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Lens Studio 5.0

Lens Studio 5.0

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  1. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    6 votes

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  2. Similar to custom location AR, just minus the location.

    4 votes

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    1 comment  ·  Admin →
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  3. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    2 votes

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  4. 1 vote

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  5. Most of the 3D AI assets are okay, but not very usable. I'd like to be able to edit it outside of lens studio, tweak the mesh, texture or add bones and animations on it.

    1 vote

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  6. I can see there's a new format for 3D assets being imported into the LS project. All of them are imported in a packed state. Firstly would love to know more about what this does and why it is there. Is it for performance optimization? Secondly it has now become a two step process to modify the materials since we need to unpack the resource first to gain access for modification. Also there's only one way to do it by unpacking the main resource. Would like an easy double click on material to prompt me unpack resource if packing is…

    1 vote

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  7. Undo/redo should take into account the selection. For example if I select something I should be able to undo the selection.

    1 vote

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  8. In LS 5.0, you can't visualize the world mesh. I tried with different materials.

    The same setup in LS 4 works fine.

    I talked to other users and apparently it has to be activated via script, otherwise it won't show up.

    1 vote

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  9. Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.

    5 votes

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  10. Would be great if the user context system could get more information.

    Right now for instance we can only get a city name.

    It would be nice to get the state/province and country as well. This has many uses and clients ask for it basically every day of my life lol. For instance, showing sports teams, showing license plates on 3d cars, flag back drops, localized holidays, and many more.

    3 votes

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  11. Some objects aren't visible in the scene like the 3D bitmoji and hand models from the 3d hand tracking component from the asset library.

    1 vote

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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    3 votes

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  12. Only Box and Sphere physics bodies currently have stable reactions to collisions. Other bodies (capsule, cone, cylinder) do not respond as stabley with effects such as clipping or fast acceleration happening on interaction. This currently makes them difficult to use in projects.

    4 votes

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  13. Would be super useful to have a ui widget and input type that can provide a date object to the script

    3 votes

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  14. All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme

    to decide the default for the user but also adding a toggle somewhere to manually switch.

    Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.

    1 vote

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  15. Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.

    I would love to see the Garment Transfer tool expanded on version 5.0, with the…

    4 votes

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  16. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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  17. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  18. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  19. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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