161 results found
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Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Fix: getComponent(SomeClass.getTypeName()) bug
getComponent(SomeClass.getTypeName()) seems to not be checking the numbers after the colon ":" in the getTypeName() string!
When the string is the same before the colon for multiple components on the same SceneObject, it can return the wrong component. Been running into this a couple times and it took a while to figure out what the issue was.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote -
New Texture Parameter node should be called baseTex
When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'
1 vote -
Switch from UUID to nanoID (or some equivalent) for filenames
On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.
1 vote -
Add Native Rive (.riv) Support for Interactive UI & Motion Graphics in Lens Studio
Rive has become a standard tool for real-time, vector-based, interactive animations across major engines like Unity, Unreal, Flutter, React, and Web. Adding native support for .riv files and Rive State Machines inside Lens Studio would unlock a new level of dynamic UI, micro-interactions, and lightweight AR motion graphics without relying on heavy sprite sheets or video textures.
This integration would empower creators to build responsive, scalable, and high-performance 2D/2.5D animations—perfect for HUDs, menus, onboarding flows, and interactive AR elements—while keeping project sizes small and runtime performance high.
Native Rive support would bring Lens Studio in line with modern real-time engines…
1 vote -
Update the app to allow saving drafts & ground zero base start
Give the option to start from ground zero rather than having to try and build a lens off of another one Also make multiple aspects of the lens able to be adjusted before AI recreates it so that the user can get a clear view of what they want without haveing to wait repeatedly between ever adjustment …. Honestly, I absolutely hate the new update to this app and I’m debating deleting
1 vote -
AnimationPlayer - reset animation to frame zero
The stopAll() method says it stops all clips and resets time to t=0.
However, the time change doesn't reflect in the preview. It stops the animation but doesn't update the frame. So if you stop at frame 45 for example, it'll stay at this frame.
Can we have some alternative that will actually reset the animation to frame zero?
What I ended up doing was using calling playClipAt('name', 0) when the button is clicked and calling a DelayedCallBackEvent 0.1 seconds later with a pauseClip function.
By the way, Q&A chatbot suggest using the method pause(), but it doesn't exist in…
1 vote -
cvcv87a7@gmail.com
Hello, this is my idea, and I hope you’ll bring it to life! I’m confident in delivering powerful ideas crafted for users, and all I ask is your trust in my vision.
Feature: "Snap Quest"
Launch a feature where users can create and share interactive "quests" using their snaps. A Snap Quest is a series of connected snaps that form a mini-adventure or challenge, like a treasure hunt or a city exploration. Users can design their quest by uploading snaps with clues, locations, or tasks (e.g., "Find this coffee shop and snap your favorite drink" or "Capture a sunset with…1 vote -
Add a Native Mirror Transform Option for SceneObjects
We need geometry mirrors in the API to make real 3D Kaleidoscopes.
Like the blender mirror modifier.Thank you!
1 vote -
Interactive elements without script
It would be nice if the user can tap in space (in the air) and act as if the AR object will respond without using any script. We (creators) could make an interactive slideshow or presentation when an interactive element (such as a button) will be doable without any script.
1 vote -
Numpad dot in Inspector
When I use my default keyboard settings (Dutch - English) I can't use the numpad . (dot) in the Inspector window. Which means I can't make a float number like 0,5, it always make just a 0 and a 5 which makes a 5. A workaround is to use English -American as a keyboard setting but that's not always handy to some users.
1 vote -
Importing 3d asset bring focus to LS
On Windows (not checked on Mac) when I drag drop a .fbx, .glb, etc. on my assets panel with a screen (half) obscured over Lens Studio the import dialog misses focus. I need to explicitly give LS focus via pressing the icon on the taskbar to get the import dialog back.
1 vote -
Having a checkbox in the LS settings that checks scale in X, Y, Z automatically.
In LS 4.55 there was a checkbox in the settings that when checked the default scale was on all three axis of a SceneObject
1 vote -
Use ChatGPT or Claude to code Lenses. (Context7 MCP with Claude)
Hi everyone, as you might know, editing Lens Studio code with LLMs is a pain as NOTHING is up to date.
There is a new trends now based on MCP and Claude where the updated docs of every tools are on Context7 so Claude answers are always using latest docs.What are your thought on that ? Would be super helpful for everyone to finally unlock this for your users.
@mase @Steven X
1 vote -
User Input for New line in Text Components
Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same
1 vote -
Make new windows open next to the scene panel
Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen
1 votePassing this feedback on!
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LS 5 Asset Library Broken Assets
A handful of the assets in the asset library currently seem to not work properly in LS 5 specifically LS 5.4.1 I am testing them in. It would be nice if the report button in the asset library allowed us to report these there rather than that button only being for copyright infringement complaints.
Here's a list of the one's I know of and any explanation I can provide:
Particles Controller - using outdated gpu particle shader, fails to render on device without updating shader to new version manually
Image Carousel - code is based around the 4.55 screen transform…
1 voteThanks for these detailed reports! We will be looking into the issues on these assets and look for resolutions.
We will also work on putting together a better reporting mechansim here!
Thanks!
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