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  1. Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.

    For example, transforming SceneObjects should be a relative distance on top of their original positions.

    1 vote

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  2. A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.

    1 vote

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  3. When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'

    1 vote

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  4. It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones

    1 vote

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  5. Copy/pasting nodes between different lens studio windows would be great, as well as between Materials and VFX editor

    1 vote

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  6. In Node editors, when searching for a node (like the "Or" node), a bunch of other nodes show up as well because a lot of names contain the text. It would be great to get the "Or" node at the top of that list since it's an exact match

    1 vote

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  7. In the Colors panel, the values (like hex colors, rgb values) cannot be copy/pasted on Mac.

    1 vote

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  8. Keyboard shortcuts (like 'F' to zoom to selection) stop working when the Scene panel is resized and their buttons disappear. It would be great if the keyboard shortcut keeps working, even when the panel is smaller

    1 vote

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  9. On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.

    1 vote

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  10. Rive has become a standard tool for real-time, vector-based, interactive animations across major engines like Unity, Unreal, Flutter, React, and Web. Adding native support for .riv files and Rive State Machines inside Lens Studio would unlock a new level of dynamic UI, micro-interactions, and lightweight AR motion graphics without relying on heavy sprite sheets or video textures.

    This integration would empower creators to build responsive, scalable, and high-performance 2D/2.5D animations—perfect for HUDs, menus, onboarding flows, and interactive AR elements—while keeping project sizes small and runtime performance high.

    Native Rive support would bring Lens Studio in line with modern real-time engines…

    1 vote

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  11. Media Picker has one big issue on phones (at least tested on iphones)

    The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".

    My suggestion is to either not trigger the selected event unless the user taps an item or…

    1 vote

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  12. We need better Audio Component, (scrub forward/backward, pause, stretch)

    AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.

    4 votes

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  13. it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.

    Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.

    1 vote

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  14. Right now on 3D objects you can copy the transform values all at once and paste them on another transform component.

    It would be very handy to have this same functionality added to the screen transform. Right now I just copy/paste the component and delete the old one. Which does work but then I have to reconnect that component to my scripts and it's just a hassle. This would be a great little quality of life addition.

    An option to quickly invert the left/right values to mirror it would be cool too.

    0 votes

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  15. Give the option to start from ground zero rather than having to try and build a lens off of another one Also make multiple aspects of the lens able to be adjusted before AI recreates it so that the user can get a clear view of what they want without haveing to wait repeatedly between ever adjustment …. Honestly, I absolutely hate the new update to this app and I’m debating deleting

    1 vote

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  16. Usually I like to send my lenses to my iPhone to record a preview video. I save it straight from Snapchat to my gallery but when I try to use it as a preview in LS I always get a message saying "Uploaded file is invalid. Codec is not supported, please use H264.

    So I always have to convert the video, which is an extra step.

    Apparently the file type saved from Snapchat is a mp4, but I don't know what codec it uses. Is is possible to accept the same video codec that Snapchat uses? This would make the…

    2 votes

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  17. Sometimes Lens Studio logger is insufficient and doesn't properly capture crashes. Access to crash data or logcat would rectify this. In general, developers need lower level access than provided

    2 votes

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  18. It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top

    2 votes

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  19. It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.

    3 votes

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  20. In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.

    3 votes

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