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Lens Studio 5.0

Lens Studio 5.0

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85 results found

  1. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  2. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  3. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  4. 2 votes

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  5. For performance reasons, on low power devices, it is often beneficial to remove lights from a scene.

    It would be helpful if there was a single toggle in SIK to use lit or unlit materials as a default. Some of the SIK materials have a boolean parameter for lighting, but not all of them do.

    0 votes

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