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  1. I really appreciate the new features and updates in Lens Studio 5.0. I would like to offer a suggestion that could be highly beneficial for all creators.

    You should add digital goods to Lens Studio 5.0 as soon as possible. Adding digital goods will provide significant benefits to many creators. It will help enhance their creativity and monetization opportunities.

    I have personally earned a significant amount using digital goods, totaling 100,000+ coins. Therefore, I strongly urge you to make digital goods available in the next version of Lens Studio 5.0 as soon as possible.

    Thank you.

    2 votes

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  2. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    2 votes

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  3. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  4. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  5. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  6. 2 votes

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  7. What happened to the option to spawn particles in local space? In previous versions there was a button for that. If I import an old asset I still see it. This is important so we can change the spawn position on the inspector / scene panel. Is it a bug or did it move to another place? The documentation also mention this option for both Spawn and Update, but only the last one is available.

    1 vote

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  8. Usually I like to send my lenses to my iPhone to record a preview video. I save it straight from Snapchat to my gallery but when I try to use it as a preview in LS I always get a message saying "Uploaded file is invalid. Codec is not supported, please use H264.

    So I always have to convert the video, which is an extra step.

    Apparently the file type saved from Snapchat is a mp4, but I don't know what codec it uses. Is is possible to accept the same video codec that Snapchat uses? This would make the…

    1 vote

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  9. The stopAll() method says it stops all clips and resets time to t=0.

    However, the time change doesn't reflect in the preview. It stops the animation but doesn't update the frame. So if you stop at frame 45 for example, it'll stay at this frame.

    Can we have some alternative that will actually reset the animation to frame zero?

    What I ended up doing was using calling playClipAt('name', 0) when the button is clicked and calling a DelayedCallBackEvent 0.1 seconds later with a pauseClip function.

    By the way, Q&A chatbot suggest using the method pause(), but it doesn't exist in…

    1 vote

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  10. It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top

    1 vote

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  11. Having websocket support will open up many cool applications for camera kit for web, so it would be great to have it supported on camera kit!

    1 vote

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  12. Currently connected lenses have no mechanism for quitting either to go back to single player in Lenses or to join a different session without restarting the application. Having this would help users be able to engage in the Lens longer without having to quit.

    1 vote

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  13. Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.

    Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.

    1 vote

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  14. Hello, this is my idea, and I hope you’ll bring it to life! I’m confident in delivering powerful ideas crafted for users, and all I ask is your trust in my vision.

    Feature: "Snap Quest"

    Launch a feature where users can create and share interactive "quests" using their snaps. A Snap Quest is a series of connected snaps that form a mini-adventure or challenge, like a treasure hunt or a city exploration. Users can design their quest by uploading snaps with clues, locations, or tasks (e.g., "Find this coffee shop and snap your favorite drink" or "Capture a sunset with…

    1 vote

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  15. We need geometry mirrors in the API to make real 3D Kaleidoscopes.
    Like the blender mirror modifier.

    Thank you!

    1 vote

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  16. It would be nice if the user can tap in space (in the air) and act as if the AR object will respond without using any script. We (creators) could make an interactive slideshow or presentation when an interactive element (such as a button) will be doable without any script.

    1 vote

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  17. Hey team,

    As a Snap Lens Network partner, we at Arexa & Bharat XR have been actively hosting SnapAR meetups across India — bringing together creators, students, and professionals to explore the power of AR using Snapchat’s ecosystem. In our recent sessions, we introduced participants to the new Lens Web Builder and Lens Studio mobile app, and the feedback has been phenomenal. The tools are incredibly easy, fun, and accessible — especially for first-time users.

    That said, we wanted to share a small but valuable suggestion based on our experience:

    During our meetups, we ask all participants to use our…

    1 vote

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  18. When writing TypeScript code that contains errors, the preview stops functioning, even if the erroneous code has not been added to the scene. Additionally, the logger does not display any information regarding the errors.

    Steps to Reproduce:

    1. Write TypeScript code with syntax or type errors.
    2. Observe that the preview stops working.
    3. Check the logger for error messages.

    Expected Behavior: The preview should continue to work, and the logger should display relevant error messages indicating what is wrong with the TypeScript code.

    Actual Behavior: The preview ceases to function, and no error messages are shown in the logger.

    1 vote

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  19. During the latest SLN all hands the team gave some insights into game lenses that caught my eye:

    Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.

    As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.

    Give us the ability able to swap out or toggle certain components, and see which variant gives the…

    1 vote

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  20. Please add Metaballs to Lens Studio!

    1 vote

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