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  1. it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.

    Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.

    2 votes

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  2. I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.

    2 votes

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  3. Usually I like to send my lenses to my iPhone to record a preview video. I save it straight from Snapchat to my gallery but when I try to use it as a preview in LS I always get a message saying "Uploaded file is invalid. Codec is not supported, please use H264.

    So I always have to convert the video, which is an extra step.

    Apparently the file type saved from Snapchat is a mp4, but I don't know what codec it uses. Is is possible to accept the same video codec that Snapchat uses? This would make the…

    2 votes

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  4. Sometimes Lens Studio logger is insufficient and doesn't properly capture crashes. Access to crash data or logcat would rectify this. In general, developers need lower level access than provided

    2 votes

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  5. It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top

    2 votes

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  6. Currently connected lenses have no mechanism for quitting either to go back to single player in Lenses or to join a different session without restarting the application. Having this would help users be able to engage in the Lens longer without having to quit.

    2 votes

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  7. Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.

    Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.

    2 votes

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  8. Hey team,

    As a Snap Lens Network partner, we at Arexa & Bharat XR have been actively hosting SnapAR meetups across India — bringing together creators, students, and professionals to explore the power of AR using Snapchat’s ecosystem. In our recent sessions, we introduced participants to the new Lens Web Builder and Lens Studio mobile app, and the feedback has been phenomenal. The tools are incredibly easy, fun, and accessible — especially for first-time users.

    That said, we wanted to share a small but valuable suggestion based on our experience:

    During our meetups, we ask all participants to use our…

    2 votes

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  9. When writing TypeScript code that contains errors, the preview stops functioning, even if the erroneous code has not been added to the scene. Additionally, the logger does not display any information regarding the errors.

    Steps to Reproduce:

    1. Write TypeScript code with syntax or type errors.
    2. Observe that the preview stops working.
    3. Check the logger for error messages.

    Expected Behavior: The preview should continue to work, and the logger should display relevant error messages indicating what is wrong with the TypeScript code.

    Actual Behavior: The preview ceases to function, and no error messages are shown in the logger.

    2 votes

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  10. The old models I created while Snap ML was in beta don't load in Lens Studio 5.0.

    I also tried importing the .dng file to LS 5, but I can't make it work. Is it possible to make it compatible with LS 5? Currently I need to create these kind of project in LS 4.

    Also I feel like the quality of the models created today is lower than the ones created during the closed beta.

    Thanks
    Caio

    2 votes

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  11. Physics colliders are not enclosing the visuals (mesh) correctly. This problem is for automatic fit and the manual size.

    I understand there are workarounds like creating a manual sized collider in a separate sceneobject under the same parent. But that is too time consuming and introduces bugs. Getting a bound of a mesh should not be to difficult of a problem. ;-)

    An other feature would be introducing an offset to the collider

    2 votes

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    1 comment  ·  Admin →
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  12. In Lens Studio versions 4.00, there was a button to automatically align the face mask to the person's face, ensuring the mask fit perfectly and the eyes, nose, and mouth matched. Could this option be added again? It's not in versions 5.00.

    2 votes

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  13. Similar to Vuforia’s runtime image target API, it would be great if Lens Studio supported Dynamic Image Tracking, allowing creators to create and load image targets at runtime instead of predefining them during lens creation.

    Use Case:
    • Let users scan custom images (from camera or gallery) during the lens experience.
    • Enable personalized AR interactions, dynamic campaigns, and scalable retail activations.

    Why It Matters:

    This would unlock real-time, user-generated tracking, pushing the creative and commercial potential of Snap AR far beyond static image markers.

    2 votes

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  14. We are currently not able to access the audio from the lenses when using Camera Kit for web, this cause the problem of not being able to record the audio through a custom recording feature on the web app.
    Recording the audio from the lens is essential as brands would want their SFX/music in the lens to be within the recorded video when their users share it on the social media.

    See the discord thread for reference: https://discord.com/channels/1044383298002112532/1344543101687042080

    2 votes

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  15. Hi! how are you! I wonder if is possible to make a segmentation for both hands, legs, and arms. and also can be convenient that we can choose if is both or only one, because sometimes I try to make effects that work only for a especific part of the body

    2 votes

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    1 comment  ·  Admin →
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  16. With hands extending from the bottom doing a few pinches or movements and slowly lookin around a room

    2 votes

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  17. Like we have texture generation, mask generation, it would be very helpful to have one such tool for 360 Degree HRDI generation to create more dynamic lighting scenes.

    2 votes

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  18. A proposal to increase the number of qualified regions for the qualified posters, which would help maintain the enthusiasm of Lens creators and encourage them to be more creative. The current situation feels discouraging and diminishes the motivation of Lens creators.

    The qualified regions could be aligned with those eligible in all of Snapchat's reward programs, such as the regions qualified on Spotlight and Story reward.

    2 votes

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    Hey Hakim, 

    Wanted to circle back here.

    While we consider all feedback, it is important to understand that a country not being included as a qualified region is not a negative.

    We select the qualified regions to serve as good sampling of the international perspective of your lens.

    If you're lens performs well in these regions its also likely going to perform well in your own region.

  19. Here’s a suggestion that aligns with the duration set for lens eligibility by adding a new counting period to the statistics list, which currently includes:

    7 days
    28 days
    All time
    

    The proposal is to add a 90-day counting period, which has become a specific timeframe for lens eligibility. This will help lens creators track their lens statistics over 90 days. Thank you.

    2 votes

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  20. A mail is not send when a Draft lens is ready. This feature is used to quickly send out test links to clients. Would be nice to get a notification as there's none right now.

    2 votes

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