Skip to content

Lens Studio 5.0

Lens Studio 5.0

Categories

JUMP TO ANOTHER FORUM

21 results found

  1. I believe Snap’s Camera Kit, both on App and Web, is an exceptional product. Its accessibility and stability are truly world-class, making it a valuable tool for developers.

    However, I’ve noticed that the support for developers could be improved. For instance, there seem to be fewer responses from Snap employees in the Discord channel, and the app review time, which is typically expected to take 3-5 days or up to a week, has now stretched to over a month. This can be challenging for developers working on high-value projects.

    I sincerely hope that more support can be provided to developers…

    24 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Admin →

    Thank you for sharing your experience with Camera Kit. We truly appreciate you taking the time to provide this feedback. We hear you loud and clear about the need for more timely support and faster app reviews. We know there's room for improvement, and we're committed to doing our best to help while working within our current resources.


    To address this, we're bringing back our Camera Kit Monthly Office Hours! This will be a monthly, open-mic style session where you can drop in and chat directly with our engineering team. It's a great opportunity to get your questions answered, work through technical issues, and share product feedback or feature requests. The upcoming one is next Wednesday! You can sign up here: Camera Kit Office Hour - August 2025


    We see this as a great first step, and we'll continue to listen to your feedback as we move forward. You can…

  2. I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.

    16 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  3. Hello SnapAR Team

    I hope this topic is important in your modern journey

    We would like you to focus and urge that there is a channel or course that provides explanations for interactive lens makers, explanations of the JavaScript, TypeScript and the game lens in detail, and even if it is complex, they will be interested in this field in large numbers and we will raise the creative rate of professional lens makers, and a qualitative leap for current makers.

    13 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    We did publish a new physics Games Tutorial series this year that think really helps teach this a lot better: https://www.youtube.com/watch?v=-qFNnicTXRw


    We also did this written tutorial on Bitmoji Running games: https://developers.snap.com/lens-studio/tutorials/tutorials/bitmoji-runner-game/runner-game-1


    While there will always be more to learn -- we feel like this tutorial fills a big gap. We are hoping for more important additions to our gaming workflows really soon!


    Keep watching https://developers.snap.com/ for more amazing content!


  4. Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.

    It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.

    9 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  5. Material is not accessible just as the FBX. Also asset is not visible in scene preview.

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  6. In previous versions of Lens Studio, you could select whether the eye/mouth mesh would be displayed. Now there's no way to enable/disable that.

    5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  7. Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  8. I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks

    4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  9. Now that ChatGPT is available in LS 5.0, we need a way to display dynamic strings easily in LS. Basically a text field that can resize itself to the length of a string.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  10. I find myself clicking on the "apply" button everytime I'm regenerating a texture. That happens because the apply button is highlighted in blue, while the regenerate button is in grey.

    My suggestion is to highlight both buttons in blue.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  11. As soon as I import the chain physics asset, I get a critical error and the lens stops running

    It seems to be missing PositionBasedDynamicsModule and JSMathLibraryModule

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  12. The AI portraits have been showing me an error since I've tried to test the feature.
    It starts with a few warnings and then turns into an error after Typescript compilation. I am using the latest Lens Studio 5.12 Build v5.12.0.25072205

    I am attaching the log file with this.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  13. https://developers.snap.com/lens-studio/features/ar-tracking/face/face-image-picker-texture

    In the very beginning this LS 5.0 page says that the Face Image Picker Texture is deprecated and we should use Media Picker Texture instead. However, clicking on the link takes us to a page from the 4.55.1 documentation.

    It also mentions a Face Image Picker Template that is only available for LS 4.

    The page recommends the template but it provides a link to download the Face Image Picker Mesh, which is a Lens Studio Object (.lso). However it can't be imported to LS 5.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Admin →

    Thanks for calling this out Caio!


