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Lens Studio [Desktop]

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  1. Hear me out: make a first-party, Adjustable, behind the head, head strap for the Specs so it can be ready on release day as an optional accessory.

    I firmly believe front heavy AR Smartgoggles like this should have a optional head strap to both support some of the front weight off your nose,

    But to also prevent the Smartgoggles from sliding down your nose or even falling off completely when leaning forward from various task.

    I own INMO Air3 Smartgoggles which has a similar form factor and front weight bearing design. So this is a suggestion from my experience.

    I…

    1 vote

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  2. Ny goal is touse two character skin ML in the same project (See the Disney Avatar Lens as reference)

    https://youtube.com/shorts/2B4Bw1y06c0?si=K3omapIlwi7SaTag

    But we are facing a problem,
    1. Limit is 10mb and 1 character ML is 7mb
    2. We tried to import dynamically Prefab or MLAsset but API restrict us
    3. Switching Lens technic wont allow us to use both Male and Female character in teh same lens...

    So we're stuck with limitation amde for mobole while we are running this on Mac Mini AR Mirror...

    1 vote

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  3. Version: Lens Studio 5.15 (latest Spectacles compatible as of writing)

    Feature requests:

    • Batch auto-creation and wiring of input nodes with matching type based on the empty input sockets of a processing node (such as custom code).

    Documentation on:
    - the compilation life cycles of nodes
    - the way ss_graph are stored in cache
    - how updates to their contents are saved and guidelines for source control.

    • Auto layout of nodes in the graph or some approach to prevent overlaps.

    • Error translation layer for the logger, as current error messages can hard to decipher.

    Bugs / Oddities:

    • If an input node…
    1 vote

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  4. When a comment is typed on the same line as an input in Custom Code nodes, the compilation throws an error in the logger.

    2 votes

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  5. After testing Lens Studio 5 and building 5+ lenses using only Visual Scripting, I have run into a few workflow issues that slow down development and make debugging harder. Would be amazing if these can be looked into.

    • Texture Array inputs for example or a SceneObject Input lose their contents after renaming

    If I create a Texture Array input in the Visual Script graph, name it something like “TexArray1”, and fill the array, changing the input name later clears the array contents. Same happens with a Sceneobject input. the assigned object dissapears after a name change.

    It would be much…

    1 vote

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  6. It's great using the visual script graph but these nodes would be great to have.

    • A working version of WaitforSeconds subgraph

    • DoOnce node

    • Do N node

    • a node that sends an execute / trigger remotely instead of having long connection lines in the graph

    • Index Generator, with ability to take a number range like 0 - 5 etc and output a loop output, shuffle the numbers and output or random output

    • Option picker for numbers, boolean, arrays, vec2,vec3,vec4 - allows input of these types and can expand the input like sequence node but then allow the user to have an…

    1 vote

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  7. https://fonts.google.com/knowledge/introducing_type/introducing_variable_fonts

    This would be really nice as most web fonts transition to these and will save lens space.

    2 votes

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  8. I think there's a bug with the new version of Face Swap asset (1.3.3) where the Wait for Result option doesn't behave as expected. Even with it still on and the "Swap On" set to manual, it triggers the result to output.

    1 vote

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  9. Hello Snap team,

    As a Snapchat game developer, I spend a lot of time and effort creating fun, interactive games for users. However, I have noticed that when my games are enrolled in Lens+, they often receive fewer uses and shares compared to when they are available outside Lens+.
    Game Lenses require significant development time, programming, testing, and creative design. They are very different from beauty Lenses or AI-based Lenses, so I believe they should have a separate reward system or a different calculation model that better reflects the effort behind them.
    This would be a great way to support…

    2 votes

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  10. Would love to request native support for the .spz format for Gaussian Splats in Lens Studio in addition to .ply. SPZ is rapidly becoming an emerging industry standard with platforms and tools like Niantic Scanniverse and Marble Worlds adopting it for more optimized storage, faster loading, and better streaming workflows. Native SPZ support inside Lens Studio would greatly improve interoperability, reduce conversion friction, and make it much easier for creators to bring real world Gaussian captures directly into Spectacles and SnapAR experiences

