21 results found
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Improving Developer Support for Camera Kit
I believe Snap’s Camera Kit, both on App and Web, is an exceptional product. Its accessibility and stability are truly world-class, making it a valuable tool for developers.
However, I’ve noticed that the support for developers could be improved. For instance, there seem to be fewer responses from Snap employees in the Discord channel, and the app review time, which is typically expected to take 3-5 days or up to a week, has now stretched to over a month. This can be challenging for developers working on high-value projects.
I sincerely hope that more support can be provided to developers…
24 votesThank you for sharing your experience with Camera Kit. We truly appreciate you taking the time to provide this feedback. We hear you loud and clear about the need for more timely support and faster app reviews. We know there's room for improvement, and we're committed to doing our best to help while working within our current resources.
To address this, we're bringing back our Camera Kit Monthly Office Hours! This will be a monthly, open-mic style session where you can drop in and chat directly with our engineering team. It's a great opportunity to get your questions answered, work through technical issues, and share product feedback or feature requests. The upcoming one is next Wednesday! You can sign up here: Camera Kit Office Hour - August 2025
We see this as a great first step, and we'll continue to listen to your feedback as we move forward. You can…
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Dual Camera Lenses
I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.
16 votesHi Kevin. Happy to come back to this and let you know that dual camera lenses support was released as part of Lens Studio 5.6. You can find the Reverse Camera Texture in Lens Studio's resources, and a helper Custom Component in the Asset Library. For more see: https://developers.snap.com/lens-studio/features/camera/dual-camera
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Development of the content of upcoming explanations
Hello SnapAR Team
I hope this topic is important in your modern journey
We would like you to focus and urge that there is a channel or course that provides explanations for interactive lens makers, explanations of the JavaScript, TypeScript and the game lens in detail, and even if it is complex, they will be interested in this field in large numbers and we will raise the creative rate of professional lens makers, and a qualitative leap for current makers.
13 votesWe did publish a new physics Games Tutorial series this year that think really helps teach this a lot better: https://www.youtube.com/watch?v=-qFNnicTXRw
We also did this written tutorial on Bitmoji Running games: https://developers.snap.com/lens-studio/tutorials/tutorials/bitmoji-runner-game/runner-game-1
While there will always be more to learn -- we feel like this tutorial fills a big gap. We are hoping for more important additions to our gaming workflows really soon!
Keep watching https://developers.snap.com/ for more amazing content!
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Optimize my lenses website for mobile
Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.
It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.
9 votesWe have pushed an update to My Lenses. You should see better mobile layouts!
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3D ML assets no settings or visible
Material is not accessible just as the FBX. Also asset is not visible in scene preview.
5 votes3D ML assets have been updated in previous versions to support this kind of editing.
We are excited to have delivered this last year!
Thanks
AR Developer Relations
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Edit options for Head/Face mesh
In previous versions of Lens Studio, you could select whether the eye/mouth mesh would be displayed. Now there's no way to enable/disable that.
5 votesHey Phil,
I am sure you have realized -- but I believe this has been solved in past updates.
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Native Import Support For Gaussian Splats
Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS
4 votesWe are excited that this has been added to Lens Studio 5.0 in the latest release! Excited for you to check it out!
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Auto Save
I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks
4 votesWe now have auto save in lens studio 5.0
This feature will allow you to set intervals that your project is saved over your current project file
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Dynamic text display widgets
Now that ChatGPT is available in LS 5.0, we need a way to display dynamic strings easily in LS. Basically a text field that can resize itself to the length of a string.
3 votesWe actually have built an "Expanding Text Input" asset in the asset library. We hope this helps achieve this easily!
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Change the color of texture generation UI buttons
I find myself clicking on the "apply" button everytime I'm regenerating a texture. That happens because the apply button is highlighted in blue, while the regenerate button is in grey.
My suggestion is to highlight both buttons in blue.
2 votesSo we had made this edit earlier this year. If you edit any of the fields after generation, "Regenerate" automatically gets refocused instead of the "Apply" button. We hope that helps you with regenerating assets a lot more quickly!
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Broken Asset Library Assets (Chain Physics)
As soon as I import the chain physics asset, I get a critical error and the lens stops running
It seems to be missing PositionBasedDynamicsModule and JSMathLibraryModule
1 voteThis has been fixed!
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AI Portraits Beta Error
The AI portraits have been showing me an error since I've tried to test the feature.
It starts with a few warnings and then turns into an error after Typescript compilation. I am using the latest Lens Studio 5.12 Build v5.12.0.25072205I am attaching the log file with this.
1 voteThis issue was a bug that was fixed! Thanks!
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Outdated documentation on Face Image Picker Texture
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-image-picker-texture
In the very beginning this LS 5.0 page says that the Face Image Picker Texture is deprecated and we should use Media Picker Texture instead. However, clicking on the link takes us to a page from the 4.55.1 documentation.
It also mentions a Face Image Picker Template that is only available for LS 4.
