40 results found
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Improved Media Export
Improved Media Export
Currently getting captures off Spectacles is quite an annoying task. Frequently now when transferring the captures to the mobile app a very small amount actually succeeds in transferring, and when they do the transfer speed is slow, especially when transferring a large amount. It would be great to have some option to transfer over cable, potentially from within LS.
1 vote -
Let Specs function as a monitor and allow for wired screen mirroring.
Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.
It would be good for Specs to allow for that as well, straight out of the box.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
[Map Custom component] - satellite map texture option
Add satellite map texture option to the map custom component additionally to the default texture https://developers.snap.com/lens-studio/features/location-ar/map-component
1 vote -
Joost van Schaik
Preprocessor directives, like the #ifdef in C#. This would enable quick changes between configurations and would be very useful if you write code that can be used both for SnapChat AND Spectacles, not to mention a future with multiple (generations of devices).
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Joost van Schaik
Being able to write unit and run those in the editor. The test code should not be deployed with production code on Spectacles
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Joost van Schaik
Being able to place breakpoints in the code and being able to evaluate variables at and state at that point. As in every popular dev environment
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
UI development on Spectacles: friction points and feature requests
UI remains one of the most time-consuming parts of the Spectacles AR development workflow, and I suspect we're all hitting the same walls in parallel and coming up with bespoke solutions for our respective use cases.
I'd like to use this thread to surface those friction points collectively so we can hand the Spectacles team focused, granular feedback.
To get the conversation started, the recurring gap I keep running into is the absence of a spatial equivalent of HTML and CSS, which is to say no declarative layout, no constraint solver, and limited runtime introspection.
Coding agents help with the…
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Table of what permissions are allowed together
I would like to easily be able to visualize which permissions are allowed to exist together. This might exist already and I'm not aware of it. Could even be a calculator or something
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Enable Advanced Spatial Intelligence: Raw Mesh Access & Semantic Understanding
Summary:
Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.Problem:
While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.Proposed Solution:
-Raw Mesh Data Access: Provide an…4 votes -
Microphone not working on Spectacles with RemoteServiceGateway & ASR Module
I am unable to get my lens to detect any microphone recording even though it works perfectly on Lens Studio.
What I did:
-Create a new project with Spectacles base template
-Import remote service gateway
-Use example for any AI service
-Test on Lens Studio to ensure it work
-Push to Spectacles to test again to find it not working
-Create a ASRExample script from https://developers.snap.com/spectacles/about-spectacles-features/apis/asr-module
-Test ASR on Spectacles and find it not working even though it works on Lens Studio
-To ensure my microphone is not damage, I also tried the Imagine together lens and is able to…
1 vote -
Ability to copy files between projects
Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that
2 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Full Computer
Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:
Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).
We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…
1 voteunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Video Capture mode
It could be great to have a raw capture mode with the screen "off". Even if it's a use case that we see more on other pair of glasses without screen, it could also be great to have an easy way to record video without the screen on with nothing displayed that dont enable to see in dark (laser tag for example). We also need to ensure that the power button click re-enable the screen normaly.
1 voteunder review · 0 comments · Hardware / Ergonomics: (Fit, battery life, display brightness, audio) · Admin → -
QR/Snapcode open url
We should have something at the OS level triggerable in some way.
Could be even better with an API callable from a lens.
It could be also awesome to directly enter WebXR experiments.
3 votes0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin →In our roadmap.
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Webview custom js/css
Enable injecting custom javascript/css.
Also allow for direct communication between the lens and the webview
1 vote -
Networking: Socket TCP/UDP
Enable Raw socket TCP/UDP.
This way we can also host directly a web server or even a websocket server directly on the specs.
Or send/receive broadcast messages with UDP.
1 vote -
Webview + Spectacles feature requests
Access to WebView audio volume; Access to the overall Lens audio mix; Access to Spectacles global audio level; ASR accepting audio inputs other than the microphone For example: WebView audio or the Lens global audio mix, enabling subtitles, transcription, or analysis for external media; YouTube Iframe support in WebView This would unlock many legitimate use cases for curated content, live streams, and educational experiences.
1 voteunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Setting Playback Position for AudioComponent Scripting API (seek() or play() offset)
Can we get a way to seek within audio? Possible solutions: audioComponent.seek(timeInSeconds) or audioComponent.play(loops, startTimeOffset)
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Audio Output Support for Spectacles via BLE
Afaik Spectacles doesn’t support streaming audio to external speakers even if there’s Bluetooth support on board. Is this something really not there ? or planned for future releases ? Would really appreciate the native ability to connect external speakers as this would enable a wide range of musical applications where I can control and make music in Lens and play it out loud.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
We need a way to create dummy / spoof locations and places for the Places and geolocation APIs
Developing location based apps in Lens Studio is a huge pain because there doesn't seem to be a way to really test the Places, Maps, etc APIs in Lens Studio since you need to be running on device to get real data. It would be cool if somehow each Specsd preview environment also had fake location / places / maps data associated with it that the API calls would get when making requests--or even a new type Specs preview window environment that is just basically a 3D view into the Map data--sort of Streetview-esque. So you can test outdoor navigation…
1 voteunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin →
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