    We've updated, and it should be fixed now: https://developers.snap.com/lens-studio/assets-pipeline/2d/media-picker-texture


    You should also be able to get the asset that was in the previous template by looking for "Pizza Delivery" in the Asset Library. Or, by downloading the mesh itself from the doc you mentioned.


    By the way, in the latest release of Lens Studio, we also added a new capability, to be able to pick more than one image in case it's useful :) https://developers.snap.com/lens-studio/features/ui/camera-roll-widget

  14. I'm going through the documentation and this page about Face Expressions shows some code lines that give "deprecated API" warnings in Lens Studio. There's also one dead link "RenderMeshVisual"
    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-expressions

    This API page indeed says that "getExpressionWeightByName" is deprecated, but it doesn't say what we should use instead.
    https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.FaceRenderObjectProvider.html

    However this one says nothing about it being deprecated:
    https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.Expressions.html

    It's a bit hard to know what to use.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Admin →
  15. So with the new GenAI on lens studio being a thing, does this prevent creators from being invited to SLN? Considering the entire SLN network could be flooded with unoriginal 3D or AR projects?

    Just asking for feedback and if it is even worth it to create your own projects in hopes of becoming and OLC for Snapchat.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Hi AJ,


    We understand that there is a concern that AI tools is making lens creation more difficult.


    Here is how we view it. SLN is about finding exceptional talent that push the boundaries of their tools.


    Our primary criteria for SLN today is:

    • Technical prowess: Do you show the ability to produce lenses that show a variety of skills beyond simple lens creation?
    • Craftsmanship: Are your lenses well designed and cleanly produced?
    • Originality and Creativity: Are your lenses unique and creative? We aren’t interested in duplicate concepts. We are looking for developers who do something new and unique.
    • Professionalism: Are your communications with the Snap team and other community members representative of respect and professionalism?


    However, as AI progresses, we may also be excited by developers who show the ability to create really compelling content quickly with those tools. However, it won't stop us from rewarding the developers we…

  16. Holograms can be deposited so that people can move or play with the interactive AR object in their environment and it remains in place.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  17. The whole api section of the leaderboard documentation is full of broken links, basically any that try to link to the scripting api are using the wrong url:

    https://developers.snap.com/lens-studio/platform-solutions/user-context/leaderboard#api

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  18. When I'm writing a script I usually want to search for something in the API, but whenever I go to the documentation, the search engine shows me a bunch of other things like templates, guides, etc. A filter in the search box to let us search for API entries only would be very helpful.

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  19. Hello.

    Are Landmarker templates going to be available soon for Lens Studio 5.0. I have still been using Lens Studio 4 versions for these and it would be so great to have them for 5.0.

    It would actually be great to have all the templates back in 5.0. Thank you!

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

  20. I hope this message finds you well. I am writing to provide some feedback and request a revision to the current Lens Creator Rewards program.

    As an active Lens creator, I am proud to share that my Lenses consistently achieve between 100 million to 200 million views, with over 100,000 qualified posters per Lens. Despite these impressive metrics, I have identified a significant concern regarding the requirement for unique qualified posters in the rewards criteria.

    The current structure, which prioritizes unique qualified posters, presents a challenge. If a single Lens performs exceptionally well, as mine often do, there is little…

    1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    It sounds like there might be some confusion about how the current program works based on the feedback you had shared so I will do my best to respond to your points.

    1. A single Lenses performance will not have any impact on future Lenses submitted. That goes to say that if you create a Lens that does exceptionally well, it will not limit the earning or engagement potential of future Lenses in any way.
    2. Each Lens’ engagement is calculated individually, and the rewards can overlap. We hope that the motivation lies within the ability to increase your earned awards based on the number of Lenses that reach the engagement threshold. The more Lenses you create that reach that 15,000 Unique Qualified Posters, the more you will earn.
    3. Our program currently only counts Qualified Posters from the qualified countries as you described!
    4. Unfortunately we cannot issue rewards to every Lens submitted…
← Previous 1
  • Don't see your idea?