181 results found
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Shadows Support For Bitmoji
So I think this has been requested multiple times on discord as well but yeah native option on 3D Bitmojis would add more detail to the experiences. Thanks to the new Inspect Preview I was able to see all the render mesh visuals of the bitmoji being added to the scene so I quickly wrote one script to navigate through and enable shadows dynamically through it but that way also didn't work coz I guess the mesh data wasn't available however I was able to change out the materials tho. Shadow and material options would be great properties to expose…
2 votesHey Krunal!
Excited to say that we should have a fix coming in the next version that will allow this to work!
Thanks
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Organize My Lenses Dashboard
Currently my work is spread across multiple accounts on the My Lenses Dashboard, including a bunch of early work before we went to the lens folder system. I'm also still a part of many organizations that I built a professional effect for, but I'm no longer working for that client. It would be nice to be able to clean up my dashboard, move lenses from a legacy account into my new one and leave organizations that I'm no longer a part of.
2 votes -
Custom Code Node Errors + Code Height
When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.
Changing the "height" parameter so you can see more lines of code is not working either.
2 votes -
Custom Code Node Typing Suggestions
When writing a custom code node in LS 5.0, the suggestions are not very smart.
For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".
In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.
My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)
Cheers,
Caio2 votes -
Can't View World Mesh
In LS 5.0, you can't visualize the world mesh. I tried with different materials.
The same setup in LS 4 works fine.
I talked to other users and apparently it has to be activated via script, otherwise it won't show up.
2 votesHi Caio,
This will be fixed in our next release. In the meantime, you can explicitly enable world mesh with a script: script.deviceTracking.worldOptions.enableWorldMeshesTracking = true
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Lens Studio 5.0 digital goods
I really appreciate the new features and updates in Lens Studio 5.0. I would like to offer a suggestion that could be highly beneficial for all creators.
You should add digital goods to Lens Studio 5.0 as soon as possible. Adding digital goods will provide significant benefits to many creators. It will help enhance their creativity and monetization opportunities.
I have personally earned a significant amount using digital goods, totaling 100,000+ coins. Therefore, I strongly urge you to make digital goods available in the next version of Lens Studio 5.0 as soon as possible.
Thank you.
2 votesCurrently adding digital goods to lens studio 5.0 is in the backlog but we do not have any timeline at this time.
In the meantime, we ask that you use Lens Studio 4.55 for any ILDG lenses at this time
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Top Lenses (Top Posted Lenses)
Hi Team,
I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)
/Baruch
2 votesThank you for this feedback. it is an interesting idea that we have put into backlog for review.
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Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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Physics Overlap Events include Contact Information
Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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DepthTextureProvider is accessible via script
Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.
2 votes -
2 votes
We are continuously working on improving the models that we are using for our generative AI capabilities.
Lens Studio 5.0 is just getting started and we are excited as we continue to watch it grow!
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update lens studio preview recording functionality
have the record video function in lens studio preview produce videos that can be used in specs lens submission without further modification.
This worked for screen shots but video recordings captured directly in lens studio were either the wrong aspect ratio or not high enough resolution. it would also need to be able to stop at or crop to 30 seconds.
not the biggest deal but it would make it a lot more convenient to publish lenses if you could capture most of your material right in lens studio.
1 vote -
update lens studio preview recording functionality
have the record video function in lens studio preview produce videos that can be used in specs lens submission without further modification.
This worked for screen shots but video recordings captured directly in lens studio were either the wrong aspect ratio or not high enough resolution. it would also need to be able to stop at or crop to 30 seconds.
not the biggest deal but it would make it a lot more convenient to publish lenses if you could capture most of your material right in lens studio.
1 vote -
Outdated templates - Head Mesh
Hello,
I believe the templates under this guide are outdated, they're probably LS 4 project files.
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/head-mesh
1 vote -
Face Occlusion Asset Not Available
Hey everyone.
I was going through the documentation and noticed that the Face Occlusion asset is not available in the Asset Library anymore. So either the documentation is outdated or there's actually an error in the library.
Here is the documentation link:
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-occlusion1 vote -
The Snapchat UI Preview in LS is outdated
There's new icons in the middle right of the UI and the call to action for branded lenses is now underneath the camera button. Scan is obviously gone for YEARS already so i would appreciate an update there.
1 vote -
Iraq has a large and growing community of talented Lens Creators and millions of active Snapchat users. Every day, creators in Iraq publish
Iraq has a large and growing community of talented Lens Creators and millions of active Snapchat users. Every day, creators in Iraq publish high-quality AR Lenses that entertain people around the world, yet they still cannot access the same monetization opportunities available in many other countries.
Creativity has no borders. If creators in supported countries can earn from their work, Iraqi creators deserve the same opportunity. We invest our time, skills, and passion into building experiences that bring value to the Snapchat community.
We respectfully ask Snapchat to include Iraq in the Lens Creator Rewards and Lens+ payout programs. Supporting…
1 vote -
Hide occlusion objects in phone Spectator mode
Right now in Spectator mode with your phone, if worldmesh or hands are set with an occlusion material they just show black, please just dont render them in spectator pov.
1 vote -
Allow more than 25 mb of remote assets for audio track assets.
Allow more than 25 mb of remote assets per project for audio track assets.
1 vote -
Downloading videos straight to PC via cable
As the title says, it would be significantly faster and more convenient to transfer videos directly from Spectacles to a folder on a computer, without having to go through additional steps or mobile workflows.
For creators, developers, and content producers, direct PC access would greatly improve productivity, speed up editing pipelines, and simplify file management. It would make exporting, archiving, and processing footage much more efficient, especially when handling large amounts of content.
A simple drag-and-drop workflow or a desktop transfer option would be a huge quality-of-life improvement for the entire Spectacles community.
1 vote
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