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Lens Studio 5.0

Lens Studio 5.0

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  1. So with the new GenAI on lens studio being a thing, does this prevent creators from being invited to SLN? Considering the entire SLN network could be flooded with unoriginal 3D or AR projects?

    Just asking for feedback and if it is even worth it to create your own projects in hopes of becoming and OLC for Snapchat.

    1 vote

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  2. Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.

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  3. 1 vote

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  4. Similar to Vuforia’s runtime image target API, it would be great if Lens Studio supported Dynamic Image Tracking, allowing creators to create and load image targets at runtime instead of predefining them during lens creation.

    Use Case:
    • Let users scan custom images (from camera or gallery) during the lens experience.
    • Enable personalized AR interactions, dynamic campaigns, and scalable retail activations.

    Why It Matters:

    This would unlock real-time, user-generated tracking, pushing the creative and commercial potential of Snap AR far beyond static image markers.

    1 vote

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  5. Hey Lens Studio Devs!

    I've been working on creating more interactive audio experiences in my Lenses, specifically building a functional music player with a visual progress bar that the user can scrub.

    My goal is the standard behavior:

    User starts scrubbing the progress bar.
    
    The UI updates to show the target timecode.
    
    User releases the scrubber at a specific time (e.g., 1 minute 30 seconds).
    
    Crucially: Audio playback resumes from that specific time (1:30).
    

    However, I've hit a roadblock with the current AudioComponent scripting API. Looking at the documentation and experimenting extensively, it seems:

    audioComponent.play(loops) only starts playback from the
    1 vote

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  6. Holograms can be deposited so that people can move or play with the interactive AR object in their environment and it remains in place.

    1 vote

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  7. We are currently not able to access the audio from the lenses when using Camera Kit for web, this cause the problem of not being able to record the audio through a custom recording feature on the web app.
    Recording the audio from the lens is essential as brands would want their SFX/music in the lens to be within the recorded video when their users share it on the social media.

    See the discord thread for reference: https://discord.com/channels/1044383298002112532/1344543101687042080

    1 vote

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  8. Hi Lens Studio Team,

    I’d like to request an improvement to the UI feedback when importing external resources into Lens Studio.

    This morning, I attempted to add a script to a new component by searching for it by name. Lens Studio found the script, but since it wasn’t in the project folder, it automatically began importing it. However, because there was no clear indication of the import process (apart from the console log, which I didn’t check immediately), I attempted to add the script multiple times, only realizing later that it was still being imported. Eventually, this caused Lens Studio…

    2 votes

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  9. Hi! how are you! I wonder if is possible to make a segmentation for both hands, legs, and arms. and also can be convenient that we can choose if is both or only one, because sometimes I try to make effects that work only for a especific part of the body

    1 vote

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  10. Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same

    1 vote

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  11. Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen

    1 vote

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  12. A handful of the assets in the asset library currently seem to not work properly in LS 5 specifically LS 5.4.1 I am testing them in. It would be nice if the report button in the asset library allowed us to report these there rather than that button only being for copyright infringement complaints.

    Here's a list of the one's I know of and any explanation I can provide:

    • Particles Controller - using outdated gpu particle shader, fails to render on device without updating shader to new version manually

    • Image Carousel - code is based around the 4.55 screen transform…

    1 vote

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  13. So wanted to build an experience where I could track multiple images at once but I found out that while upto 10 markers are supported in one lens; at any given time only one image marker can be tracked.

    1 vote

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  14. I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)

    Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.

    It seems to me that Script Graph does…

    1 vote

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  15. When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.

    A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.

    This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.

    Would love to…

    1 vote

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  16. Please give us better or at least similar and easy to use method on testing lens in our mobile device like Effect House or Spark AR.
    Sending quick and easy link or qr code to client and friends to test out should not be going unnecessary process like pairing.
    Why you ask?
    1. it's tedious and give no significant benefit whatsoever.
    2. when we are working on multiple lenses, for different target (client, personal, challenge), we don't want to send everything to everyone.
    3. we don't need drop down to the "preview lens" to choose to select to who we…

    1 vote

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  17. As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.

    Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
    Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.

    It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…

    1 vote

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  18. Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.

    A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.

    Deployed web cam kit of the same lens works…

    1 vote

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  19. W for move
    E for rotate
    R for scale

    Q for pan?

    1 vote

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  20. It would be very handy to have a VFX Gen AI tool. Even just for quickly prototyping things. Would like it to generate textures for it as well, so if I said generate a vfx asset of confetti falling, it would generate a flip book of confetti images and build the vfx. Then I'd go in and tweak it as needed.

    3 votes

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