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Lens Studio 5.0

Lens Studio 5.0

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  1. Some objects aren't visible in the scene like the 3D bitmoji and hand models from the 3d hand tracking component from the asset library.

    1 vote

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    0 comments  ·  Admin →
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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    3 votes

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  2. Only Box and Sphere physics bodies currently have stable reactions to collisions. Other bodies (capsule, cone, cylinder) do not respond as stabley with effects such as clipping or fast acceleration happening on interaction. This currently makes them difficult to use in projects.

    4 votes

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  3. Would be super useful to have a ui widget and input type that can provide a date object to the script

    3 votes

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  4. All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme

    to decide the default for the user but also adding a toggle somewhere to manually switch.

    Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.

    1 vote

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  5. Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.

    I would love to see the Garment Transfer tool expanded on version 5.0, with the…

    4 votes

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  6. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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  7. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  8. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  9. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  10. 2 votes

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  11. For performance reasons, on low power devices, it is often beneficial to remove lights from a scene.

    It would be helpful if there was a single toggle in SIK to use lit or unlit materials as a default. Some of the SIK materials have a boolean parameter for lighting, but not all of them do.

    0 votes

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