11 results found
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Lens Studio Recording should record in lens audio
Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.
20 votesWe have actually identified a bug here that would help make this function the way you intend.
We are currently working on a fix and hope to have another update soon!
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View that shows which assets are contributing to overall project size
Currently it is very difficult to figure out which assets are contributing to overall project size, there should be a view that shows which assets are contributing to the project size and by what amount
11 votesWe are working on a view like this right now and expect it to launch in a version soon.
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Add More Nodes to the Script Graph
The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.
8 votesExciting updates for Script Graph.
From the time of this comment, some of those nodes have been restored.
But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements.
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Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
8 votesWe already have ProceduralTextureProvider.createWithFormat for creating textures in runtime and offload it for further consumption on GPU.
How do you feel about that solution?
https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.ProceduralTextureProvider.html
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Lens categories not applying after publishing (Primary & Secondary remain blank)
For the past ~3 months, I’ve been consistently facing an issue where lens categories are not applied after publishing.
Regardless of the lens type (Game, 3D, ML, or Beauty), both Primary and Secondary categories remain blank on the published lens, even though the lens is live and public.
This impacts:
Lens discovery and reach
Proper placement in the Games category
Fullscreen game UX for game-based lenses
Because of this, game lenses are not reaching the intended audience, and overall views have dropped significantly.
This issue is occurring across multiple lenses, not just one, and seems to be unrelated to the…
7 votesHello all,
We have removed the ability for users to specify tags. this was intended because our moderation team follows a categorization system and is the team that makes the determination.
We are currently working on ways to make their designations more transparent and accurate. Feel free to leave more feedback on ways that you think we can do better and we will have updates soon.
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Behavior script with haptic feedback!
Haptic feedback is an amazing feature that sorta flew under the radar. Not many people even know they can add custom vibrations to their lenses! I modified the behavior script to add haptic feedback so even people who don't code can utilize it and grab their audience's attention!
I can't share the file, but I'm pretty sure it works!
3 votesThis is already part of an upcoming improvement to the behavior script. We are excited for that to be available in the future.
We will consider if there are ways we can release sooner.
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Shadows Support For Bitmoji
So I think this has been requested multiple times on discord as well but yeah native option on 3D Bitmojis would add more detail to the experiences. Thanks to the new Inspect Preview I was able to see all the render mesh visuals of the bitmoji being added to the scene so I quickly wrote one script to navigate through and enable shadows dynamically through it but that way also didn't work coz I guess the mesh data wasn't available however I was able to change out the materials tho. Shadow and material options would be great properties to expose…
2 votesHey Krunal!
Excited to say that we should have a fix coming in the next version that will allow this to work!
Thanks
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Can't View World Mesh
In LS 5.0, you can't visualize the world mesh. I tried with different materials.
The same setup in LS 4 works fine.
I talked to other users and apparently it has to be activated via script, otherwise it won't show up.
2 votesHi Caio,
This will be fixed in our next release. In the meantime, you can explicitly enable world mesh with a script: script.deviceTracking.worldOptions.enableWorldMeshesTracking = true
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Built in Invert Color Correction is not fully correct
The built in inverted color lookup table is off by about 1% lightness value. It's most noticeable if you use it to invert an opacity map setup since otherwise the difference is barely perceivable.
I made an image showing this here though not sure if uservoice compresses or not, the lens studio blackest color is #030303 vs a proper inverted lookup table made with photoshop accurately obtains #000000. Tested in lens studio and the photoshop one did fix it.
1 voteThanks for the report. We confirmed the issue, a fix with a corrected LUT is in progress and will ship in a future release. In the meantime, you can work around it by using a custom Invert LUT made in Photoshop, as you already found.
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Better startup process
This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.
Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…
1 voteHello,
Thanks for this report. This is something that we are working on improving
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Dark mode for mylenses and docs
All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme
to decide the default for the user but also adding a toggle somewhere to manually switch.
Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.
1 voteWe have added Dark Mode to our latest Lens Studio 5.0 docs page
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