Custom Shader Code node, Larger editing region or allow external editing
Right now the custom shader code node has a very tiny editing region which can be kind of difficult to use when things start getting longer. Would be nice to have the same external editing functionality as regular scripts or at least a larger region than it currently has.

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Danylo Cheban (Software Engineer, Snap, Inc.) commented · July 17, 2025 9:44 AM · Report
Thanks for the feedback! We're actively working on enabling Custom Code Node editing in both external and internal script editors. This feature will be available very soon. Stay tuned!
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Thanks for the feedback! We're actively working on enabling Custom Code Node editing in both external and internal script editors. This feature will be available very soon. Stay tuned!
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[Deleted User] commented
Also, I do know you can edit that height value and drag the inspector. Little odd way to do it but does kinda work. Would be better if it could pop out in it's own window instead of trying to make it sized big within the inspector of the material graph