Physics collider is not fitting the visual
Physics colliders are not enclosing the visuals (mesh) correctly. This problem is for automatic fit and the manual size.
I understand there are workarounds like creating a manual sized collider in a separate sceneobject under the same parent. But that is too time consuming and introduces bugs. Getting a bound of a mesh should not be to difficult of a problem. ;-)
An other feature would be introducing an offset to the collider
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