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Lens Studio [Desktop]

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  1. have the record video function in lens studio preview produce videos that can be used in specs lens submission without further modification.

    This worked for screen shots but video recordings captured directly in lens studio were either the wrong aspect ratio or not high enough resolution. it would also need to be able to stop at or crop to 30 seconds.

    not the biggest deal but it would make it a lot more convenient to publish lenses if you could capture most of your material right in lens studio.

    1 vote

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  2. have the record video function in lens studio preview produce videos that can be used in specs lens submission without further modification.

    This worked for screen shots but video recordings captured directly in lens studio were either the wrong aspect ratio or not high enough resolution. it would also need to be able to stop at or crop to 30 seconds.

    not the biggest deal but it would make it a lot more convenient to publish lenses if you could capture most of your material right in lens studio.

    1 vote

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  3. Snapchat Chat and Follower Management Improvements

    I suggest adding:

    • A “Select All” option to delete multiple chats at once.
    • The ability to select and delete multiple chats or groups.
    • A quick delete/unfollow button for added or followed accounts.
    • Faster management of chats and followers with fewer steps.

    Goal: Make deleting chats and managing followers faster, easier, and more convenient.

    2 votes

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  4. I suggest improving the lens publishing and management system in Easy Lens by:

    • Reducing the approval time for publishing a lens, as the current waiting period is too long and delays the lens from becoming available.
    • After a lens is approved, allowing creators to easily change the lens name and icon whenever needed.
    • Any changes to the name or icon can still require approval, but the approval time for edits should be much shorter.
    • Creators should not need to create a new lens just to change its name or icon.
    • Make the overall process of publishing and updating lenses faster,…
    2 votes

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  5. Hello,

    I believe the templates under this guide are outdated, they're probably LS 4 project files.

    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/head-mesh

    1 vote

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  6. Hey everyone.

    I was going through the documentation and noticed that the Face Occlusion asset is not available in the Asset Library anymore. So either the documentation is outdated or there's actually an error in the library.

    Here is the documentation link:
    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-occlusion

    1 vote

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  7. There's new icons in the middle right of the UI and the call to action for branded lenses is now underneath the camera button. Scan is obviously gone for YEARS already so i would appreciate an update there.

    1 vote

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  8. Iraq has a large and growing community of talented Lens Creators and millions of active Snapchat users. Every day, creators in Iraq publish high-quality AR Lenses that entertain people around the world, yet they still cannot access the same monetization opportunities available in many other countries.

    Creativity has no borders. If creators in supported countries can earn from their work, Iraqi creators deserve the same opportunity. We invest our time, skills, and passion into building experiences that bring value to the Snapchat community.

    We respectfully ask Snapchat to include Iraq in the Lens Creator Rewards and Lens+ payout programs. Supporting…

    1 vote

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  9. Right now in Spectator mode with your phone, if worldmesh or hands are set with an occlusion material they just show black, please just dont render them in spectator pov.

    1 vote

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  10. Allow more than 25 mb of remote assets per project for audio track assets.

    1 vote

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  11. As the title says, it would be significantly faster and more convenient to transfer videos directly from Spectacles to a folder on a computer, without having to go through additional steps or mobile workflows.

    For creators, developers, and content producers, direct PC access would greatly improve productivity, speed up editing pipelines, and simplify file management. It would make exporting, archiving, and processing footage much more efficient, especially when handling large amounts of content.

    A simple drag-and-drop workflow or a desktop transfer option would be a huge quality-of-life improvement for the entire Spectacles community.

    1 vote

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  12. Hear me out: make a first-party, Adjustable, behind the head, head strap for the Specs so it can be ready on release day as an optional accessory.

    I firmly believe front heavy AR Smartgoggles like this should have a optional head strap to both support some of the front weight off your nose,

    But to also prevent the Smartgoggles from sliding down your nose or even falling off completely when leaning forward from various task.

    I own INMO Air3 Smartgoggles which has a similar form factor and front weight bearing design. So this is a suggestion from my experience.

    I…

    1 vote

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  13. Ny goal is touse two character skin ML in the same project (See the Disney Avatar Lens as reference)

    https://youtube.com/shorts/2B4Bw1y06c0?si=K3omapIlwi7SaTag

    But we are facing a problem,
    1. Limit is 10mb and 1 character ML is 7mb
    2. We tried to import dynamically Prefab or MLAsset but API restrict us
    3. Switching Lens technic wont allow us to use both Male and Female character in teh same lens...

    So we're stuck with limitation amde for mobole while we are running this on Mac Mini AR Mirror...

    1 vote

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  14. Version: Lens Studio 5.15 (latest Spectacles compatible as of writing)

    Feature requests:

    • Batch auto-creation and wiring of input nodes with matching type based on the empty input sockets of a processing node (such as custom code).

    Documentation on:
    - the compilation life cycles of nodes
    - the way ss_graph are stored in cache
    - how updates to their contents are saved and guidelines for source control.

    • Auto layout of nodes in the graph or some approach to prevent overlaps.

    • Error translation layer for the logger, as current error messages can hard to decipher.

    Bugs / Oddities:

    • If an input node…
    1 vote

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  15. When a comment is typed on the same line as an input in Custom Code nodes, the compilation throws an error in the logger.

    2 votes

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  16. After testing Lens Studio 5 and building 5+ lenses using only Visual Scripting, I have run into a few workflow issues that slow down development and make debugging harder. Would be amazing if these can be looked into.

    • Texture Array inputs for example or a SceneObject Input lose their contents after renaming

    If I create a Texture Array input in the Visual Script graph, name it something like “TexArray1”, and fill the array, changing the input name later clears the array contents. Same happens with a Sceneobject input. the assigned object dissapears after a name change.

    It would be much…

    1 vote

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  17. It's great using the visual script graph but these nodes would be great to have.

    • A working version of WaitforSeconds subgraph

    • DoOnce node

    • Do N node

    • a node that sends an execute / trigger remotely instead of having long connection lines in the graph

    • Index Generator, with ability to take a number range like 0 - 5 etc and output a loop output, shuffle the numbers and output or random output

    • Option picker for numbers, boolean, arrays, vec2,vec3,vec4 - allows input of these types and can expand the input like sequence node but then allow the user to have an…

    1 vote

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  18. https://fonts.google.com/knowledge/introducing_type/introducing_variable_fonts

    This would be really nice as most web fonts transition to these and will save lens space.

    2 votes

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  19. I think there's a bug with the new version of Face Swap asset (1.3.3) where the Wait for Result option doesn't behave as expected. Even with it still on and the "Swap On" set to manual, it triggers the result to output.

    1 vote

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  20. Hello Snap team,

    As a Snapchat game developer, I spend a lot of time and effort creating fun, interactive games for users. However, I have noticed that when my games are enrolled in Lens+, they often receive fewer uses and shares compared to when they are available outside Lens+.
    Game Lenses require significant development time, programming, testing, and creative design. They are very different from beauty Lenses or AI-based Lenses, so I believe they should have a separate reward system or a different calculation model that better reflects the effort behind them.
    This would be a great way to support…

    2 votes

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