109 results found
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Spectacles - Browser javascript control
Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.
Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.
1 vote -
Camera kit for web feature request: Button press event from Lens to web
I see that for keyboard on camera kit for web, we can easily get a keyboard event from lens to launch text input on the web app side. It would be great if we can have a simple button/touch event we can listen to on the web app side and perhaps able to differentiate the touch event by the touched component name.
This will be useful as sometimes I just want to launch a popup on my web app when a button in the lens is pressed, and I don’t really want to go through the trouble of setting up…1 vote -
cvcv87a7@gmail.com
Hello, this is my idea, and I hope you’ll bring it to life! I’m confident in delivering powerful ideas crafted for users, and all I ask is your trust in my vision.
Feature: "Snap Quest"
Launch a feature where users can create and share interactive "quests" using their snaps. A Snap Quest is a series of connected snaps that form a mini-adventure or challenge, like a treasure hunt or a city exploration. Users can design their quest by uploading snaps with clues, locations, or tasks (e.g., "Find this coffee shop and snap your favorite drink" or "Capture a sunset with…1 vote -
Add cloud-based project backup and syncing for creators
It would be incredibly helpful if Lens Studio allowed creators to store and sync their projects in the cloud. This way, if a device is lost, damaged, or replaced, all previously created lenses and project files can easily be recovered. It would also support cross-device work, streamline collaboration, and prevent loss of progress due to file corruption or hardware failure. As a growing Lens Creator, this feature would save time, reduce stress, and allow creators to build larger and more innovative projects with confidence.
1 vote -
Add a Native Mirror Transform Option for SceneObjects
We need geometry mirrors in the API to make real 3D Kaleidoscopes.
Like the blender mirror modifier.Thank you!
1 vote -
AI Portraits Beta Error
The AI portraits have been showing me an error since I've tried to test the feature.
It starts with a few warnings and then turns into an error after Typescript compilation. I am using the latest Lens Studio 5.12 Build v5.12.0.25072205I am attaching the log file with this.
1 vote -
Interactive elements without script
It would be nice if the user can tap in space (in the air) and act as if the AR object will respond without using any script. We (creators) could make an interactive slideshow or presentation when an interactive element (such as a button) will be doable without any script.
1 vote -
Feature Suggestion for Lens Web Builder & Mobile App: Add Lens Tag Input on Submission
Hey team,
As a Snap Lens Network partner, we at Arexa & Bharat XR have been actively hosting SnapAR meetups across India — bringing together creators, students, and professionals to explore the power of AR using Snapchat’s ecosystem. In our recent sessions, we introduced participants to the new Lens Web Builder and Lens Studio mobile app, and the feedback has been phenomenal. The tools are incredibly easy, fun, and accessible — especially for first-time users.
That said, we wanted to share a small but valuable suggestion based on our experience:
During our meetups, we ask all participants to use our…
1 vote -
Preview Stops Working with TypeScript Errors
When writing TypeScript code that contains errors, the preview stops functioning, even if the erroneous code has not been added to the scene. Additionally, the logger does not display any information regarding the errors.
Steps to Reproduce:
- Write TypeScript code with syntax or type errors.
- Observe that the preview stops working.
- Check the logger for error messages.
Expected Behavior: The preview should continue to work, and the logger should display relevant error messages indicating what is wrong with the TypeScript code.
Actual Behavior: The preview ceases to function, and no error messages are shown in the logger.
1 vote -
A/B testing in lenses
During the latest SLN all hands the team gave some insights into game lenses that caught my eye:
Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.
As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.
Give us the ability able to swap out or toggle certain components, and see which variant gives the…
1 voteThis is very interesting possibility as we talked about! Will work on getting an answer from the team on it!
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metaballs
Please add Metaballs to Lens Studio!
1 voteWe will work to discuss this with the graphics team and see what thoughts we have!
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Old ML Face models don't load in LS 5.0
The old models I created while Snap ML was in beta don't load in Lens Studio 5.0.
I also tried importing the .dng file to LS 5, but I can't make it work. Is it possible to make it compatible with LS 5? Currently I need to create these kind of project in LS 4.
Also I feel like the quality of the models created today is lower than the ones created during the closed beta.
Thanks
Caio1 voteWe've been hearing this feedback. Let me further discuss it with the team and try to get back to you soon!
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Monetize Lenses
This is probably not related to Lens Studio it self but it would be good for the ecosystem to bring back Digital Goods. It gives more value to invest time and skills into working for Snap projects.
3 votesWe want to bring back IAP, but there are some things we need to do first to give it a better chance at driving results for you all. In the meantime we're bullish on Lens+ and think this can be a huge opportunity. More on this soon...
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Clear persitant storage on device
It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.
2 votesThanks for this feedback, we will discuss this with the team and let you know our thoughts!
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Double click on Script name should go to editor
I would like to double click on the script in the Inspector and go instantly to my code editor of choice. Now I need to highlight the script file and double click on the file in the assetbrowser, this was working in 4.55.
2 votes -
Modifier tools with hard numbers
In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.
1 vote -
Physics collider is not fitting the visual
Physics colliders are not enclosing the visuals (mesh) correctly. This problem is for automatic fit and the manual size.
I understand there are workarounds like creating a manual sized collider in a separate sceneobject under the same parent. But that is too time consuming and introduces bugs. Getting a bound of a mesh should not be to difficult of a problem. ;-)
An other feature would be introducing an offset to the collider
1 vote -
Numpad dot in Inspector
When I use my default keyboard settings (Dutch - English) I can't use the numpad . (dot) in the Inspector window. Which means I can't make a float number like 0,5, it always make just a 0 and a 5 which makes a 5. A workaround is to use English -American as a keyboard setting but that's not always handy to some users.
1 vote -
Importing 3d asset bring focus to LS
On Windows (not checked on Mac) when I drag drop a .fbx, .glb, etc. on my assets panel with a screen (half) obscured over Lens Studio the import dialog misses focus. I need to explicitly give LS focus via pressing the icon on the taskbar to get the import dialog back.
1 vote -
Having a checkbox in the LS settings that checks scale in X, Y, Z automatically.
In LS 4.55 there was a checkbox in the settings that when checked the default scale was on all three axis of a SceneObject
1 vote
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