to all the other common asset options in LS 5. Unlike in 4.55 where it was away and even had a line break before it. I keep accidentally clicking it. It would be a nice quality of life change and save me great turmoil. Pics attached showing the two different locations on 4 & 5

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  12. Now that the Asset Browser gets populated fast (as Image, Flat and Material is added automatically every time an image is added in the Scene Hierarchy). I do often have to right-click and Find Usage (the hotkey cmd/ctrl-U is unfortunately discontinued). I suggest adding a column in the Asset Browser that shows how many times an element is used (see example)

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  13. 1 vote

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  14. I love using 3D Asset Generation in Lens Studio, but it is geared toward generating "whole" things rather than single accessories commonly used for building lenses. If I ask for a "Cleopatra head accessory" - I will get the whole bust. If I ask for animal ears I will get the entire animal head etc. As a comparison, Meshy gave me 2 options with separated ears. Also if there is a way to separate generated 3D objects that are not touching each other right in Lens Studio or generate only one thing out of a pair like for ears or…

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  15. Most of the 3D AI assets are okay, but not very usable. I'd like to be able to edit it outside of lens studio, tweak the mesh, texture or add bones and animations on it.

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  16. I can see there's a new format for 3D assets being imported into the LS project. All of them are imported in a packed state. Firstly would love to know more about what this does and why it is there. Is it for performance optimization? Secondly it has now become a two step process to modify the materials since we need to unpack the resource first to gain access for modification. Also there's only one way to do it by unpacking the main resource. Would like an easy double click on material to prompt me unpack resource if packing is…

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  17. Undo/redo should take into account the selection. For example if I select something I should be able to undo the selection.

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  18. In LS 5.0, you can't visualize the world mesh. I tried with different materials.

    The same setup in LS 4 works fine.

    I talked to other users and apparently it has to be activated via script, otherwise it won't show up.

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  19. Some objects aren't visible in the scene like the 3D bitmoji and hand models from the 3d hand tracking component from the asset library.

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  20. All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme

    to decide the default for the user but also adding a toggle somewhere to manually switch.

    Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.

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