Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
8
votes

We already have ProceduralTextureProvider.createWithFormat for creating textures in runtime and offload it for further consumption on GPU.
How do you feel about that solution?
https://developers.snap.com/lens-studio/api/lens-scripting/classes/Built-In.ProceduralTextureProvider.html