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Lens Studio 5.0 Open Beta

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  1. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    2 votes

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  2. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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  3. Would be super useful to have a ui widget and input type that can provide a date object to the script

    2 votes

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  4. Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.

    I would love to see the Garment Transfer tool expanded on version 5.0, with the…

    3 votes

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  5. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  6. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  7. Only Box and Sphere physics bodies currently have stable reactions to collisions. Other bodies (capsule, cone, cylinder) do not respond as stabley with effects such as clipping or fast acceleration happening on interaction. This currently makes them difficult to use in projects.

    2 votes

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  8. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  9. I find myself clicking on the "apply" button everytime I'm regenerating a texture. That happens because the apply button is highlighted in blue, while the regenerate button is in grey.

    My suggestion is to highlight both buttons in blue.

    2 votes

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  10. 2 votes

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