136 results found
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Monetize Lenses
This is probably not related to Lens Studio it self but it would be good for the ecosystem to bring back Digital Goods. It gives more value to invest time and skills into working for Snap projects.
5 votesWe want to bring back IAP, but there are some things we need to do first to give it a better chance at driving results for you all. In the meantime we're bullish on Lens+ and think this can be a huge opportunity. More on this soon...
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Clear persitant storage on device
It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.
2 votesThanks for this feedback, we will discuss this with the team and let you know our thoughts!
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Double click on Script name should go to editor
I would like to double click on the script in the Inspector and go instantly to my code editor of choice. Now I need to highlight the script file and double click on the file in the assetbrowser, this was working in 4.55.
5 votesWe are reviewing this with our team and will update you soon on if we think this is something we can execute! Thanks!
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Modifier tools with hard numbers
In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.
2 votesThis is something that makes sense. We are reviewing with the team and will let you know when it's something we might be able to take on.
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Physics collider is not fitting the visual
Physics colliders are not enclosing the visuals (mesh) correctly. This problem is for automatic fit and the manual size.
I understand there are workarounds like creating a manual sized collider in a separate sceneobject under the same parent. But that is too time consuming and introduces bugs. Getting a bound of a mesh should not be to difficult of a problem. ;-)
An other feature would be introducing an offset to the collider
2 votes -
Numpad dot in Inspector
When I use my default keyboard settings (Dutch - English) I can't use the numpad . (dot) in the Inspector window. Which means I can't make a float number like 0,5, it always make just a 0 and a 5 which makes a 5. A workaround is to use English -American as a keyboard setting but that's not always handy to some users.
1 vote -
Importing 3d asset bring focus to LS
On Windows (not checked on Mac) when I drag drop a .fbx, .glb, etc. on my assets panel with a screen (half) obscured over Lens Studio the import dialog misses focus. I need to explicitly give LS focus via pressing the icon on the taskbar to get the import dialog back.
1 vote -
Having a checkbox in the LS settings that checks scale in X, Y, Z automatically.
In LS 4.55 there was a checkbox in the settings that when checked the default scale was on all three axis of a SceneObject
1 vote -
Use ChatGPT or Claude to code Lenses. (Context7 MCP with Claude)
Hi everyone, as you might know, editing Lens Studio code with LLMs is a pain as NOTHING is up to date.
There is a new trends now based on MCP and Claude where the updated docs of every tools are on Context7 so Claude answers are always using latest docs.What are your thought on that ? Would be super helpful for everyone to finally unlock this for your users.
@mase @Steven X
1 vote -
Face detection on Face mask tool
In Lens Studio versions 4.00, there was a button to automatically align the face mask to the person's face, ensuring the mask fit perfectly and the eyes, nose, and mouth matched. Could this option be added again? It's not in versions 5.00.
2 votes -
Better Audio Component
We need better Audio Component, (scrub forward/backward, pause, stretch)
AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.
3 votesSome of this can be accomplished my manipulating the Audio Component directly (https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.AudioOutputProvider.html)
But understood on the feedback. We will look into it
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Cylindrical Image Targets
Was recently exploring 8th wall and one thing that stood out was cylindrical and conical image targets. Given that we have soo many designs in real life that are on curved surfaces like bottle, poles, pipes etc. cylindrical targets would really help in Lens Studio as well
6 votesThanks for this feedback Krunal. This is something long talked about. I'm curious, to what degree do you think that training your own custom object detection models solves for this?
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World mesh should be accessible via script
Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.
2 votesHey Blake, would you say this is primarily for spectacles that you are looking for this?
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Dynamic Image Tracker
Similar to Vuforia’s runtime image target API, it would be great if Lens Studio supported Dynamic Image Tracking, allowing creators to create and load image targets at runtime instead of predefining them during lens creation.
Use Case:
• Let users scan custom images (from camera or gallery) during the lens experience.
• Enable personalized AR interactions, dynamic campaigns, and scalable retail activations.Why It Matters:
This would unlock real-time, user-generated tracking, pushing the creative and commercial potential of Snap AR far beyond static image markers.
2 votesDefinitely see the appeal here. We will review to see if this is something that aligns with us. Thanks!
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Allow access to audio output from lens through Camera Kit for web
We are currently not able to access the audio from the lenses when using Camera Kit for web, this cause the problem of not being able to record the audio through a custom recording feature on the web app.
Recording the audio from the lens is essential as brands would want their SFX/music in the lens to be within the recorded video when their users share it on the social media.See the discord thread for reference: https://discord.com/channels/1044383298002112532/1344543101687042080
2 votesWhile a native way to complete this would certainly be best.
We have found some interesting solutions to this problem that you can review here: https://discord.com/channels/1044383298002112532/1353292968156598382
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UI Feedback Improvement for Importing External Resources in Lens Studio
Hi Lens Studio Team,
I’d like to request an improvement to the UI feedback when importing external resources into Lens Studio.
This morning, I attempted to add a script to a new component by searching for it by name. Lens Studio found the script, but since it wasn’t in the project folder, it automatically began importing it. However, because there was no clear indication of the import process (apart from the console log, which I didn’t check immediately), I attempted to add the script multiple times, only realizing later that it was still being imported. Eventually, this caused Lens Studio…
3 votesHey Vincent,
As attached, we do have a WIP indicator. However, it would be good for us to understand the crash a little bit better. (We are behind on this request, so you might have it anymore) but feel free to send the script.
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Arms, leg and hand segmentation
Hi! how are you! I wonder if is possible to make a segmentation for both hands, legs, and arms. and also can be convenient that we can choose if is both or only one, because sometimes I try to make effects that work only for a especific part of the body
2 votesHey Florencia,
It's an interesting idea and we will pass it along.
If the team chimes in one way or another -- we will update here!
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User Input for New line in Text Components
Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same
1 vote -
Make new windows open next to the scene panel
Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen
1 votePassing this feedback on!
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LS 5 Asset Library Broken Assets
A handful of the assets in the asset library currently seem to not work properly in LS 5 specifically LS 5.4.1 I am testing them in. It would be nice if the report button in the asset library allowed us to report these there rather than that button only being for copyright infringement complaints.
Here's a list of the one's I know of and any explanation I can provide:
Particles Controller - using outdated gpu particle shader, fails to render on device without updating shader to new version manually
Image Carousel - code is based around the 4.55 screen transform…
1 voteThanks for these detailed reports! We will be looking into the issues on these assets and look for resolutions.
We will also work on putting together a better reporting mechansim here!
Thanks!
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