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  1. It would be great if Snapchat could integrate Lens Creator Rewards Insights directly within the app. Also, adding an option to filter Lens rewards by Qualified Poster, sorted from low to high, would significantly enhance the creator's experience. Currently, this functionality is unavailable.

    2 votes

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  2. I am running into LAT issues quite often, even on relatively simple lenses. I feel like the push for a low LAT is going to lead to lots of very low quality, simple lenses because maintaining a low-enough LAT introduces complexity into the project. Currently I will finish up a lens, turn it into a prefab, then use the scene manager to load it asynchronously. It works, but it leads to a very clunky developer experience because now I have to remember to apply my prefab changes and then disable the prefab again so that the scene manager is the…

    2 votes

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  3. It's great that Lens Studio has so many assets but sometimes it is hard to find certain assets without remembering their full name. Or other times I would see something I want to try later but I day later I won't remember what it was. If we could favorite assets that would significantly help with that problem.

    Another tab that would be also very helpful - most used assets so we don't have to look for the assets we use all the time.

    2 votes

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  4. Members of the community or even some SLN who want to improve their skills can apply to be matched with SLN members who are willing to mentor them and teach them skills in creating lenses for different criteria. Some focus areas can be creating for engagement or for advanced technical innovation. If resources are available, we can do networking with everyone involved, etc.

    2 votes

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  5. So I think this has been requested multiple times on discord as well but yeah native option on 3D Bitmojis would add more detail to the experiences. Thanks to the new Inspect Preview I was able to see all the render mesh visuals of the bitmoji being added to the scene so I quickly wrote one script to navigate through and enable shadows dynamically through it but that way also didn't work coz I guess the mesh data wasn't available however I was able to change out the materials tho. Shadow and material options would be great properties to expose…

    2 votes

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  6. Currently my work is spread across multiple accounts on the My Lenses Dashboard, including a bunch of early work before we went to the lens folder system. I'm also still a part of many organizations that I built a professional effect for, but I'm no longer working for that client. It would be nice to be able to clean up my dashboard, move lenses from a legacy account into my new one and leave organizations that I'm no longer a part of.

    2 votes

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  7. When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.

    Changing the "height" parameter so you can see more lines of code is not working either.

    2 votes

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  8. When writing a custom code node in LS 5.0, the suggestions are not very smart.

    For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".

    In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.

    My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)

    Cheers,
    Caio

    2 votes

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  9. In LS 5.0, you can't visualize the world mesh. I tried with different materials.

    The same setup in LS 4 works fine.

    I talked to other users and apparently it has to be activated via script, otherwise it won't show up.

    2 votes

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  10. I really appreciate the new features and updates in Lens Studio 5.0. I would like to offer a suggestion that could be highly beneficial for all creators.

    You should add digital goods to Lens Studio 5.0 as soon as possible. Adding digital goods will provide significant benefits to many creators. It will help enhance their creativity and monetization opportunities.

    I have personally earned a significant amount using digital goods, totaling 100,000+ coins. Therefore, I strongly urge you to make digital goods available in the next version of Lens Studio 5.0 as soon as possible.

    Thank you.

    2 votes

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    1 comment  ·  Admin →
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  11. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    2 votes

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  12. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  13. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  14. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  15. 2 votes

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  16. I really love animating my basic game characters using Mixamo but it's not possible to generate facial animation right now without conflicting these two. Would love a separate toggle on Bitmoji 3D where we can use generated AI facial animations and still use Mixamo.

    1 vote

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  17. I want to make a lens where a user can place content within their homes that persist between sessions.

    With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.

    Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.

    1 vote

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  18. For debugging purposes, I frequently need access to the ProceduralTextureProvider.getPixels function.
    Unfortunately, it is often unavailable due to privacy restrictions:

    https://developers.snap.com/lens-studio/api/lens-scripting/documents/Privacy_Restrictions.html

    It would be very helpful if this function could be used when the Experimental API is enabled. In that context, it would not pose a security or privacy risk.

    1 vote

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  19. create a lens with 3D need for speed car racing game with controls, break and acelator

    1 vote

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  20. This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.

    Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…

    1 vote

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