136 results found
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AI Portrait for Camera Kit
For now AI Portrait work on Snapchat app but not on web (even official Snap WebAR Link) and neither on iOS app using Camera Kit.
This would be a very nice feature to have 🤞1 vote -
Scroll horizontally in Hierarchy panel
When there are lots of child SceneObjects, the Scene Hierarchy window needs to be really wide to be able to see them. It would be ideal if it could scroll horizontally!
1 vote -
Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Fix: getComponent(SomeClass.getTypeName()) bug
getComponent(SomeClass.getTypeName()) seems to not be checking the numbers after the colon ":" in the getTypeName() string!
When the string is the same before the colon for multiple components on the same SceneObject, it can return the wrong component. Been running into this a couple times and it took a while to figure out what the issue was.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote -
New Texture Parameter node should be called baseTex
When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'
1 vote -
Get the url of a published lens while it's in review already
It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones
1 vote -
Copy/paste nodes
Copy/pasting nodes between different lens studio windows would be great, as well as between Materials and VFX editor
1 vote -
Show exact node name matches first
In Node editors, when searching for a node (like the "Or" node), a bunch of other nodes show up as well because a lot of names contain the text. It would be great to get the "Or" node at the top of that list since it's an exact match
1 vote -
Fix: Mac color picker copy/paste values
In the Colors panel, the values (like hex colors, rgb values) cannot be copy/pasted on Mac.
1 vote -
Remember transform space setting (World/Parent/Local) in Scene
When pressing ‘W’ to move an object, the ‘Space’ setting (World/Parent/Local) is reset to 'Parent'. When rotating with 'E', it resets to 'Local'. It would be great if a custom space setting would be remembered, ideally per SceneObject.
1 vote -
Fix: Hotkeys break on panel resize
Keyboard shortcuts (like 'F' to zoom to selection) stop working when the Scene panel is resized and their buttons disappear. It would be great if the keyboard shortcut keeps working, even when the panel is smaller
1 vote -
Switch from UUID to nanoID (or some equivalent) for filenames
On Windows, I have several times encountered "pathname too long errors" and I'm not sure if that is the actual character length of the path name or the level of nesting. But either way, it is annoying to have to move projects out of my regular folder structure. I think the file caching system needs some work, and also the UUIDs are very long and could probably be 10 characters long and still achieve the same end result.
1 vote -
Add Native Rive (.riv) Support for Interactive UI & Motion Graphics in Lens Studio
Rive has become a standard tool for real-time, vector-based, interactive animations across major engines like Unity, Unreal, Flutter, React, and Web. Adding native support for .riv files and Rive State Machines inside Lens Studio would unlock a new level of dynamic UI, micro-interactions, and lightweight AR motion graphics without relying on heavy sprite sheets or video textures.
This integration would empower creators to build responsive, scalable, and high-performance 2D/2.5D animations—perfect for HUDs, menus, onboarding flows, and interactive AR elements—while keeping project sizes small and runtime performance high.
Native Rive support would bring Lens Studio in line with modern real-time engines…
1 vote -
Improving Media Picker Functionality
Media Picker has one big issue on phones (at least tested on iphones)
The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".
My suggestion is to either not trigger the selected event unless the user taps an item or…
1 vote -
Custom date range filter in My Lenses
it would be good if we could filter a specific time frame when seeing the stats of our lenses (currently we're limited to last 7 days, last 28 days and all time). This way we would be able to understand how a lens performed on a specific month.
Also I'd love to see the graphs following this filter. They always show the last 29 days no matter what.
1 vote -
Bitmoji Head 3D with Turn Based
I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.
2 votes -
Allow copy/pasting screen transform values
Right now on 3D objects you can copy the transform values all at once and paste them on another transform component.
It would be very handy to have this same functionality added to the screen transform. Right now I just copy/paste the component and delete the old one. Which does work but then I have to reconnect that component to my scripts and it's just a hassle. This would be a great little quality of life addition.
An option to quickly invert the left/right values to mirror it would be cool too.
0 votes
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