    1 vote

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  11. Developing for Spectacles within a mobile-first IDE creates unnecessary friction. Many mobile features are redundant or broken on the device, while essential Spectacles functions lack native integration.
    Key Issues
    • Feature Redundancy: Tools like Segmentation remain visible in the UI despite being unsupported, leading to developer confusion.
    • Lack of Native Parity: "Device Tracking - Surface Mode" doesn't work natively for Spectacles; we shouldn't need a separate placement package for a core spatial feature.
    • API Fragmentation: The shared API list is cluttered with mobile-only methods, making it difficult to identify Spectacles-compatible logic.
    Proposed Solution
    I am requesting a Spectacles-specific…

    3 votes

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  12. Hi, I believe there's an error with the matcap reflection node available in the shader editor. When the camera rotates in the Z axis, the reflections rotate as well, which I believe shouldn't happen.

    I think the error is in line 25:
    vec3 right = normalize(cross(forward, system.getCameraUp()));

    I believe it should be
    vec3 right = normalize(cross(forward, vec3(0.0, 1.0, 0.0)));

    because otherwise the camera up vector changes when the camera rotates

    1 vote

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  13. Lens Studio would benefit enormously from true multi-scene support for game and app development workflows.

    Right now, larger projects are forced into one giant scene or awkward prefab-based workarounds. There was a Scene Manager system in the past, but it relied on scene-sized prefabs, was difficult to maintain, and has since been deprecated. For developers trying to build games or more complex interactive experiences, proper scenes would be a major quality-of-life improvement.

    Why scenes matter

    1. Clean restarts / state resets
      Reloading a scene is one of the simplest ways to reset gameplay state. Without scenes, developers often need to manually…

    2 votes

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  14. I've been struggling with the large choice of BlendModes, particularly how they affect the final look of the materials accross different devices, particularly 2024 Spectacles. I’d love to make an empirical tutorial on them, but because the Lens Scripting API documentation currently doesn't provide information on their exact expressions https://developers.snap.com/lens-studio/api/lens-scripting/enums/Built-In , I’d run the risk of providing inaccurate or confusing information.

    1 vote

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  15. The option to share as zip in the menu currently does not include the icon.png. You can simply add it back into the zip to make it work but it seems best this is updated to properly keep the icon in the zip file.

    1 vote

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  16. When removing the Cache folder, the Custom Location Asset input is cleared, making the Custom Location Mesh stop rendering

    1 vote

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  17. I've been using the Guided Lens mode on the Specs, and noticed new users often accidentally press the sleep button while putting the device on their head.

    This causes confusion. It would be great to have the option to disable sleep mode in the Spectacles app, just like the recording button.

    1 vote

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  18. Adding 3D object tracking.
    This will open up a multitude of possibilities for both community and branded lenses.

    Here's a link to a research project that fits the idea.https://facebookresearch.github.io/boxer/

    3 votes

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  19. We all have noticed a growing number of duplicate lenses being uploaded using identical or minimally modified files. This is especially common with popular concepts like Alien Face Sticker filters, Spiderman Masks filters, Blood Face filters, etc.

    This kind of spam reduces the overall quality of the platform and makes it harder for original creators to stand out.

    I’d suggest a few improvements,
    -Detect and remove duplicate or near-identical lens uploads
    -Issue warnings or restrictions for repeated spam uploads
    -Prioritise or highlight the original creator, possibly by upload date
    -Introduce a reporting system i.e. Google form, specifically for duplicate or…

    7 votes

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  20. Hello 👋

    Feature Request: Light Theme in Lens Studio

    Working in the current dark theme can be difficult during long sessions and in bright environments. A Light Theme option would greatly improve visibility and reduce eye strain for many creators.

    It would be amazing to have both Light and Dark mode options, similar to other design tools.

    Thanks for your support 🙌

    1 vote

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