30 results found
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Dual Camera Lenses
I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.
6 votesSo this is something that we have experimented with but hasn't been built yet. I have passed the considerable interest in this feature to product team. We hear you on this.
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Automatically move created assets into folders
When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.
5 votes -
Lens Studio Recording should record in lens audio
Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.
5 votes -
Edit options for Head/Face mesh
In previous versions of Lens Studio, you could select whether the eye/mouth mesh would be displayed. Now there's no way to enable/disable that.
4 votes -
Native Import Support For Gaussian Splats
Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS
3 votesThis feedback has been passed the team. I think it's very interesting for sure!
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Compute Shader
Would love a formal buffer geometry and Data texture setup like in three.js
https://threejs.org/docs/#api/en/textures/DataTexture
I am trying offload as much as I can to the GPU and this would help
3 votesthanks for the link. This is certainly something we are thinking about but we have nothing concrete to report at this time!
We will pass off the specifics of your feedback to team!
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Auto Save
I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks
3 votesYes, this is a known gap with LS 5.0 -- we are working to create a solution here when possible
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Add Global Shader Parameters
Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.
3 votes -
RenderTextures have an initialization field for textures
Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).
3 votes -
New ideas
- dark/light mode
- more languages
- hints
- Debugging by AI
- Direct technical support
3 votes -
GEN AI + Garment Transfer
Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.
I would love to see the Garment Transfer tool expanded on version 5.0, with the…
3 votesThank you for your feedback on Garment Transfer. Your Lens ideas using ChatGPT and Garment Transfer are so cool! We are definitely considering expanding on the upper body garment options soon. The team is aware of demand for lower body garment options as well!
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UGC submissions directly from a Lens
Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.
Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.
The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.
In an ideal…
2 votesSo this is something that we have been discussing with the various teams that work with this. We believe teams are aware of this issue and working with ways to improve the situation
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Optimize my lenses website for mobile
Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.
It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.
2 votesThe team is aware of this feedback but we don't have a timeline for a fix at this time.
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Shareable Test Links for Smooth Debugging
Currently the way preview on device works is to pair the snapchat account and send the lens to the device. Which works good but not efficient when I want to send the realtime updates to other folks/clients to test on their devices. Also sometimes I want to compare two versions of my lens one before changing and one after changing something. With shareable links all this can be streamlined with each link being unique to that version of the lens plus easily shareable with other folks.
2 votesThis is a really good feedback on this. We have had discussions on this before. Nothing planned yet, but we will consider this more. Thanks!
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Add More Nodes to the Script Graph
The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.
2 votesHey Eddy, just to clarify -- it is confirmed that Lens Studio 5.05 doesn't have a working Script Graph.
We are hoping to work on a solution in future releases. We hope that in the meantime -- you can use 4.55
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3D Object Tracking Flow
Similar to custom location AR, just minus the location.
2 votes -
More user context information
Would be great if the user context system could get more information.
Right now for instance we can only get a city name.
It would be nice to get the state/province and country as well. This has many uses and clients ask for it basically every day of my life lol. For instance, showing sports teams, showing license plates on 3d cars, flag back drops, localized holidays, and many more.
2 votes -
Change the lens name and icon
I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.
2 votes -
Add a date picker script UI input type
Would be super useful to have a ui widget and input type that can provide a date object to the script
2 votes -
Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2 votes
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