161 results found
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Lens Studio 5.0 digital goods
I really appreciate the new features and updates in Lens Studio 5.0. I would like to offer a suggestion that could be highly beneficial for all creators.
You should add digital goods to Lens Studio 5.0 as soon as possible. Adding digital goods will provide significant benefits to many creators. It will help enhance their creativity and monetization opportunities.
I have personally earned a significant amount using digital goods, totaling 100,000+ coins. Therefore, I strongly urge you to make digital goods available in the next version of Lens Studio 5.0 as soon as possible.
Thank you.
2 votesCurrently adding digital goods to lens studio 5.0 is in the backlog but we do not have any timeline at this time.
In the meantime, we ask that you use Lens Studio 4.55 for any ILDG lenses at this time
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Top Lenses (Top Posted Lenses)
Hi Team,
I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)
/Baruch
2 votesThank you for this feedback. it is an interesting idea that we have put into backlog for review.
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Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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Physics Overlap Events include Contact Information
Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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DepthTextureProvider is accessible via script
Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.
2 votes -
2 votes
We are continuously working on improving the models that we are using for our generative AI capabilities.
Lens Studio 5.0 is just getting started and we are excited as we continue to watch it grow!
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Support for SPZ format Gaussians
Would love to request native support for the .spz format for Gaussian Splats in Lens Studio in addition to .ply. SPZ is rapidly becoming an emerging industry standard with platforms and tools like Niantic Scanniverse and Marble Worlds adopting it for more optimized storage, faster loading, and better streaming workflows. Native SPZ support inside Lens Studio would greatly improve interoperability, reduce conversion friction, and make it much easier for creators to bring real world Gaussian captures directly into Spectacles and SnapAR experiences
1 vote -
Matcap Shader Error
Hi, I believe there's an error with the matcap reflection node available in the shader editor. When the camera rotates in the Z axis, the reflections rotate as well, which I believe shouldn't happen.
I think the error is in line 25:
vec3 right = normalize(cross(forward, system.getCameraUp()));I believe it should be
vec3 right = normalize(cross(forward, vec3(0.0, 1.0, 0.0)));because otherwise the camera up vector changes when the camera rotates
1 vote -
Material Blend Modes Resources
I've been struggling with the large choice of BlendModes, particularly how they affect the final look of the materials accross different devices, particularly 2024 Spectacles. I’d love to make an empirical tutorial on them, but because the Lens Scripting API documentation currently doesn't provide information on their exact expressions https://developers.snap.com/lens-studio/api/lens-scripting/enums/Built-In , I’d run the risk of providing inaccurate or confusing information.
1 vote -
Zip option in menu should retain lens icon
The option to share as zip in the menu currently does not include the icon.png. You can simply add it back into the zip to make it work but it seems best this is updated to properly keep the icon in the zip file.
1 vote -
Bug: Custom Location Mesh clears Custom Location Asset input
When removing the Cache folder, the Custom Location Asset input is cleared, making the Custom Location Mesh stop rendering
1 vote -
Spectacles Guided Lens mode should have the option to disable the 'sleep' button
I've been using the Guided Lens mode on the Specs, and noticed new users often accidentally press the sleep button while putting the device on their head.
This causes confusion. It would be great to have the option to disable sleep mode in the Spectacles app, just like the recording button.
1 vote -
Feature Request: Light Theme in Lens Studio
Hello 👋
Feature Request: Light Theme in Lens Studio
Working in the current dark theme can be difficult during long sessions and in bright environments. A Light Theme option would greatly improve visibility and reduce eye strain for many creators.
It would be amazing to have both Light and Dark mode options, similar to other design tools.
Thanks for your support 🙌
1 vote -
Built in Invert Color Correction is not fully correct
The built in inverted color lookup table is off by about 1% lightness value. It's most noticeable if you use it to invert an opacity map setup since otherwise the difference is barely perceivable.
I made an image showing this here though not sure if uservoice compresses or not, the lens studio blackest color is #030303 vs a proper inverted lookup table made with photoshop accurately obtains #000000. Tested in lens studio and the photoshop one did fix it.
1 voteThanks for the report. We confirmed the issue, a fix with a corrected LUT is in progress and will ship in a future release. In the meantime, you can work around it by using a custom Invert LUT made in Photoshop, as you already found.
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Face in Video AE Tool Outdated
Hey everyone,
I was looking at the Face in Video guide and I noticed that the AE script is outdate and therefore gives an error in Lens Studio.
It's simply because "api" is deprecated. Removing it makes it work
1 vote -
Issue with the Face in Picture asset
There's an issue with the template/asset Face in Picture found in the library.
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-in-pictureWhen we add it to the project, it comes with the wrong scale and position for the face assets, so the face is tiny and doesn't really appear on the preview.
1 vote -
Spatial persistence scan from within lens
I want to make a lens where a user can place content within their homes that persist between sessions.
With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.
Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.
1 vote -
No Privacy Restrictions on APIs when Experimetal API active.
For debugging purposes, I frequently need access to the ProceduralTextureProvider.getPixels function.
Unfortunately, it is often unavailable due to privacy restrictions:https://developers.snap.com/lens-studio/api/lens-scripting/documents/Privacy_Restrictions.html
It would be very helpful if this function could be used when the Experimental API is enabled. In that context, it would not pose a security or privacy risk.
1 vote -
princzpee
create a lens with 3D need for speed car racing game with controls, break and acelator
1 vote -
Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 voteHello,
Thanks for this report. This is something that we are working on improving
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