160 results found
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Matcap Shader Error
Hi, I believe there's an error with the matcap reflection node available in the shader editor. When the camera rotates in the Z axis, the reflections rotate as well, which I believe shouldn't happen.
I think the error is in line 25:
vec3 right = normalize(cross(forward, system.getCameraUp()));I believe it should be
vec3 right = normalize(cross(forward, vec3(0.0, 1.0, 0.0)));because otherwise the camera up vector changes when the camera rotates
1 vote -
Multiple Scenes
Lens Studio would benefit enormously from true multi-scene support for game and app development workflows.
Right now, larger projects are forced into one giant scene or awkward prefab-based workarounds. There was a Scene Manager system in the past, but it relied on scene-sized prefabs, was difficult to maintain, and has since been deprecated. For developers trying to build games or more complex interactive experiences, proper scenes would be a major quality-of-life improvement.
Why scenes matter
Clean restarts / state resets
Reloading a scene is one of the simplest ways to reset gameplay state. Without scenes, developers often need to manually…
2 votes -
Material Blend Modes Resources
I've been struggling with the large choice of BlendModes, particularly how they affect the final look of the materials accross different devices, particularly 2024 Spectacles. I’d love to make an empirical tutorial on them, but because the Lens Scripting API documentation currently doesn't provide information on their exact expressions https://developers.snap.com/lens-studio/api/lens-scripting/enums/Built-In , I’d run the risk of providing inaccurate or confusing information.
1 vote -
Zip option in menu should retain lens icon
The option to share as zip in the menu currently does not include the icon.png. You can simply add it back into the zip to make it work but it seems best this is updated to properly keep the icon in the zip file.
1 vote -
Bug: Custom Location Mesh clears Custom Location Asset input
When removing the Cache folder, the Custom Location Asset input is cleared, making the Custom Location Mesh stop rendering
1 vote -
Spectacles Guided Lens mode should have the option to disable the 'sleep' button
I've been using the Guided Lens mode on the Specs, and noticed new users often accidentally press the sleep button while putting the device on their head.
This causes confusion. It would be great to have the option to disable sleep mode in the Spectacles app, just like the recording button.
1 vote -
Reinstate Raag Harshavat (@raagbot)
I am very concerned about the recent and unexpected removal of a highly capable and widely respected Discord moderator from the Snapchat community.
From my perspective, this does not appear to be a well-considered decision, but rather an unreflected top-down action that disregards the actual value and impact of experienced moderators on the ground.
19 votes -
3D object tracking | Bounding Boxes to Real Objects
Adding 3D object tracking.
This will open up a multitude of possibilities for both community and branded lenses.Here's a link to a research project that fits the idea.https://facebookresearch.github.io/boxer/
3 votes -
Remove lenses that are same but have different Name/Previews
We all have noticed a growing number of duplicate lenses being uploaded using identical or minimally modified files. This is especially common with popular concepts like Alien Face Sticker filters, Spiderman Masks filters, Blood Face filters, etc.
This kind of spam reduces the overall quality of the platform and makes it harder for original creators to stand out.
I’d suggest a few improvements,
-Detect and remove duplicate or near-identical lens uploads
-Issue warnings or restrictions for repeated spam uploads
-Prioritise or highlight the original creator, possibly by upload date
-Introduce a reporting system i.e. Google form, specifically for duplicate or…7 votes -
Feature Request: Light Theme in Lens Studio
Hello 👋
Feature Request: Light Theme in Lens Studio
Working in the current dark theme can be difficult during long sessions and in bright environments. A Light Theme option would greatly improve visibility and reduce eye strain for many creators.
It would be amazing to have both Light and Dark mode options, similar to other design tools.
Thanks for your support 🙌
1 vote -
Followed Creators Category in Lens Explorer
It would be great to add a new category in the Lens Explorer dedicated to “Followed Creators.”
Currently, even if we follow creators, it’s difficult to keep up with their latest lenses, especially if they don’t post stories frequently. This makes it easy to miss new content.
