57 results found
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1 vote
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Record the lens after X
There's new internal lenses that access this feature. Have us access the Record Snap function after 'x' would be super nice to guide users through certain experiences. Of course there's a trigger on Record but my lenses have massively decreased reach and engagement if i implement this. There's also no internal hint available for on Record.
3 votesThanks for the feedback! We've added this request to the product team's backlog!
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iOS App Clips and Android Instant Apps
I want to enable users to try Snap AR experiences without needing to download the full app. This is often a barrier to entry for older users.
When a creator publishes they should see an App Clip Code, an Instant App code and the original SnapCode.
With these features I would be able to cut a lot of costs by not needing to deploy my own full mobile app to get the same functionality.
3 votesI believe you have seen that we have displayed this capability with a special internal lens. We are exploring ways to bring this feature to the public!
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Enhanced Lens Creator Rewards Insights
It would be great if Snapchat could integrate Lens Creator Rewards Insights directly within the app. Also, adding an option to filter Lens rewards by Qualified Poster, sorted from low to high, would significantly enhance the creator's experience. Currently, this functionality is unavailable.
1 vote -
Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
4 votesthanks for the link. This is certainly something we are thinking about but we have nothing concrete to report at this time!
We will pass off the specifics of your feedback to team!
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Change the lens name and icon
I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.
5 votesThis is something we are discussing internally. There are various challenges here but we will return more information when ready.
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LAT - Project-wide asynchronous loading
I am running into LAT issues quite often, even on relatively simple lenses. I feel like the push for a low LAT is going to lead to lots of very low quality, simple lenses because maintaining a low-enough LAT introduces complexity into the project. Currently I will finish up a lens, turn it into a prefab, then use the scene manager to load it asynchronously. It works, but it leads to a very clunky developer experience because now I have to remember to apply my prefab changes and then disable the prefab again so that the scene manager is the…
1 vote -
1 vote
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Capture Capabilities for Hosted WebAR
The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.
1 vote -
UGC submissions directly from a Lens
Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.
Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.
The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.
In an ideal…
3 votesSo this is something that we have been discussing with the various teams that work with this. We believe teams are aware of this issue and working with ways to improve the situation
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Favorite Assets and Most Used for the Asset Library
It's great that Lens Studio has so many assets but sometimes it is hard to find certain assets without remembering their full name. Or other times I would see something I want to try later but I day later I won't remember what it was. If we could favorite assets that would significantly help with that problem.
Another tab that would be also very helpful - most used assets so we don't have to look for the assets we use all the time.
1 vote -
Download and Edit AI 3D Assets
Most of the 3D AI assets are okay, but not very usable. I'd like to be able to edit it outside of lens studio, tweak the mesh, texture or add bones and animations on it.
1 vote -
Templates
Hello.
Are Landmarker templates going to be available soon for Lens Studio 5.0. I have still been using Lens Studio 4 versions for these and it would be so great to have them for 5.0.
It would actually be great to have all the templates back in 5.0. Thank you!
1 vote -
1 on 1 mentorship program
Members of the community or even some SLN who want to improve their skills can apply to be matched with SLN members who are willing to mentor them and teach them skills in creating lenses for different criteria. Some focus areas can be creating for engagement or for advanced technical innovation. If resources are available, we can do networking with everyone involved, etc.
1 vote -
Unpack Assets Easily
I can see there's a new format for 3D assets being imported into the LS project. All of them are imported in a packed state. Firstly would love to know more about what this does and why it is there. Is it for performance optimization? Secondly it has now become a two step process to modify the materials since we need to unpack the resource first to gain access for modification. Also there's only one way to do it by unpacking the main resource. Would like an easy double click on material to prompt me unpack resource if packing is…
1 vote -
Organize My Lenses Dashboard
Currently my work is spread across multiple accounts on the My Lenses Dashboard, including a bunch of early work before we went to the lens folder system. I'm also still a part of many organizations that I built a professional effect for, but I'm no longer working for that client. It would be nice to be able to clean up my dashboard, move lenses from a legacy account into my new one and leave organizations that I'm no longer a part of.
1 vote -
Adding Snapchat Camera support for Firefox
The Snapchat Camera extension for chrome looks great! I really like the direction you all took the UI design.
Very straight forward request: adding Firefox support
1 vote -
Undo behavior with selection, like in blender or maya.
Undo/redo should take into account the selection. For example if I select something I should be able to undo the selection.
1 vote -
Custom Code Node Errors + Code Height
When writing a custom code for a shader, the errors don't appear automatically. You need to click on another node and then click back on the code node so you can see the error.
Changing the "height" parameter so you can see more lines of code is not working either.
1 vote -
Custom Code Node Typing Suggestions
When writing a custom code node in LS 5.0, the suggestions are not very smart.
For example, in LS for, if you want to get a normal vector you could type "system.normal" and it would suggest automatically "system.getSurfaceNormalWorldSpace".
In LS 5.0 that doesn't happen, you need to type the exact same thing as the API.
My suggestion is to make it a little bit smarter like it used to be in LS 5 ;)
Cheers,
Caio1 vote
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