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4 votesThanks for the feedback! We've added this request to the product team's backlog!  modelsbymike3d@gmail.com
    
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2 votesHey Krunal! Excited to say that we should have a fix coming in the next version that will allow this to work! Thanks  modelsbymike3d@gmail.com
    
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3 votesWe are in fact on working something that is moving us in this direction! No timeline yet, but we will share more when we have it!  modelsbymike3d@gmail.com
    
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8 votesExciting updates for Script Graph. From the time of this comment, some of those nodes have been restored. But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements. An error occurred while saving the comment 
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17 votesThis is a really good feedback on this. We have had discussions on this before. Nothing planned yet, but we will consider this more. Thanks!  modelsbymike3d@gmail.com
    
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2 votesHey Mike, Your post has spurred important discussions, We will continue to update you as we find additional ways to improve LAT including reviewing your thoughts here. Thanks Raag  modelsbymike3d@gmail.com
    
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3 votesThis is actually something we are in progress on right now. We will have updates for you in the future. Thanks!  modelsbymike3d@gmail.com
    
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10 votesHighlighting the comment below Danylo Cheban (Software Engineer, Snap, Inc.) commented · July 17, 2025 9:44 AM · Report Thanks for the feedback! We're actively working on enabling Custom Code Node editing in both external and internal script editors. This feature will be available very soon. Stay tuned!  modelsbymike3d@gmail.com
    
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10 votesTotally Agreed Blake and we encourage use We currently show Remote asset size and Snap ML size in the performance toolkit: https://docs.snap.com/lens-studio/sponsored/optimization/lens-performance-toolkit#lens-performance-toolkit-overview We are taking note for your considered improvements and we will consider that going forward  modelsbymike3d@gmail.com
    
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I do want to add that the script graph, while welcomed by many creators, was also a massively missed opportunity. In Meta Spark and Effect House, some of the complexity of scripting is abstracted away into different nodes, a notable example being a counter. It is a single node with inputs for incrementing and decrementing and the person using it doesn't have to keep track of the state. Unfortunately in LS creating a counter is much more complex, manual process (at least last time I checked).