Skip to content

Lens Studio 5.0

Lens Studio 5.0

Categories

14 results found

  1. Hello SnapAR Team

    I hope this topic is important in your modern journey

    We would like you to focus and urge that there is a channel or course that provides explanations for interactive lens makers, explanations of the JavaScript, TypeScript and the game lens in detail, and even if it is complex, they will be interested in this field in large numbers and we will raise the creative rate of professional lens makers, and a qualitative leap for current makers.

    13 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    We did publish a new physics Games Tutorial series this year that think really helps teach this a lot better: https://www.youtube.com/watch?v=-qFNnicTXRw


    We also did this written tutorial on Bitmoji Running games: https://developers.snap.com/lens-studio/tutorials/tutorials/bitmoji-runner-game/runner-game-1


    While there will always be more to learn -- we feel like this tutorial fills a big gap. We are hoping for more important additions to our gaming workflows really soon!


    Keep watching https://developers.snap.com/ for more amazing content!


  2. So with the new GenAI on lens studio being a thing, does this prevent creators from being invited to SLN? Considering the entire SLN network could be flooded with unoriginal 3D or AR projects?

    Just asking for feedback and if it is even worth it to create your own projects in hopes of becoming and OLC for Snapchat.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Hi AJ,


    We understand that there is a concern that AI tools is making lens creation more difficult.


    Here is how we view it. SLN is about finding exceptional talent that push the boundaries of their tools.


    Our primary criteria for SLN today is:

    • Technical prowess: Do you show the ability to produce lenses that show a variety of skills beyond simple lens creation?
    • Craftsmanship: Are your lenses well designed and cleanly produced?
    • Originality and Creativity: Are your lenses unique and creative? We aren’t interested in duplicate concepts. We are looking for developers who do something new and unique.
    • Professionalism: Are your communications with the Snap team and other community members representative of respect and professionalism?


    However, as AI progresses, we may also be excited by developers who show the ability to create really compelling content quickly with those tools. However, it won't stop us from rewarding the developers we…

  3. Holograms can be deposited so that people can move or play with the interactive AR object in their environment and it remains in place.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  4. I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.

    16 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  5. When I'm writing a script I usually want to search for something in the API, but whenever I go to the documentation, the search engine shows me a bunch of other things like templates, guides, etc. A filter in the search box to let us search for API entries only would be very helpful.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  6. The whole api section of the leaderboard documentation is full of broken links, basically any that try to link to the scripting api are using the wrong url:

    https://developers.snap.com/lens-studio/platform-solutions/user-context/leaderboard#api

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  7. Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  8. Hello.

    Are Landmarker templates going to be available soon for Lens Studio 5.0. I have still been using Lens Studio 4 versions for these and it would be so great to have them for 5.0.

    It would actually be great to have all the templates back in 5.0. Thank you!

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  9. I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  10. I hope this message finds you well. I am writing to provide some feedback and request a revision to the current Lens Creator Rewards program.

    As an active Lens creator, I am proud to share that my Lenses consistently achieve between 100 million to 200 million views, with over 100,000 qualified posters per Lens. Despite these impressive metrics, I have identified a significant concern regarding the requirement for unique qualified posters in the rewards criteria.

    The current structure, which prioritizes unique qualified posters, presents a challenge. If a single Lens performs exceptionally well, as mine often do, there is little…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    It sounds like there might be some confusion about how the current program works based on the feedback you had shared so I will do my best to respond to your points.

    1. A single Lenses performance will not have any impact on future Lenses submitted. That goes to say that if you create a Lens that does exceptionally well, it will not limit the earning or engagement potential of future Lenses in any way.
    2. Each Lens’ engagement is calculated individually, and the rewards can overlap. We hope that the motivation lies within the ability to increase your earned awards based on the number of Lenses that reach the engagement threshold. The more Lenses you create that reach that 15,000 Unique Qualified Posters, the more you will earn.
    3. Our program currently only counts Qualified Posters from the qualified countries as you described!
    4. Unfortunately we cannot issue rewards to every Lens submitted…
  11. In previous versions of Lens Studio, you could select whether the eye/mouth mesh would be displayed. Now there's no way to enable/disable that.

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  12. Hey there,

    I'm really eager for Lens Studio to include a feature where we can trigger actions with a simple phone shake! (shake detection) It would add so much fun to the creative process.

    Cheers,
    Baruch

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  13. Now that ChatGPT is available in LS 5.0, we need a way to display dynamic strings easily in LS. Basically a text field that can resize itself to the length of a string.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  14. I find myself clicking on the "apply" button everytime I'm regenerating a texture. That happens because the apply button is highlighted in blue, while the regenerate button is in grey.

    My suggestion is to highlight both buttons in blue.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  • Don't see your idea?