82 results found
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Icon and Lens Video don't show up when exported
When exporting and filling these in from latest LS5 they dont show up in my lenses
1 vote -
Can't use Leaderboard with Voice ML
This is not described in the docs. Can't use Leaderboard (as it has networking enabled) with some of the privacy infringing stuff like Voice ML. It does give an error in the logger.
1 vote -
Need Eyebrows for the Face Inset asset
Those are missing. Ears would also be fun. The custom asset right now is only the nose shape which is not very usable.
1 vote -
Keep digital goods
Don't remove digital goods when Lens is not technical approved. I have to keep filling in my digital goods list, just to see it is getting emptied again after a message that I had a bug in my code.
Please, keep those things separated.
This is not related to LS5 but is a ticket for the publish/web team.
1 vote -
LAT - Project-wide asynchronous loading
I am running into LAT issues quite often, even on relatively simple lenses. I feel like the push for a low LAT is going to lead to lots of very low quality, simple lenses because maintaining a low-enough LAT introduces complexity into the project. Currently I will finish up a lens, turn it into a prefab, then use the scene manager to load it asynchronously. It works, but it leads to a very clunky developer experience because now I have to remember to apply my prefab changes and then disable the prefab again so that the scene manager is the…
2 votesHey Mike,
Your post has spurred important discussions, We will continue to update you as we find additional ways to improve LAT including reviewing your thoughts here.
Thanks
Raag
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Capture Capabilities for Hosted WebAR
The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.
2 votes -
Record the lens after X
There's new internal lenses that access this feature. Have us access the Record Snap function after 'x' would be super nice to guide users through certain experiences. Of course there's a trigger on Record but my lenses have massively decreased reach and engagement if i implement this. There's also no internal hint available for on Record.
4 votesThanks for the feedback! We've added this request to the product team's backlog!
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Favorite Assets and Most Used for the Asset Library
It's great that Lens Studio has so many assets but sometimes it is hard to find certain assets without remembering their full name. Or other times I would see something I want to try later but I day later I won't remember what it was. If we could favorite assets that would significantly help with that problem.
Another tab that would be also very helpful - most used assets so we don't have to look for the assets we use all the time.
2 votesThis is a good idea -- there are some challenges we will have to explore for personalization.
We will let you know as we consider the idea
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Improve 3d Asset generation
I love using 3D Asset Generation in Lens Studio, but it is geared toward generating "whole" things rather than single accessories commonly used for building lenses. If I ask for a "Cleopatra head accessory" - I will get the whole bust. If I ask for animal ears I will get the entire animal head etc. As a comparison, Meshy gave me 2 options with separated ears. Also if there is a way to separate generated 3D objects that are not touching each other right in Lens Studio or generate only one thing out of a pair like for ears or…
1 voteThis is really good feedback and we will be working towards understanding how we can make improvements here!
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iOS App Clips and Android Instant Apps
I want to enable users to try Snap AR experiences without needing to download the full app. This is often a barrier to entry for older users.
When a creator publishes they should see an App Clip Code, an Instant App code and the original SnapCode.
With these features I would be able to cut a lot of costs by not needing to deploy my own full mobile app to get the same functionality.
4 votesI believe you have seen that we have displayed this capability with a special internal lens. We are exploring ways to bring this feature to the public!
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1 on 1 mentorship program
Members of the community or even some SLN who want to improve their skills can apply to be matched with SLN members who are willing to mentor them and teach them skills in creating lenses for different criteria. Some focus areas can be creating for engagement or for advanced technical innovation. If resources are available, we can do networking with everyone involved, etc.
2 votesWe love this idea for 1:1 mentorship opportunities. It's something that would take some time for our team to develop. We will consider this in the future!
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Shadows Support For Bitmoji
So I think this has been requested multiple times on discord as well but yeah native option on 3D Bitmojis would add more detail to the experiences. Thanks to the new Inspect Preview I was able to see all the render mesh visuals of the bitmoji being added to the scene so I quickly wrote one script to navigate through and enable shadows dynamically through it but that way also didn't work coz I guess the mesh data wasn't available however I was able to change out the materials tho. Shadow and material options would be great properties to expose…
2 votesHey Krunal!
Excited to say that we should have a fix coming in the next version that will allow this to work!
Thanks
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Organize My Lenses Dashboard
Currently my work is spread across multiple accounts on the My Lenses Dashboard, including a bunch of early work before we went to the lens folder system. I'm also still a part of many organizations that I built a professional effect for, but I'm no longer working for that client. It would be nice to be able to clean up my dashboard, move lenses from a legacy account into my new one and leave organizations that I'm no longer a part of.
2 votes -
Custom Code Node Errors + Code Height
When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.
Changing the "height" parameter so you can see more lines of code is not working either.
2 votes -
Custom Code Node Typing Suggestions
When writing a custom code node in LS 5.0, the suggestions are not very smart.
For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".
In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.
My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)
Cheers,
Caio2 votes -
Move the delete asset button away from the rename button and other common buttons
The delete asset button is right next to all the other common asset options in LS 5. Unlike in 4.55 where it was away and even had a line break before it. I keep accidentally clicking it. It would be a nice quality of life change and save me great turmoil. Pics attached showing the two different locations on 4 & 5
1 vote -
Add new native hints
This is not exactly 5.0-specific but it could be a good opportunity to implement new native hints to Lens Studio. Specifically I'm frequently in need of using a hint to trigger the "SnapRecordStartEvent" event. A hint for "SnapImageCaptureEvent" could also be added. These events have been added somewhat recently, however no hints were added along them.
3 votesHey Luka, We have a number of new hints that are available in the asset library like tap and hold or shake. Are those what you are looking for? Or something else?
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find usage
Now that the Asset Browser gets populated fast (as Image, Flat and Material is added automatically every time an image is added in the Scene Hierarchy). I do often have to right-click and Find Usage (the hotkey cmd/ctrl-U is unfortunately discontinued). I suggest adding a column in the Asset Browser that shows how many times an element is used (see example)
1 vote -
Profiler Tool
I wish I had a tool to breakdown Lens Performance like the Unity profiler tool.
https://docs.unity3d.com/6000.0/Documentation/Manual/ProfilerCPU.html
3 votesWe are in fact on working something that is moving us in this direction! No timeline yet, but we will share more when we have it!
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UGC submissions directly from a Lens
Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.
Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.
The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.
In an ideal…
4 votesSo this is something that we have been discussing with the various teams that work with this. We believe teams are aware of this issue and working with ways to improve the situation
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