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17 results found
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2 votes
This is something that makes sense. We are reviewing with the team and will let you know when it's something we might be able to take on.
modelsbymike3d@gmail.com
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2 votes
This is very interesting possibility as we talked about! Will work on getting an answer from the team on it!
modelsbymike3d@gmail.com
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2 votes
Thanks for this feedback! This issue is under review! We will let you know about this soon.
modelsbymike3d@gmail.com
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3 votes
Some of this can be accomplished my manipulating the Audio Component directly (https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.AudioOutputProvider.html)
But understood on the feedback. We will look into it
modelsbymike3d@gmail.com
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12 votes
modelsbymike3d@gmail.com
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5 votes
Thanks for this feedback Krunal. This is something long talked about. I'm curious, to what degree do you think that training your own custom object detection models solves for this?
modelsbymike3d@gmail.com
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5 votes
modelsbymike3d@gmail.com
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1 vote
modelsbymike3d@gmail.com
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4 votes
Thanks for the feedback! We've added this request to the product team's backlog!
modelsbymike3d@gmail.com
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2 votes
Hey Krunal!
Excited to say that we should have a fix coming in the next version that will allow this to work!
Thanks
modelsbymike3d@gmail.com
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3 votes
We are in fact on working something that is moving us in this direction! No timeline yet, but we will share more when we have it!
modelsbymike3d@gmail.com
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8 votes
Exciting updates for Script Graph.
From the time of this comment, some of those nodes have been restored.
But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements.
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modelsbymike3d@gmail.com
commented
I do want to add that the script graph, while welcomed by many creators, was also a massively missed opportunity. In Meta Spark and Effect House, some of the complexity of scripting is abstracted away into different nodes, a notable example being a counter. It is a single node with inputs for incrementing and decrementing and the person using it doesn't have to keep track of the state. Unfortunately in LS creating a counter is much more complex, manual process (at least last time I checked).
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17 votes
This is a really good feedback on this. We have had discussions on this before. Nothing planned yet, but we will consider this more. Thanks!
modelsbymike3d@gmail.com
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2 votes
Hey Mike,
Your post has spurred important discussions, We will continue to update you as we find additional ways to improve LAT including reviewing your thoughts here.
Thanks
Raag
modelsbymike3d@gmail.com
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3 votes
This is actually something we are in progress on right now. We will have updates for you in the future. Thanks!
modelsbymike3d@gmail.com
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10 votes
Highlighting the comment below
Danylo Cheban (Software Engineer, Snap, Inc.) commented · July 17, 2025 9:44 AM · Report
Thanks for the feedback! We're actively working on enabling Custom Code Node editing in both external and internal script editors. This feature will be available very soon. Stay tuned!
modelsbymike3d@gmail.com
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11 votes
Totally Agreed Blake and we encourage use
We currently show Remote asset size and Snap ML size in the performance toolkit: https://docs.snap.com/lens-studio/sponsored/optimization/lens-performance-toolkit#lens-performance-toolkit-overview
We are taking note for your considered improvements and we will consider that going forward
modelsbymike3d@gmail.com
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This is currently possible in a way. I used this guide as a start: https://github.com/GOWAAA/camerakit-web-w-recordfeature/blob/main/src/remoteAPIGuide.md
Based off your username, you might be the same person that posted this in Discord.
But what I did was I setup my server and my page hosting the lens opened a websocket connection. Then inside my lens, I made a remote API request on each update event and the page hosting the lens provided the current state that was being updated via the websocket. I had a debounce set on my page that was sending values to the server, but other than that latency I was getting nearly realtime updates in my lens.