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Lens Studio 5.0

Lens Studio 5.0

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  1. Holograms can be deposited so that people can move or play with the interactive AR object in their environment and it remains in place.

    1 vote

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  2. We are currently not able to access the audio from the lenses when using Camera Kit for web, this cause the problem of not being able to record the audio through a custom recording feature on the web app.
    Recording the audio from the lens is essential as brands would want their SFX/music in the lens to be within the recorded video when their users share it on the social media.

    See the discord thread for reference: https://discord.com/channels/1044383298002112532/1344543101687042080

    1 vote

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  3. Hi Lens Studio Team,

    I’d like to request an improvement to the UI feedback when importing external resources into Lens Studio.

    This morning, I attempted to add a script to a new component by searching for it by name. Lens Studio found the script, but since it wasn’t in the project folder, it automatically began importing it. However, because there was no clear indication of the import process (apart from the console log, which I didn’t check immediately), I attempted to add the script multiple times, only realizing later that it was still being imported. Eventually, this caused Lens Studio…

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  4. Hi! how are you! I wonder if is possible to make a segmentation for both hands, legs, and arms. and also can be convenient that we can choose if is both or only one, because sometimes I try to make effects that work only for a especific part of the body

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  5. Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same

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  6. Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen

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  7. A handful of the assets in the asset library currently seem to not work properly in LS 5 specifically LS 5.4.1 I am testing them in. It would be nice if the report button in the asset library allowed us to report these there rather than that button only being for copyright infringement complaints.

    Here's a list of the one's I know of and any explanation I can provide:

    • Particles Controller - using outdated gpu particle shader, fails to render on device without updating shader to new version manually

    • Image Carousel - code is based around the 4.55 screen transform…

    1 vote

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  8. So wanted to build an experience where I could track multiple images at once but I found out that while upto 10 markers are supported in one lens; at any given time only one image marker can be tracked.

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  9. I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)

    Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.

    It seems to me that Script Graph does…

    1 vote

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  10. When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.

    A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.

    This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.

    Would love to…

    1 vote

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  11. Please give us better or at least similar and easy to use method on testing lens in our mobile device like Effect House or Spark AR.
    Sending quick and easy link or qr code to client and friends to test out should not be going unnecessary process like pairing.
    Why you ask?
    1. it's tedious and give no significant benefit whatsoever.
    2. when we are working on multiple lenses, for different target (client, personal, challenge), we don't want to send everything to everyone.
    3. we don't need drop down to the "preview lens" to choose to select to who we…

    1 vote

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  12. As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.

    Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
    Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.

    It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…

    1 vote

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  13. Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.

    A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.

    Deployed web cam kit of the same lens works…

    1 vote

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  14. W for move
    E for rotate
    R for scale

    Q for pan?

    1 vote

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  15. It would be very handy to have a VFX Gen AI tool. Even just for quickly prototyping things. Would like it to generate textures for it as well, so if I said generate a vfx asset of confetti falling, it would generate a flip book of confetti images and build the vfx. Then I'd go in and tweak it as needed.

    3 votes

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  16. As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.

    1 vote

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    Hey Joel, this is a great note. Thanks for passing it to the team.


    We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.


    We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg


    As far as the feedback for more sample projects -- we will consider what is possible and let you know!

  17. With hands extending from the bottom doing a few pinches or movements and slowly lookin around a room

    2 votes

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  18. As I work on lenses with more transitions and interactions, I’ve become increasingly confused about concepts related to layers. From what I understand, there are render targets, camera layers, camera render order, objects (displayed at the top of the Inspector), and the 3D space in the scene.

    I’m having trouble understanding how these elements work together. I hope there can be a clearer, more beginner-friendly explanation for this part.

    Thank you!

    1 vote

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  19. While creating a game where users tilt their heads to keep a sphere balanced on a box platform, I encountered unstable physics that caused the object to shake, making interactions less smooth.

    Introducing a continuous and stable physics detection system in Lens Studio could unlock exciting opportunities for creators, enabling more dynamic and immersive lenses like balancing games or precise virtual object interactions.

    Thank you for considering this idea—I look forward to seeing how Lens Studio continues to evolve!

    3 votes

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  20. I propose adding a new feature allows users to receive automatic notifications when they enter an area with a Custom Location Lens or pass near one. The notification will appear directly on the Snapchat app with a brief description of the lens, making it easier to discover and experience."

    Benefits:
    This feature simplifies the discovery of Custom Location Lenses, whether the user is at the location or nearby. It increases engagement with the lenses at the right time and place. It also supports interactive campaigns and creators by enhancing the visibility of custom lenses and boosting interaction with brands or…

    4 votes

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