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Lens Studio 5.0

Lens Studio 5.0

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  1. I believe Snap’s Camera Kit, both on App and Web, is an exceptional product. Its accessibility and stability are truly world-class, making it a valuable tool for developers.

    However, I’ve noticed that the support for developers could be improved. For instance, there seem to be fewer responses from Snap employees in the Discord channel, and the app review time, which is typically expected to take 3-5 days or up to a week, has now stretched to over a month. This can be challenging for developers working on high-value projects.

    I sincerely hope that more support can be provided to developers…

    23 votes

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    1 comment  ·  Admin →
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    Hi David.


    First, I am sorry for our poor support experience here. Second, thank you so much for sharing this feedback. We will get on this ASAP for Q4. Meetings to put together a plan starts next week and you'll see all the things you've called out be improved over the next few weeks for a smoother experience.


    Please continue to share us your feedback here if you still feel we're missing the mark by the second week of Nov.


    Appreciate you and the community!

  2. This is probably not related to Lens Studio it self but it would be good for the ecosystem to bring back Digital Goods. It gives more value to invest time and skills into working for Snap projects.

    2 votes

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    We want to bring back IAP, but there are some things we need to do first to give it a better chance at driving results for you all. In the meantime we're bullish on Lens+ and think this can be a huge opportunity. More on this soon...

  3. Was recently exploring 8th wall and one thing that stood out was cylindrical and conical image targets. Given that we have soo many designs in real life that are on curved surfaces like bottle, poles, pipes etc. cylindrical targets would really help in Lens Studio as well

    3 votes

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  4. We need better Audio Component, (scrub forward/backward, pause, stretch)

    AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.

    2 votes

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  5. In Lens Studio versions 4.00, there was a button to automatically align the face mask to the person's face, ensuring the mask fit perfectly and the eyes, nose, and mouth matched. Could this option be added again? It's not in versions 5.00.

    2 votes

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  6. Would it be possible to introduce an option to edit or move the pivot point of a 3D object directly within Lens Studio?

    8 votes

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  7. Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.

    2 votes

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  8. It would be very handy to have a VFX Gen AI tool. Even just for quickly prototyping things. Would like it to generate textures for it as well, so if I said generate a vfx asset of confetti falling, it would generate a flip book of confetti images and build the vfx. Then I'd go in and tweak it as needed.

    5 votes

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  9. Hi Lens Studio Team,

    I’d like to request an improvement to the UI feedback when importing external resources into Lens Studio.

    This morning, I attempted to add a script to a new component by searching for it by name. Lens Studio found the script, but since it wasn’t in the project folder, it automatically began importing it. However, because there was no clear indication of the import process (apart from the console log, which I didn’t check immediately), I attempted to add the script multiple times, only realizing later that it was still being imported. Eventually, this caused Lens Studio…

    3 votes

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  10. When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.

    26 votes

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  11. During the latest SLN all hands the team gave some insights into game lenses that caught my eye:

    Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.

    As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.

    Give us the ability able to swap out or toggle certain components, and see which variant gives the…

    1 vote

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  12. Would be awesome if we could have model tracking in the future! So far i can only find Vuforia doing this (uploading a 3D model of a real world object and creating a tracker from this so we can add 3D content over/behind a product, bag, ect)! Like a landmarker but smaller and movable :)

    7 votes

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  13. Please add Metaballs to Lens Studio!

    1 vote

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  14. The old models I created while Snap ML was in beta don't load in Lens Studio 5.0.

    I also tried importing the .dng file to LS 5, but I can't make it work. Is it possible to make it compatible with LS 5? Currently I need to create these kind of project in LS 4.

    Also I feel like the quality of the models created today is lower than the ones created during the closed beta.

    Thanks
    Caio

    1 vote

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  15. It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.

    1 vote

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  16. I would like to double click on the script in the Inspector and go instantly to my code editor of choice. Now I need to highlight the script file and double click on the file in the assetbrowser, this was working in 4.55.

    1 vote

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  17. In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.

    1 vote

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  18. Physics colliders are not enclosing the visuals (mesh) correctly. This problem is for automatic fit and the manual size.

    I understand there are workarounds like creating a manual sized collider in a separate sceneobject under the same parent. But that is too time consuming and introduces bugs. Getting a bound of a mesh should not be to difficult of a problem. ;-)

    An other feature would be introducing an offset to the collider

    1 vote

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  19. When I use my default keyboard settings (Dutch - English) I can't use the numpad . (dot) in the Inspector window. Which means I can't make a float number like 0,5, it always make just a 0 and a 5 which makes a 5. A workaround is to use English -American as a keyboard setting but that's not always handy to some users.

    1 vote

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  20. On Windows (not checked on Mac) when I drag drop a .fbx, .glb, etc. on my assets panel with a screen (half) obscured over Lens Studio the import dialog misses focus. I need to explicitly give LS focus via pressing the icon on the taskbar to get the import dialog back.

    1 vote

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