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Lens Studio 5.0

Lens Studio 5.0

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  1. I am running into LAT issues quite often, even on relatively simple lenses. I feel like the push for a low LAT is going to lead to lots of very low quality, simple lenses because maintaining a low-enough LAT introduces complexity into the project. Currently I will finish up a lens, turn it into a prefab, then use the scene manager to load it asynchronously. It works, but it leads to a very clunky developer experience because now I have to remember to apply my prefab changes and then disable the prefab again so that the scene manager is the…

    1 vote

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  2. Similar to custom location AR, just minus the location.

    3 votes

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  3. 1 vote

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  4. The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.

    1 vote

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  5. Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.

    Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.

    The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.

    In an ideal…

    3 votes

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  6. It's great that Lens Studio has so many assets but sometimes it is hard to find certain assets without remembering their full name. Or other times I would see something I want to try later but I day later I won't remember what it was. If we could favorite assets that would significantly help with that problem.

    Another tab that would be also very helpful - most used assets so we don't have to look for the assets we use all the time.

    1 vote

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  7. Most of the 3D AI assets are okay, but not very usable. I'd like to be able to edit it outside of lens studio, tweak the mesh, texture or add bones and animations on it.

    1 vote

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  8. Members of the community or even some SLN who want to improve their skills can apply to be matched with SLN members who are willing to mentor them and teach them skills in creating lenses for different criteria. Some focus areas can be creating for engagement or for advanced technical innovation. If resources are available, we can do networking with everyone involved, etc.

    1 vote

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  9. I can see there's a new format for 3D assets being imported into the LS project. All of them are imported in a packed state. Firstly would love to know more about what this does and why it is there. Is it for performance optimization? Secondly it has now become a two step process to modify the materials since we need to unpack the resource first to gain access for modification. Also there's only one way to do it by unpacking the main resource. Would like an easy double click on material to prompt me unpack resource if packing is…

    1 vote

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  10. Undo/redo should take into account the selection. For example if I select something I should be able to undo the selection.

    1 vote

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  11. When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.

    Changing the "height" parameter so you can see more lines of code is not working either.

    1 vote

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  12. When writing a custom code node in LS 5.0, the suggestions are not very smart.

    For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".

    In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.

    My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)

    Cheers,
    Caio

    1 vote

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  13. In LS 5.0, you can't visualize the world mesh. I tried with different materials.

    The same setup in LS 4 works fine.

    I talked to other users and apparently it has to be activated via script, otherwise it won't show up.

    1 vote

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  14. Would be great if the user context system could get more information.

    Right now for instance we can only get a city name.

    It would be nice to get the state/province and country as well. This has many uses and clients ask for it basically every day of my life lol. For instance, showing sports teams, showing license plates on 3d cars, flag back drops, localized holidays, and many more.

    3 votes

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  15. Hi Team,

    I am writing to suggest an enhancement to the new 'Post' metrics in the My-Lenses section. It would be incredibly beneficial to have an option in the dropdown menu for 'Top Posted Lenses'. This feature would allow users to easily identify which lenses are being posted the most. (See image as reference)

    /Baruch

    1 vote

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  16. Some objects aren't visible in the scene like the 3D bitmoji and hand models from the 3d hand tracking component from the asset library.

    1 vote

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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    3 votes

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  17. Would be super useful to have a ui widget and input type that can provide a date object to the script

    3 votes

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  18. Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.

    3 votes

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  19. All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme

    to decide the default for the user but also adding a toggle somewhere to manually switch.

    Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.

    1 vote

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