138 results found
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It would be awesome if we could perform basic math operations directly inside the numeric fields.
for example, in position, rotation, scale, or tween fields.
Something like:
/2, *3, -525and if possible why not 👀 -20%, +10%, ...
That would make it way easier to adjust values on the fly without manually recalculating everything!
6 votes -
AI Portraits Beta - Can't Preview
The AI Portraits Beta guide says on topic 11 that we can preview the effect by tapping on the preview screen, however this is not working.
I also tried pushing to the device and got an error "Something went wrong. Failed to Generate Your Appearance).
It only works when I publish the Lens.
Here's the guide link:
https://developers.snap.com/lens-studio/features/genai-suite/ai-portraits#user-interface-overview3 votes -
Nearby AR Experience Discovery (Landmarkers & Custom, Image Tracking & AR Mirrors)
A feature that lets Snapchat users discover AR experiences nearby — including Image Marker Lenses, Landmarker/Custom Landmarker Lenses, and AR Mirrors built with Camera Kit. When users are near an active experience, they’d receive a smart notification or in-app prompt to explore it.
This would help brands and creators increase visibility for real-world AR activations while connecting digital creativity with physical locations.
3 votes -
Provide websocket support for camera kit
Having websocket support will open up many cool applications for camera kit for web, so it would be great to have it supported on camera kit!
3 votesThanks for this feedback! This issue is under review! We will let you know about this soon.
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Monetize Lenses
This is probably not related to Lens Studio it self but it would be good for the ecosystem to bring back Digital Goods. It gives more value to invest time and skills into working for Snap projects.
5 votesWe want to bring back IAP, but there are some things we need to do first to give it a better chance at driving results for you all. In the meantime we're bullish on Lens+ and think this can be a huge opportunity. More on this soon...
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Cylindrical Image Targets
Was recently exploring 8th wall and one thing that stood out was cylindrical and conical image targets. Given that we have soo many designs in real life that are on curved surfaces like bottle, poles, pipes etc. cylindrical targets would really help in Lens Studio as well
6 votesThanks for this feedback Krunal. This is something long talked about. I'm curious, to what degree do you think that training your own custom object detection models solves for this?
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Bitmoji Head 3D with Turn Based
I love the turn based player info component, and it would be great if we could use the Bitmoji 3D head with that. If I try to just add the self Bitmoji 3D head, I get an error about it being restricted due to the network access of the turn based component. However, the turn based player info component can't do just the head, it pulls in the whole Bitmoji body.
2 votes -
Double click on Script name should go to editor
I would like to double click on the script in the Inspector and go instantly to my code editor of choice. Now I need to highlight the script file and double click on the file in the assetbrowser, this was working in 4.55.
5 votesWe are reviewing this with our team and will update you soon on if we think this is something we can execute! Thanks!
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Better error feedback from publish bot
When publishing, the error message is often unclear for creators. Only after contacting support do we learn the real issue. Could these detailed errors be included in the feedback when a lens is not accepted?
3 votesWe are reviewing this with our team and will update you when we can. We really appreciate the feedback!
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Feature Request: Marketplace for Lens Studio
I would like to suggest the addition of a Marketplace within Lens Studio.
This feature would allow creators to:
• Share, buy, and sell assets such as scripts, shaders, materials, and templates.
• Access a wide library of ready-made components to speed up development.
• Collaborate and exchange resources within the creator community.1 vote -
Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 vote -
AI Portrait for Camera Kit
For now AI Portrait work on Snapchat app but not on web (even official Snap WebAR Link) and neither on iOS app using Camera Kit.
This would be a very nice feature to have 🤞1 vote -
Scroll horizontally in Hierarchy panel
When there are lots of child SceneObjects, the Scene Hierarchy window needs to be really wide to be able to see them. It would be ideal if it could scroll horizontally!
1 vote -
Generating MarkerAssets on runtime
Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.
For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.
1 vote -
Add a 3D 'mannequin' to the Interactive Preview scenes
It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.
1 vote -
Fix: getComponent(SomeClass.getTypeName()) bug
getComponent(SomeClass.getTypeName()) seems to not be checking the numbers after the colon ":" in the getTypeName() string!
When the string is the same before the colon for multiple components on the same SceneObject, it can return the wrong component. Been running into this a couple times and it took a while to figure out what the issue was.
1 vote -
Changing Inspector values with arrow keys should be relative
Changing Inspector values using arrow keys with multiple SceneObjects selected should increase/decrease relatively, instead of overwriting all object's values.
For example, transforming SceneObjects should be a relative distance on top of their original positions.
1 vote -
Hotkey for 'Pan' tool
A keyboard shortcut for the Pan tool (hand icon) in Scene panel would be great! Like the 'P' or 'T' key.
1 vote -
New Texture Parameter node should be called baseTex
When creating a new texture node, automatically set Title and Script Name to 'baseTex' (if none with that name exist yet). Same for Color Parameter: 'baseColor'
1 vote -
Get the url of a published lens while it's in review already
It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones
1 vote
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