50 results found
-
Prefab variants
It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.
7 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Prefab Renaming Sync
Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.
6 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Enable Advanced Spatial Intelligence: Raw Mesh Access & Semantic Understanding
Summary:
Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.Problem:
While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.Proposed Solution:
-Raw Mesh Data Access: Provide an…5 votes -
Component not yet awake error is too vague
One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?
5 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Full Computer
Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:
Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).
We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…
4 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
QR/Snapcode open url
We should have something at the OS level triggerable in some way.
Could be even better with an API callable from a lens.
It could be also awesome to directly enter WebXR experiments.
4 votes0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin →In our roadmap.
-
Auto-naming TS Classes
When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.
4 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Copied prefab retains it old name when you drag in on the scene
I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…
4 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Ability to copy files between projects
Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that
3 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Dynamic Scaling for Prefabs
Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.
3 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Improved Media Export
Improved Media Export
Currently getting captures off Spectacles is quite an annoying task. Frequently now when transferring the captures to the mobile app a very small amount actually succeeds in transferring, and when they do the transfer speed is slow, especially when transferring a large amount. It would be great to have some option to transfer over cable, potentially from within LS.
2 votes -
Let Specs function as a monitor and allow for wired screen mirroring.
Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.
It would be good for Specs to allow for that as well, straight out of the box.
2 votes0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Audio Output Support for Spectacles via BLE
Afaik Spectacles doesn’t support streaming audio to external speakers even if there’s Bluetooth support on board. Is this something really not there ? or planned for future releases ? Would really appreciate the native ability to connect external speakers as this would enable a wide range of musical applications where I can control and make music in Lens and play it out loud.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Enable system level left hand mode
Just a quick suggestion -- In a future OS update it would be nice to have a left handed mode. It would place the scrollbars on frames on the left side instead of the right side--and maybe swap hands for the palm interface, too. As a lefty, using the scroll views with my right hand is kind of annoying. Preferably it would be some OS-level change that would also automatically apply to lenses that use the scrollview.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Assembly (WASM) support
Just wanted to put it out there that wasm module support in Specs lenses would be awesome. Specifically I want to be able to run things like retro game emulators or other emscripten compiled things within a lens with decent performance.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Guide SceneObjects
Sometimes I use guide geometry to help with the layout of a scene, especially useful when building for real-life locations.
It would be great if Lens Studio had the option to right-click a SceneObject and "Enable Guide", giving that object a little icon and making sure it is excluded when publishing. No assets on that SceneObject would count towards lens size, and they would be treated as if they were deleted if they were accidentally referenced by code.
This would make it easier to have assets in a project purely for reference!(Inspired by After Effects' Guide layers which are…
1 vote -
System keyboard replacement for HID devices
I build Scriber, a one-handed BLE chording controller with a companion virtual keyboard (ScriberEditor, open source: github.com/Altomand/ScriberEditor). Three related asks for SPECS system input:
System-level BLE HID keyboards — pair once, type into any Lens or text field.
Custom input methods — let developers register their own virtual keyboard as a replacement for the system keyboard on text fields (like Android/iOS third-party keyboards). When a physical input device is connected, the system on-screen keyboard shouldn't pop up.
Tighter integration with the native Browser app — ability to pass field metadata (content type, current text) so a custom keyboard can adapt…
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Endurance Mode
I loved the (experimental) Endurance Mode that was on the 2021 device, it would be great to bring that back in some way!
GPS locations could trigger a sleep or wake command on the device.
This would be a great power saver for outdoors treasure hunt experiences or guided tours!(Reference: https://ar.snap.com/adapt-your-lenses)
1 vote -
CLAD confused with @wearable
CLAD gets confused with @wearable in API docs, one of the lenses I tried I wanted to add content to the ceiling. CLAD wanted to use world query but said I can’t test this in editor since it is marked as @wearable and therefore only works on SPECS. Instead it wrote an editor fallback, even though this does work in the editor.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
CLAD head-fixed
CLAD a few times created head-fixed content, such as in game content and HUDs. HUD I can slightly understand, but even then there was no LERP applied, so it has that jitter look on device. No real reason for the game content to be headlocked, though.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin →
- Don't see your idea?