The page recommends the template but it provides a link to download the Face Image Picker Mesh, which is a Lens Studio Object (.lso). However it can't be imported to LS 5.
1 voteThanks for calling this out Caio!
We've updated, and it should be fixed now: https://developers.snap.com/lens-studio/assets-pipeline/2d/media-picker-texture
You should also be able to get the asset that was in the previous template by looking for "Pizza Delivery" in the Asset Library. Or, by downloading the mesh itself from the doc you mentioned.
By the way, in the latest release of Lens Studio, we also added a new capability, to be able to pick more than one image in case it's useful :) https://developers.snap.com/lens-studio/features/ui/camera-roll-widget
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Outdated Documentation & Deprecated API - Face Expressions
I'm going through the documentation and this page about Face Expressions shows some code lines that give "deprecated API" warnings in Lens Studio. There's also one dead link "RenderMeshVisual"
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-expressionsThis API page indeed says that "getExpressionWeightByName" is deprecated, but it doesn't say what we should use instead.
https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.FaceRenderObjectProvider.htmlHowever this one says nothing about it being deprecated:
https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.Expressions.htmlIt's a bit hard to know what to use.
1 voteWe have fixed these issues that you are citing! Thanks so much for the feedback!
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GenAI
So with the new GenAI on lens studio being a thing, does this prevent creators from being invited to SLN? Considering the entire SLN network could be flooded with unoriginal 3D or AR projects?
Just asking for feedback and if it is even worth it to create your own projects in hopes of becoming and OLC for Snapchat.
1 voteHi AJ,
We understand that there is a concern that AI tools is making lens creation more difficult.
Here is how we view it. SLN is about finding exceptional talent that push the boundaries of their tools.
Our primary criteria for SLN today is:
- Technical prowess: Do you show the ability to produce lenses that show a variety of skills beyond simple lens creation?
- Craftsmanship: Are your lenses well designed and cleanly produced?
- Originality and Creativity: Are your lenses unique and creative? We aren’t interested in duplicate concepts. We are looking for developers who do something new and unique.
- Professionalism: Are your communications with the Snap team and other community members representative of respect and professionalism?
However, as AI progresses, we may also be excited by developers who show the ability to create really compelling content quickly with those tools. However, it won't stop us from rewarding the developers we…
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Augmented reality with interactive objects
Holograms can be deposited so that people can move or play with the interactive AR object in their environment and it remains in place.
1 voteWe have spatial persistance: https://developers.snap.com/lens-studio/features/location-ar/spatial-persistence
We also have spatial anchors on Spectacles:
https://developers.snap.com/spectacles/about-spectacles-features/apis/spatial-anchors
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Leaderboard documentation has many broken links
The whole api section of the leaderboard documentation is full of broken links, basically any that try to link to the scripting api are using the wrong url:
https://developers.snap.com/lens-studio/platform-solutions/user-context/leaderboard#api
1 voteApologies for the late reply on this Brandon!
We did actually act upon your feedback pretty quickly after you submitted it.
The links were fixed. Thanks for the help!
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API Search Filter
When I'm writing a script I usually want to search for something in the API, but whenever I go to the documentation, the search engine shows me a bunch of other things like templates, guides, etc. A filter in the search box to let us search for API entries only would be very helpful.
1 voteThis issue has been resolved in our new beta site!
https://docs.snap.com/lens-studio/api/modules/Lens_Scripting.html
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Templates
Hello.
Are Landmarker templates going to be available soon for Lens Studio 5.0. I have still been using Lens Studio 4 versions for these and it would be so great to have them for 5.0.
It would actually be great to have all the templates back in 5.0. Thank you!
1 voteWe released the landmarkers sample project since 5.0.17. All the other landmarkers can be found in the Asset Library. There are docs in the sample project to show user how to use the sample project with the assets.
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Lens Creator Rewards (Lens Studio 5.0)
I hope this message finds you well. I am writing to provide some feedback and request a revision to the current Lens Creator Rewards program.
As an active Lens creator, I am proud to share that my Lenses consistently achieve between 100 million to 200 million views, with over 100,000 qualified posters per Lens. Despite these impressive metrics, I have identified a significant concern regarding the requirement for unique qualified posters in the rewards criteria.
The current structure, which prioritizes unique qualified posters, presents a challenge. If a single Lens performs exceptionally well, as mine often do, there is little…
1 voteIt sounds like there might be some confusion about how the current program works based on the feedback you had shared so I will do my best to respond to your points.
- A single Lenses performance will not have any impact on future Lenses submitted. That goes to say that if you create a Lens that does exceptionally well, it will not limit the earning or engagement potential of future Lenses in any way.
- Each Lens’ engagement is calculated individually, and the rewards can overlap. We hope that the motivation lies within the ability to increase your earned awards based on the number of Lenses that reach the engagement threshold. The more Lenses you create that reach that 15,000 Unique Qualified Posters, the more you will earn.
- Our program currently only counts Qualified Posters from the qualified countries as you described!
- Unfortunately we cannot issue rewards to every Lens submitted…
- Don't see your idea?