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  1. 3 votes

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    modelsbymike3d@gmail.com supported this idea  · 
  2. 2 votes

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    modelsbymike3d@gmail.com supported this idea  · 
  3. 3 votes

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  4. 4 votes

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    modelsbymike3d@gmail.com commented  · 

    I do want to add that the script graph, while welcomed by many creators, was also a massively missed opportunity. In Meta Spark and Effect House, some of the complexity of scripting is abstracted away into different nodes, a notable example being a counter. It is a single node with inputs for incrementing and decrementing and the person using it doesn't have to keep track of the state. Unfortunately in LS creating a counter is much more complex, manual process (at least last time I checked).

  5. 10 votes

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    modelsbymike3d@gmail.com supported this idea  · 
  6. 1 vote

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    modelsbymike3d@gmail.com shared this idea  ·