82 results found
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Web Hosted AR Lens Frame Rate
Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.
A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.
Deployed web cam kit of the same lens works…
1 vote -
Hot Key for Pan tool
W for move
E for rotate
R for scaleQ for pan?
1 vote -
I need a separate section for gaming (2D/3D) included in Lens Studio sample projects for better practice.
As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.
1 vote -
Confusion About Layers
As I work on lenses with more transitions and interactions, I’ve become increasingly confused about concepts related to layers. From what I understand, there are render targets, camera layers, camera render order, objects (displayed at the top of the Inspector), and the 3D space in the scene.
I’m having trouble understanding how these elements work together. I hope there can be a clearer, more beginner-friendly explanation for this part.
Thank you!
1 vote -
Bitmoji3d async download
I would like to see that the Bitmoji3d will be asynchronously downloaded. Now they are doing in on the main thread which slows down my game every time one is loading.
1 vote -
Face Expression Template update!
The current script for face expressions contains several existing expressions that are not working at all and remain inactive. These expressions need to be fully implemented and activated, as they are currently non-functional. A significant issue is that the head binding for facial expressions is not working correctly in the default template. To resolve this, a new head binding must be introduced and properly linked to ensure the correct operation with the user’s head movements. Additionally, the script needs to be adjusted to fix the default values to ensure consistent behavior. Furthermore, face expressions currently work for only one character’s…
1 vote -
Leaderboard documentation has many broken links
The whole api section of the leaderboard documentation is full of broken links, basically any that try to link to the scripting api are using the wrong url:
https://developers.snap.com/lens-studio/platform-solutions/user-context/leaderboard#api
1 vote -
Icon and Lens Video don't show up when exported
When exporting and filling these in from latest LS5 they dont show up in my lenses
1 vote -
Can't use Leaderboard with Voice ML
This is not described in the docs. Can't use Leaderboard (as it has networking enabled) with some of the privacy infringing stuff like Voice ML. It does give an error in the logger.
1 vote -
Need Eyebrows for the Face Inset asset
Those are missing. Ears would also be fun. The custom asset right now is only the nose shape which is not very usable.
1 vote -
Keep digital goods
Don't remove digital goods when Lens is not technical approved. I have to keep filling in my digital goods list, just to see it is getting emptied again after a message that I had a bug in my code.
Please, keep those things separated.
This is not related to LS5 but is a ticket for the publish/web team.
1 vote -
Move the delete asset button away from the rename button and other common buttons
The delete asset button is right next to all the other common asset options in LS 5. Unlike in 4.55 where it was away and even had a line break before it. I keep accidentally clicking it. It would be a nice quality of life change and save me great turmoil. Pics attached showing the two different locations on 4 & 5
1 vote -
find usage
Now that the Asset Browser gets populated fast (as Image, Flat and Material is added automatically every time an image is added in the Scene Hierarchy). I do often have to right-click and Find Usage (the hotkey cmd/ctrl-U is unfortunately discontinued). I suggest adding a column in the Asset Browser that shows how many times an element is used (see example)
1 vote -
1 vote
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Improve 3d Asset generation
I love using 3D Asset Generation in Lens Studio, but it is geared toward generating "whole" things rather than single accessories commonly used for building lenses. If I ask for a "Cleopatra head accessory" - I will get the whole bust. If I ask for animal ears I will get the entire animal head etc. As a comparison, Meshy gave me 2 options with separated ears. Also if there is a way to separate generated 3D objects that are not touching each other right in Lens Studio or generate only one thing out of a pair like for ears or…
1 voteThis is really good feedback and we will be working towards understanding how we can make improvements here!
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Download and Edit AI 3D Assets
Most of the 3D AI assets are okay, but not very usable. I'd like to be able to edit it outside of lens studio, tweak the mesh, texture or add bones and animations on it.
1 vote -
Unpack Assets Easily
I can see there's a new format for 3D assets being imported into the LS project. All of them are imported in a packed state. Firstly would love to know more about what this does and why it is there. Is it for performance optimization? Secondly it has now become a two step process to modify the materials since we need to unpack the resource first to gain access for modification. Also there's only one way to do it by unpacking the main resource. Would like an easy double click on material to prompt me unpack resource if packing is…
1 vote -
Undo behavior with selection, like in blender or maya.
Undo/redo should take into account the selection. For example if I select something I should be able to undo the selection.
1 vote -
Can't View World Mesh
In LS 5.0, you can't visualize the world mesh. I tried with different materials.
The same setup in LS 4 works fine.
I talked to other users and apparently it has to be activated via script, otherwise it won't show up.
1 voteHi Caio,
This will be fixed in our next release. In the meantime, you can explicitly enable world mesh with a script: script.deviceTracking.worldOptions.enableWorldMeshesTracking = true
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some objects aren't visible in scene
Some objects aren't visible in the scene like the 3D bitmoji and hand models from the 3d hand tracking component from the asset library.
1 vote
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