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Lens Studio [Desktop]

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  1. When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.

    Changing the "height" parameter so you can see more lines of code is not working either.

    2 votes

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  2. When writing a custom code node in LS 5.0, the suggestions are not very smart.

    For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".

    In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.

    My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)

    Cheers,
    Caio

    2 votes

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  3. In LS 5.0, you can't visualize the world mesh. I tried with different materials.

    The same setup in LS 4 works fine.

    I talked to other users and apparently it has to be activated via script, otherwise it won't show up.

    2 votes

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  4. I really appreciate the new features and updates in Lens Studio 5.0. I would like to offer a suggestion that could be highly beneficial for all creators.

    You should add digital goods to Lens Studio 5.0 as soon as possible. Adding digital goods will provide significant benefits to many creators. It will help enhance their creativity and monetization opportunities.

    I have personally earned a significant amount using digital goods, totaling 100,000+ coins. Therefore, I strongly urge you to make digital goods available in the next version of Lens Studio 5.0 as soon as possible.

    Thank you.

    2 votes

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  5. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    2 votes

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  6. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  7. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  8. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  9. 2 votes

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  10. Snapchat Chat and Follower Management Improvements

    I suggest adding:

    • A “Select All” option to delete multiple chats at once.
    • The ability to select and delete multiple chats or groups.
    • A quick delete/unfollow button for added or followed accounts.
    • Faster management of chats and followers with fewer steps.

    Goal: Make deleting chats and managing followers faster, easier, and more convenient.

    1 vote

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  11. I suggest improving the lens publishing and management system in Easy Lens by:

    • Reducing the approval time for publishing a lens, as the current waiting period is too long and delays the lens from becoming available.
    • After a lens is approved, allowing creators to easily change the lens name and icon whenever needed.
    • Any changes to the name or icon can still require approval, but the approval time for edits should be much shorter.
    • Creators should not need to create a new lens just to change its name or icon.
    • Make the overall process of publishing and updating lenses faster,…
    1 vote

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  12. Hello,

    I believe the templates under this guide are outdated, they're probably LS 4 project files.

    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/head-mesh

    1 vote

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  13. Hey everyone.

    I was going through the documentation and noticed that the Face Occlusion asset is not available in the Asset Library anymore. So either the documentation is outdated or there's actually an error in the library.

    Here is the documentation link:
    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-occlusion

    1 vote

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  14. There's new icons in the middle right of the UI and the call to action for branded lenses is now underneath the camera button. Scan is obviously gone for YEARS already so i would appreciate an update there.

    1 vote

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  15. Iraq has a large and growing community of talented Lens Creators and millions of active Snapchat users. Every day, creators in Iraq publish high-quality AR Lenses that entertain people around the world, yet they still cannot access the same monetization opportunities available in many other countries.

    Creativity has no borders. If creators in supported countries can earn from their work, Iraqi creators deserve the same opportunity. We invest our time, skills, and passion into building experiences that bring value to the Snapchat community.

    We respectfully ask Snapchat to include Iraq in the Lens Creator Rewards and Lens+ payout programs. Supporting…

    1 vote

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  16. Right now in Spectator mode with your phone, if worldmesh or hands are set with an occlusion material they just show black, please just dont render them in spectator pov.

    1 vote

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  17. Allow more than 25 mb of remote assets per project for audio track assets.

    1 vote

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  18. As the title says, it would be significantly faster and more convenient to transfer videos directly from Spectacles to a folder on a computer, without having to go through additional steps or mobile workflows.

    For creators, developers, and content producers, direct PC access would greatly improve productivity, speed up editing pipelines, and simplify file management. It would make exporting, archiving, and processing footage much more efficient, especially when handling large amounts of content.

    A simple drag-and-drop workflow or a desktop transfer option would be a huge quality-of-life improvement for the entire Spectacles community.

    1 vote

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  19. Hear me out: make a first-party, Adjustable, behind the head, head strap for the Specs so it can be ready on release day as an optional accessory.

    I firmly believe front heavy AR Smartgoggles like this should have a optional head strap to both support some of the front weight off your nose,

    But to also prevent the Smartgoggles from sliding down your nose or even falling off completely when leaning forward from various task.

    I own INMO Air3 Smartgoggles which has a similar form factor and front weight bearing design. So this is a suggestion from my experience.

    I…

    1 vote

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  20. Ny goal is touse two character skin ML in the same project (See the Disney Avatar Lens as reference)

    https://youtube.com/shorts/2B4Bw1y06c0?si=K3omapIlwi7SaTag

    But we are facing a problem,
    1. Limit is 10mb and 1 character ML is 7mb
    2. We tried to import dynamically Prefab or MLAsset but API restrict us
    3. Switching Lens technic wont allow us to use both Male and Female character in teh same lens...

    So we're stuck with limitation amde for mobole while we are running this on Mac Mini AR Mirror...

    1 vote

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