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  1. Would be super useful to have a ui widget and input type that can provide a date object to the script

    3 votes

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  2. Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.

    6 votes

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  3. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  4. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  5. Only Box and Sphere physics bodies currently have stable reactions to collisions. Other bodies (capsule, cone, cylinder) do not respond as stabley with effects such as clipping or fast acceleration happening on interaction. This currently makes them difficult to use in projects.

    4 votes

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  6. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  7. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    4 votes

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  8. 2 votes

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  9. Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.

    I would love to see the Garment Transfer tool expanded on version 5.0, with the…

    4 votes

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  10. When making a text component, it should be possible to have multiple text styling options within the text field. For example, it should be possible to only have one word be in a bold weight and blue, and the rest of the text in regular weight and white.

    3 votes

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  11. Currently it is very difficult to figure out which assets are contributing to overall project size, there should be a view that shows which assets are contributing to the project size and by what amount

    10 votes

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    Totally Agreed Blake and we encourage use


    We currently show Remote asset size and Snap ML size in the performance toolkit: https://docs.snap.com/lens-studio/sponsored/optimization/lens-performance-toolkit#lens-performance-toolkit-overview


    We are taking note for your considered improvements and we will consider that going forward

  12. Right now the custom shader code node has a very tiny editing region which can be kind of difficult to use when things start getting longer. Would be nice to have the same external editing functionality as regular scripts or at least a larger region than it currently has.

    10 votes

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