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  1. I loved the (experimental) Endurance Mode that was on the 2021 device, it would be great to bring that back in some way!

    GPS locations could trigger a sleep or wake command on the device.
    This would be a great power saver for outdoors treasure hunt experiences or guided tours!

    (Reference: https://ar.snap.com/adapt-your-lenses)

    1 vote

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  2. CLAD gets confused with @wearable in API docs, one of the lenses I tried I wanted to add content to the ceiling. CLAD wanted to use world query but said I can’t test this in editor since it is marked as @wearable and therefore only works on SPECS. Instead it wrote an editor fallback, even though this does work in the editor.

    1 vote

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  3. CLAD a few times created head-fixed content, such as in game content and HUDs. HUD I can slightly understand, but even then there was no LERP applied, so it has that jitter look on device. No real reason for the game content to be headlocked, though.

    1 vote

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  4. Frequently when using CLAD LS would appear to be crashed, I would get the spinning wheel on mac, but it hadn’t actually crashed, it was just doing something in the background. Some indication that CLAD / LEAF is currently interacting with the editor would be fantastic.

    1 vote

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  5. Requesting native support for high-precision stylus devices—such as the Logitech MX Ink or Muse—to be integrated with Snap Spectacles.
    Current interaction methods (hand tracking and gaze) are excellent for navigation but lack the precision required for professional spatial design, technical drawing, and complex 3D manipulation. Integrating a dedicated stylus would transform Spectacles into a robust tool for creative and technical workflows.

    1 vote

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  6. I am requesting that the Spectacles companion app be updated to include a library of standardized, system-level input layouts—specifically a "Game Controller" mode (D-Pad and buttons) and other common templates.

    Rationale:
    Currently, developers are forced to choose between building entire native companion apps (which is high-friction for users and developers) or relying on limited, non-standard touch inputs. By providing these as built-in UI templates in the official Spectacles companion app, Snap would allow creators to build high-quality gaming and utility experiences without requiring users to download third-party companion apps.

    Benefit:
    This would provide a consistent, high-quality user experience across all…

    1 vote

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  7. Hear me out! I think thw Specs developers should do another video showing off some mainstream like software features, that non gaming user could get on board with since this will be a more closed off ecosystem.

    I will give a few examples that could all fit into one software demonstration video:

    *YouTube - either show an app for YouTube or a browser with YouTube running. A dedicated app would be better here for more spacial computing window controls.

    *Netflix/All mainstream Streaming services- show a dedicated app for each of the mainstream streaming app services. A browser version would work…

    1 vote

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    0 comments  ·  Other  ·  Admin →
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  8. I'm trying to build a companion web app experiences that communicate directly with a Spectacles Browser Lens WebXR experience. From a Web

    1 vote

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  9. Improved Media Export

    Currently getting captures off Spectacles is quite an annoying task. Frequently now when transferring the captures to the mobile app a very small amount actually succeeds in transferring, and when they do the transfer speed is slow, especially when transferring a large amount. It would be great to have some option to transfer over cable, potentially from within LS.

    1 vote

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  10. Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.

    It would be good for Specs to allow for that as well, straight out of the box.

    2 votes

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  11. Add satellite map texture option to the map custom component additionally to the default texture https://developers.snap.com/lens-studio/features/location-ar/map-component

    1 vote

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  12. Preprocessor directives, like the #ifdef in C#. This would enable quick changes between configurations and would be very useful if you write code that can be used both for SnapChat AND Spectacles, not to mention a future with multiple (generations of devices).

    1 vote

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  13. Being able to write unit and run those in the editor. The test code should not be deployed with production code on Spectacles

    1 vote

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  14. Being able to place breakpoints in the code and being able to evaluate variables at and state at that point. As in every popular dev environment

    1 vote

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  15. UI remains one of the most time-consuming parts of the Spectacles AR development workflow, and I suspect we're all hitting the same walls in parallel and coming up with bespoke solutions for our respective use cases.

    I'd like to use this thread to surface those friction points collectively so we can hand the Spectacles team focused, granular feedback.

    To get the conversation started, the recurring gap I keep running into is the absence of a spatial equivalent of HTML and CSS, which is to say no declarative layout, no constraint solver, and limited runtime introspection.

    Coding agents help with the…

    1 vote

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  16. I would like to easily be able to visualize which permissions are allowed to exist together. This might exist already and I'm not aware of it. Could even be a calculator or something

    1 vote

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  17. Summary:
    Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.

    Problem:
    While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.

    Proposed Solution:
    -Raw Mesh Data Access: Provide an…

    5 votes

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  18. I am unable to get my lens to detect any microphone recording even though it works perfectly on Lens Studio.

    What I did:

    -Create a new project with Spectacles base template

    -Import remote service gateway

    -Use example for any AI service

    -Test on Lens Studio to ensure it work

    -Push to Spectacles to test again to find it not working

    -Create a ASRExample script from https://developers.snap.com/spectacles/about-spectacles-features/apis/asr-module

    -Test ASR on Spectacles and find it not working even though it works on Lens Studio

    -To ensure my microphone is not damage, I also tried the Imagine together lens and is able to…

    1 vote

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  19. Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that

    3 votes

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  20. Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:

    • Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).

    • We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…

    3 votes

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