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Lens Studio 5.0 Open Beta

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  1. I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.

    6 votes

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  2. When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.

    5 votes

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  3. Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.

    5 votes

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  4. In previous versions of Lens Studio, you could select whether the eye/mouth mesh would be displayed. Now there's no way to enable/disable that.

    4 votes

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  5. Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS

    3 votes

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  6. Would love a formal buffer geometry and Data texture setup like in three.js

    https://threejs.org/docs/#api/en/textures/DataTexture

    I am trying offload as much as I can to the GPU and this would help

    3 votes

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  7. I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks

    3 votes

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  8. Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.

    3 votes

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  9. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    3 votes

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  10. Garment Transfer and Gen-AI have completely transformed the way I create my digital fashion. Since discovering this workflow, I no longer have to spend a lot of time and effort creating digital fashion using 3D body tracking and 3D modeled garments, which is a huge advantage considering my busy schedule. Integrating Gen-AI into Garment Transfer on version 5.0 would be a game-changer, allowing many new AR digital fashion creators to emerge and start creating without having to learn the million tools required for the task.

    I would love to see the Garment Transfer tool expanded on version 5.0, with the…

    3 votes

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  11. Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.

    Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.

    The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.

    In an ideal…

    2 votes

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  12. Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.

    It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.

    2 votes

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  13. Currently the way preview on device works is to pair the snapchat account and send the lens to the device. Which works good but not efficient when I want to send the realtime updates to other folks/clients to test on their devices. Also sometimes I want to compare two versions of my lens one before changing and one after changing something. With shareable links all this can be streamlined with each link being unique to that version of the lens plus easily shareable with other folks.

    2 votes

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  14. The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.

    2 votes

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  15. Similar to custom location AR, just minus the location.

    2 votes

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  16. Would be great if the user context system could get more information.

    Right now for instance we can only get a city name.

    It would be nice to get the state/province and country as well. This has many uses and clients ask for it basically every day of my life lol. For instance, showing sports teams, showing license plates on 3d cars, flag back drops, localized holidays, and many more.

    2 votes

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  17. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    2 votes

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  18. Would be super useful to have a ui widget and input type that can provide a date object to the script

    2 votes

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  19. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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