152 results found
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Built in Invert Color Correction is not fully correct
The built in inverted color lookup table is off by about 1% lightness value. It's most noticeable if you use it to invert an opacity map setup since otherwise the difference is barely perceivable.
I made an image showing this here though not sure if uservoice compresses or not, the lens studio blackest color is #030303 vs a proper inverted lookup table made with photoshop accurately obtains #000000. Tested in lens studio and the photoshop one did fix it.
1 voteThanks for the report. We confirmed the issue, a fix with a corrected LUT is in progress and will ship in a future release. In the meantime, you can work around it by using a custom Invert LUT made in Photoshop, as you already found.
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Better error feedback from publish bot
When publishing, the error message is often unclear for creators. Only after contacting support do we learn the real issue. Could these detailed errors be included in the feedback when a lens is not accepted?
5 votesWe are reviewing this with our team and will update you when we can. We really appreciate the feedback!
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Face in Video AE Tool Outdated
Hey everyone,
I was looking at the Face in Video guide and I noticed that the AE script is outdate and therefore gives an error in Lens Studio.
It's simply because "api" is deprecated. Removing it makes it work
1 vote -
Cylindrical Image Targets
Was recently exploring 8th wall and one thing that stood out was cylindrical and conical image targets. Given that we have soo many designs in real life that are on curved surfaces like bottle, poles, pipes etc. cylindrical targets would really help in Lens Studio as well
7 votesThanks for this feedback Krunal. This is something long talked about. I'm curious, to what degree do you think that training your own custom object detection models solves for this?
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Issue with the Face in Picture asset
There's an issue with the template/asset Face in Picture found in the library.
https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-in-pictureWhen we add it to the project, it comes with the wrong scale and position for the face assets, so the face is tiny and doesn't really appear on the preview.
1 vote -
Scroll horizontally in Hierarchy panel
When there are lots of child SceneObjects, the Scene Hierarchy window needs to be really wide to be able to see them. It would be ideal if it could scroll horizontally!
2 votes -
Copy/paste nodes
Copy/pasting nodes between different lens studio windows would be great, as well as between Materials and VFX editor
2 votes -
Fix: Mac color picker copy/paste values
In the Colors panel, the values (like hex colors, rgb values) cannot be copy/pasted on Mac.
2 votes -
Remember transform space setting (World/Parent/Local) in Scene
When pressing ‘W’ to move an object, the ‘Space’ setting (World/Parent/Local) is reset to 'Parent'. When rotating with 'E', it resets to 'Local'. It would be great if a custom space setting would be remembered, ideally per SceneObject.
2 votes -
Improving Media Picker Functionality
Media Picker has one big issue on phones (at least tested on iphones)
The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".
My suggestion is to either not trigger the selected event unless the user taps an item or…
2 votes -
Spatial persistence scan from within lens
I want to make a lens where a user can place content within their homes that persist between sessions.
With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.
Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.
1 vote -
Custom date range filter in My Lenses
it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.
Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.
2 votes -
No Privacy Restrictions on APIs when Experimetal API active.
For debugging purposes, I frequently need access to the ProceduralTextureProvider.getPixels function.
Unfortunately, it is often unavailable due to privacy restrictions:https://developers.snap.com/lens-studio/api/lens-scripting/documents/Privacy_Restrictions.html
It would be very helpful if this function could be used when the Experimental API is enabled. In that context, it would not pose a security or privacy risk.
1 vote -
Bitmoji Head 3D with Turn Based
I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.
2 votes -
princzpee
create a lens with 3D need for speed car racing game with controls, break and acelator
1 vote -
Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 voteHello,
Thanks for this report. This is something that we are working on improving
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Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote
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