Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
5
votes
Sam Jones
shared this idea
thanks for the link. This is certainly something we are thinking about but we have nothing concrete to report at this time!
We will pass off the specifics of your feedback to team!