Lock objects in Scene Hierarchy (prevent selection & transforms)
It would be super helpful to add a “Lock” toggle 🔒 for Scene objects directly in the Scene Hierarchy.
When an object is locked, it cannot be selected in the viewport and its transform (position/rotation/scale) can’t be edited avoiding accidental moves, especially for background / environment elements.
In complex scenes, it’s very easy to accidentally select and move large background objects (BG, skybox planes, environment meshes, ...). A lock feature would significantly reduce mistakes and speed up editing!
Hey Yassin,
Thanks for the report. We are going to discuss this issue internally and decide on what kind of action makes the most sense! Will update you when possible