Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2
votes
Blake Gross
shared this idea
Hey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!