142 results found
-
Switch from UUID to nanoID (or some equivalent) for filenames
On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.
1 vote -
Add Native Rive (.riv) Support for Interactive UI & Motion Graphics in Lens Studio
Rive has become a standard tool for real-time, vector-based, interactive animations across major engines like Unity, Unreal, Flutter, React, and Web. Adding native support for .riv files and Rive State Machines inside Lens Studio would unlock a new level of dynamic UI, micro-interactions, and lightweight AR motion graphics without relying on heavy sprite sheets or video textures.
This integration would empower creators to build responsive, scalable, and high-performance 2D/2.5D animations—perfect for HUDs, menus, onboarding flows, and interactive AR elements—while keeping project sizes small and runtime performance high.
Native Rive support would bring Lens Studio in line with modern real-time engines…
1 vote -
Improving Media Picker Functionality
Media Picker has one big issue on phones (at least tested on iphones)
The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".
My suggestion is to either not trigger the selected event unless the user taps an item or…
1 vote -
Custom date range filter in My Lenses
it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.
Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.
1 vote -
Bitmoji Head 3D with Turn Based
I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.
2 votes -
Allow copy/pasting screen transform values
Right now on 3D objects you can copy the transform values all at once and paste them on another transform component.
It would be very handy to have this same functionality added to the screen transform. Right now I just copy/paste the component and delete the old one. Which does work but then I have to reconnect that component to my scripts and it's just a hassle. This would be a great little quality of life addition.
An option to quickly invert the left/right values to mirror it would be cool too.
0 votes -
Update the app to allow saving drafts & ground zero base start
Give the option to start from ground zero rather than having to try and build a lens off of another one Also make multiple aspects of the lens able to be adjusted before AI recreates it so that the user can get a clear view of what they want without haveing to wait repeatedly between ever adjustment …. Honestly, I absolutely hate the new update to this app and I’m debating deleting
1 vote -
It would be awesome if we could perform basic math operations directly inside the numeric fields.
for example, in position, rotation, scale, or tween fields.
Something like:
/2, *3, -525and if possible why not 👀 -20%, +10%, ...
That would make it way easier to adjust values on the fly without manually recalculating everything!
7 votes -
AI Portraits Beta - Can't Preview
The AI Portraits Beta guide says on topic 11 that we can preview the effect by tapping on the preview screen, however this is not working.
I also tried pushing to the device and got an error "Something went wrong. Failed to Generate Your Appearance).
It only works when I publish the Lens.
Here's the guide link:
https://developers.snap.com/lens-studio/features/genai-suite/ai-portraits#user-interface-overview3 votes -
Nearby AR Experience Discovery (Landmarkers & Custom, Image Tracking & AR Mirrors)
A feature that lets Snapchat users discover AR experiences nearby — including Image Marker Lenses, Landmarker/Custom Landmarker Lenses, and AR Mirrors built with Camera Kit. When users are near an active experience, they’d receive a smart notification or in-app prompt to explore it.
This would help brands and creators increase visibility for real-world AR activations while connecting digital creativity with physical locations.
3 votes -
Video Preview - Codec Not Supported
Usually I like to send my lenses to my iPhone to record a preview video. I save it straight from Snapchat to my gallery but when I try to use it as a preview in LS I always get a message saying "Uploaded file is invalid. Codec is not supported, please use H264.
So I always have to convert the video, which is an extra step.
Apparently the file type saved from Snapchat is a mp4, but I don't know what codec it uses. Is is possible to accept the same video codec that Snapchat uses? This would make the…
2 votes -
AnimationPlayer - reset animation to frame zero
The stopAll() method says it stops all clips and resets time to t=0.
However, the time change doesn't reflect in the preview. It stops the animation but doesn't update the frame. So if you stop at frame 45 for example, it'll stay at this frame.
Can we have some alternative that will actually reset the animation to frame zero?
What I ended up doing was using calling playClipAt('name', 0) when the button is clicked and calling a DelayedCallBackEvent 0.1 seconds later with a pauseClip function.
By the way, Q&A chatbot suggest using the method pause(), but it doesn't exist in…
1 vote -
Allow logcat access to Spectacles for developers
Sometimes Lens Studio logger is insufficient and doesn't properly capture crashes. Access to crash data or logcat would rectify this. In general, developers need lower level access than provided
2 votesWe are definitely working on some improvements to the Lens Studio logger for future versions.
We can't share more specific updates right now -- but this feedback is appreciated!
-
Leaderboards should allow index offset in query to allow for "around me" view in Spectacles
It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top
2 votesWe see this in the mobile version of leaderboard. We will review with the Spectacles team and get back to you!
-
Better error feedback from publish bot
When publishing, the error message is often unclear for creators. Only after contacting support do we learn the real issue. Could these detailed errors be included in the feedback when a lens is not accepted?
4 votesWe are reviewing this with our team and will update you when we can. We really appreciate the feedback!
-
Provide websocket support for camera kit
Having websocket support will open up many cool applications for camera kit for web, so it would be great to have it supported on camera kit!
4 votesThanks for this feedback! This issue is under review! We will let you know about this soon.
-
Connected Lenses should allow disconnect without quitting Lens
Currently connected lenses have no mechanism for quitting either to go back to single player in Lenses or to join a different session without restarting the application. Having this would help users be able to engage in the Lens longer without having to quit.
2 votesThis issue has been brought to the teams and we will update you after they have fully considered it! Thanks!
-
Spectacles - Browser javascript control
Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.
Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.
2 votesWe have brought this issue to the Spectacles team for review. We will let you know when we get an update! Thanks!
-
cvcv87a7@gmail.com
Hello, this is my idea, and I hope you’ll bring it to life! I’m confident in delivering powerful ideas crafted for users, and all I ask is your trust in my vision.
Feature: "Snap Quest"
Launch a feature where users can create and share interactive "quests" using their snaps. A Snap Quest is a series of connected snaps that form a mini-adventure or challenge, like a treasure hunt or a city exploration. Users can design their quest by uploading snaps with clues, locations, or tasks (e.g., "Find this coffee shop and snap your favorite drink" or "Capture a sunset with…1 vote -
Add a Native Mirror Transform Option for SceneObjects
We need geometry mirrors in the API to make real 3D Kaleidoscopes.
Like the blender mirror modifier.Thank you!
1 vote
- Don't see your idea?