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Lens Studio 5.0 Open Beta

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  1. I would like the ability to make a lens that uses the front facing camera and the world facing camera at the same time. The reason is so that I can animate blendshapes on the face mesh with MY FACE while the camera feed is from the world facing camera.

    5 votes

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  2. I want to enable users to try Snap AR experiences without needing to download the full app. This is often a barrier to entry for older users.

    When a creator publishes they should see an App Clip Code, an Instant App code and the original SnapCode.

    With these features I would be able to cut a lot of costs by not needing to deploy my own full mobile app to get the same functionality.

    1 vote

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    Hey Sam,


    As you might know -- one immediate way to do this would be using Camera Kit for Web. 


    You can take a look at this documentation here for that: https://docs.snap.com/camera-kit/integrate-sdk/web/web-configuration#minimum-browser-requirements


    But the suggestion to use App clips is an interesting one. I have passed your feedback to the team!

  3. Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.

    4 votes

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  4. Many of the brands we work with run competitions that require their audiences to activate using a lens and then submit the content to enter.

    Previously we were able to solicit submissions by having the user direct message the content but since the roll out of brand profiles, users must now: follow the brand -> unlock the lens -> create the content -> @mention the brand -> post it to their story.

    The additional friction from these steps has seen a steep decline in the number of entries brands have been receiving for these style of campaigns.

    In an ideal…

    2 votes

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  5. Right now the my-lenses site does not work on mobile. It used to kinda work even though it wasn’t sized properly and I used it often.

    It would be nice to get a proper mobile optimized view. It’s very useful for when clients need a link and I’m out and about or when I go do something else away from my pc when the lens is in review.

    2 votes

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  6. Currently the way preview on device works is to pair the snapchat account and send the lens to the device. Which works good but not efficient when I want to send the realtime updates to other folks/clients to test on their devices. Also sometimes I want to compare two versions of my lens one before changing and one after changing something. With shareable links all this can be streamlined with each link being unique to that version of the lens plus easily shareable with other folks.

    2 votes

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    • dark/light mode
    • more languages
    • hints
    • Debugging by AI
    • Direct technical support
    3 votes

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  7. Observing how the 3D industry is shifting and progressing especially photogrammetry being out performed by NeRFs and Gaussian Splats, it would be krazyy to have a native import and rendering support for richer format Splats recorded by the likes of Luma Labs AI and Polycam etc. Right now the main challenge is the 3D object export from these processing is nowhere near the quality of splats. I know it can be challenging to implement it but it would be very useful to have it in LS

    2 votes

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  8. The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.

    2 votes

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  9. Would love a formal buffer geometry and Data texture setup like in three.js

    https://threejs.org/docs/#api/en/textures/DataTexture

    I am trying offload as much as I can to the GPU and this would help

    2 votes

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  10. Similar to custom location AR, just minus the location.

    2 votes

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  11. There's new internal lenses that access this feature. Have us access the Record Snap function after 'x' would be super nice to guide users through certain experiences. Of course there's a trigger on Record but my lenses have massively decreased reach and engagement if i implement this. There's also no internal hint available for on Record.

    1 vote

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  12. Would be great if the user context system could get more information.

    Right now for instance we can only get a city name.

    It would be nice to get the state/province and country as well. This has many uses and clients ask for it basically every day of my life lol. For instance, showing sports teams, showing license plates on 3d cars, flag back drops, localized holidays, and many more.

    2 votes

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  13. Hey there,

    I'm really eager for Lens Studio to include a feature where we can trigger actions with a simple phone shake! (shake detection) It would add so much fun to the creative process.

    Cheers,
    Baruch

    1 vote

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  14. All the docs and mylenses pages should have a dark mode. I suggest using the css preference: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme

    to decide the default for the user but also adding a toggle somewhere to manually switch.

    Adding a picture of the styles I use myself with an extension to change the css to give you some idea how nice it can look.

    1 vote

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  15. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    2 votes

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  16. This is not exactly 5.0-specific but it could be a good opportunity to implement new native hints to Lens Studio. Specifically I'm frequently in need of using a hint to trigger the "SnapRecordStartEvent" event. A hint for "SnapImageCaptureEvent" could also be added. These events have been added somewhat recently, however no hints were added along them.

    1 vote

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  17. I've lost a lot of work because of LS 5 beta crashing before I save the project. And without backups, this really sucks

    2 votes

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  18. Would be super useful to have a ui widget and input type that can provide a date object to the script

    2 votes

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  19. Currently shader globals are only for inter-shader multi step processing. I want the ability to set global shader variables in code that would update amongst all materials that use it. Currently I have to write a material registration system.

    2 votes

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