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Lens Studio 5.0

Lens Studio 5.0

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  1. When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.

    16 votes

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  2. Currently the way preview on device works is to pair the snapchat account and send the lens to the device. Which works good but not efficient when I want to send the realtime updates to other folks/clients to test on their devices. Also sometimes I want to compare two versions of my lens one before changing and one after changing something. With shareable links all this can be streamlined with each link being unique to that version of the lens plus easily shareable with other folks.

    9 votes

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  3. In 4.55.1 and a some versions before that, we were able to delete all assets that weren't referenced in the scene, this feature was marvelous to help preserve order in the project files and for optimization purposes. If possible please bring that feature back. As it is honestly an amazing feature.

    3 votes

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  4. Snap Web AR lenses work amazingly well, but they lacks recording ability. Would be nice to have the same UI as on Snap (tap to take a picture, hold to record a video).

    3 votes

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  5. I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.

    11 votes

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  6. Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.

    11 votes

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  7. In LS 4 you could undo after importing something to the Resources/Asset Browser panel.

    In LS 5 it only undo stuff in the Objects/Scene Hierarchy panel.

    So if you import something, regret it and try to undo, it's going to undo the last action on the objects panel instead of the actual last action that was the import.

    3 votes

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  8. Material is not accessible just as the FBX. Also asset is not visible in scene preview.

    3 votes

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  9. The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.

    3 votes

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  10. I love using 3D Asset Generation in Lens Studio, but it is geared toward generating "whole" things rather than single accessories commonly used for building lenses. If I ask for a "Cleopatra head accessory" - I will get the whole bust. If I ask for animal ears I will get the entire animal head etc. As a comparison, Meshy gave me 2 options with separated ears. Also if there is a way to separate generated 3D objects that are not touching each other right in Lens Studio or generate only one thing out of a pair like for ears or…

    1 vote

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  11. I have lenses that I designed myself, but I struggle a little while waiting and stopping at 200,000 and then fixing them

    2 votes

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  12. So I think this has been requested multiple times on discord as well but yeah native option on 3D Bitmojis would add more detail to the experiences. Thanks to the new Inspect Preview I was able to see all the render mesh visuals of the bitmoji being added to the scene so I quickly wrote one script to navigate through and enable shadows dynamically through it but that way also didn't work coz I guess the mesh data wasn't available however I was able to change out the materials tho. Shadow and material options would be great properties to expose…

    2 votes

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  13. This is not exactly 5.0-specific but it could be a good opportunity to implement new native hints to Lens Studio. Specifically I'm frequently in need of using a hint to trigger the "SnapRecordStartEvent" event. A hint for "SnapImageCaptureEvent" could also be added. These events have been added somewhat recently, however no hints were added along them.

    3 votes

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  14. I wish I had a tool to breakdown Lens Performance like the Unity profiler tool.

    https://docs.unity3d.com/6000.0/Documentation/Manual/ProfilerCPU.html

    3 votes

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  15. Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.

    It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.

    4 votes

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  16. There's new internal lenses that access this feature. Have us access the Record Snap function after 'x' would be super nice to guide users through certain experiences. Of course there's a trigger on Record but my lenses have massively decreased reach and engagement if i implement this. There's also no internal hint available for on Record.

    3 votes

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  17. I want to enable users to try Snap AR experiences without needing to download the full app. This is often a barrier to entry for older users.

    When a creator publishes they should see an App Clip Code, an Instant App code and the original SnapCode.

    With these features I would be able to cut a lot of costs by not needing to deploy my own full mobile app to get the same functionality.

    3 votes

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  18. Would love a formal buffer geometry and Data texture setup like in three.js

    https://threejs.org/docs/#api/en/textures/DataTexture

    I am trying offload as much as I can to the GPU and this would help

    4 votes

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  19. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    5 votes

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  20. I am running into LAT issues quite often, even on relatively simple lenses. I feel like the push for a low LAT is going to lead to lots of very low quality, simple lenses because maintaining a low-enough LAT introduces complexity into the project. Currently I will finish up a lens, turn it into a prefab, then use the scene manager to load it asynchronously. It works, but it leads to a very clunky developer experience because now I have to remember to apply my prefab changes and then disable the prefab again so that the scene manager is the…

    1 vote

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