Having a dedicated section for followed creators would help users quickly discover and access new lenses from their favorite creators, improving both user experience and creator visibility.3 votes -
Control 3D Bitmoji with 3D Body Tracking
Currently we can import Mixamo animations or create our own to animate a Bitmoji character.
We can also use 3D Body Tracking to drive a rigged 3D character.
However I can't find an easy way to drive a 3D Bitmoji character with 3D Body Tracking.
The 3D Body Tracking documentation says it's possible and references the Bitmoji 3D doc, but there's nothing there.
https://developers.snap.com/lens-studio/features/bitmoji-avatar/bitmoji-3d
2 votes -
Prevent Lens Spamming
With tools like Easy Lens and the latest AI technologies, creating and publishing lenses has become extremely fast and effortless. As a result, some creators are now releasing new lenses every hour, hoping for a “lucky viral” hit.
This flood of low-effort content makes it much harder for high-quality, thoughtfully crafted lenses to gain visibility. Increasingly, I see genuinely impressive work receiving little to no reach simply because it gets buried.
A straightforward way to address this issue would be to introduce limit on the number of lens submissions per creator in a certain period of time.
13 votes -
Transparent Justification for Lens Restrictions
Creators should be given a clear and specific reason whenever a Lens is flagged for not meeting Submission Guidelines, failing Creator Rewards criteria, or being otherwise restricted. Too often, these limitations are applied without justification, leaving creators frustrated and in the dark.
3 votesGood day! Thank you for sharing this feedback. For providing more clarity around the submission guidelines, this is something we are actively reviewing and working on to facilitate more transparency. As for Creator Rewards, we understand the concerns and will look into it further.
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Built in Invert Color Correction is not fully correct
The built in inverted color lookup table is off by about 1% lightness value. It's most noticeable if you use it to invert an opacity map setup since otherwise the difference is barely perceivable.
I made an image showing this here though not sure if uservoice compresses or not, the lens studio blackest color is #030303 vs a proper inverted lookup table made with photoshop accurately obtains #000000. Tested in lens studio and the photoshop one did fix it.
1 voteThanks for the report. We confirmed the issue, a fix with a corrected LUT is in progress and will ship in a future release. In the meantime, you can work around it by using a custom Invert LUT made in Photoshop, as you already found.
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Lock objects in Scene Hierarchy (prevent selection & transforms)
It would be super helpful to add a “Lock” toggle 🔒 for Scene objects directly in the Scene Hierarchy.
When an object is locked, it cannot be selected in the viewport and its transform (position/rotation/scale) can’t be edited avoiding accidental moves, especially for background / environment elements.In complex scenes, it’s very easy to accidentally select and move large background objects (BG, skybox planes, environment meshes, ...). A lock feature would significantly reduce mistakes and speed up editing!
7 votesHey Yassin,
Thanks for the report. We are going to discuss this issue internally and decide on what kind of action makes the most sense! Will update you when possible
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Face in Video AE Tool Outdated
Hey everyone,
I was looking at the Face in Video guide and I noticed that the AE script is outdate and therefore gives an error in Lens Studio.
It's simply because "api" is deprecated. Removing it makes it work
1 vote -
Issue with the Face in Picture asset
There's an issue with the template/asset Face in Picture found in the library.
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-in-pictureWhen we add it to the project, it comes with the wrong scale and position for the face assets, so the face is tiny and doesn't really appear on the preview.
1 vote -
Spatial persistence scan from within lens
I want to make a lens where a user can place content within their homes that persist between sessions.
With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.
Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.
1 vote -
No Privacy Restrictions on APIs when Experimetal API active.
For debugging purposes, I frequently need access to the ProceduralTextureProvider.getPixels function.
Unfortunately, it is often unavailable due to privacy restrictions:https://developers.snap.com/lens-studio/api/lens-scripting/documents/Privacy_Restrictions.html
It would be very helpful if this function could be used when the Experimental API is enabled. In that context, it would not pose a security or privacy risk.
1 vote
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