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  1. Summary:
    Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.

    Problem:
    While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.

    Proposed Solution:
    -Raw Mesh Data Access: Provide an…

    4 votes

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  2. It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.

    7 votes

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  3. Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.

    6 votes

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  4. One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?

    5 votes

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  5. We should have something at the OS level triggerable in some way.

    Could be even better with an API callable from a lens.

    It could be also awesome to directly enter WebXR experiments.

    3 votes

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  6. When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.

    4 votes

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  7. I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…

    4 votes

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  8. Improved Media Export

    Currently getting captures off Spectacles is quite an annoying task. Frequently now when transferring the captures to the mobile app a very small amount actually succeeds in transferring, and when they do the transfer speed is slow, especially when transferring a large amount. It would be great to have some option to transfer over cable, potentially from within LS.

    1 vote

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  9. Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.

    3 votes

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  10. Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that

    2 votes

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  11. Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.

    It would be good for Specs to allow for that as well, straight out of the box.

    1 vote

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  12. Add satellite map texture option to the map custom component additionally to the default texture https://developers.snap.com/lens-studio/features/location-ar/map-component

    1 vote

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    0 comments  ·  Other  ·  Admin →
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  13. Preprocessor directives, like the #ifdef in C#. This would enable quick changes between configurations and would be very useful if you write code that can be used both for SnapChat AND Spectacles, not to mention a future with multiple (generations of devices).

    1 vote

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  14. Being able to write unit and run those in the editor. The test code should not be deployed with production code on Spectacles

    1 vote

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  15. Being able to place breakpoints in the code and being able to evaluate variables at and state at that point. As in every popular dev environment

    1 vote

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  16. UI remains one of the most time-consuming parts of the Spectacles AR development workflow, and I suspect we're all hitting the same walls in parallel and coming up with bespoke solutions for our respective use cases.

    I'd like to use this thread to surface those friction points collectively so we can hand the Spectacles team focused, granular feedback.

    To get the conversation started, the recurring gap I keep running into is the absence of a spatial equivalent of HTML and CSS, which is to say no declarative layout, no constraint solver, and limited runtime introspection.

    Coding agents help with the…

    1 vote

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  17. I would like to easily be able to visualize which permissions are allowed to exist together. This might exist already and I'm not aware of it. Could even be a calculator or something

    1 vote

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  18. I am unable to get my lens to detect any microphone recording even though it works perfectly on Lens Studio.

    What I did:

    -Create a new project with Spectacles base template

    -Import remote service gateway

    -Use example for any AI service

    -Test on Lens Studio to ensure it work

    -Push to Spectacles to test again to find it not working

    -Create a ASRExample script from https://developers.snap.com/spectacles/about-spectacles-features/apis/asr-module

    -Test ASR on Spectacles and find it not working even though it works on Lens Studio

    -To ensure my microphone is not damage, I also tried the Imagine together lens and is able to…

    1 vote

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    0 comments  ·  Other  ·  Admin →
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  19. Afaik Spectacles doesn’t support streaming audio to external speakers even if there’s Bluetooth support on board. Is this something really not there ? or planned for future releases ? Would really appreciate the native ability to connect external speakers as this would enable a wide range of musical applications where I can control and make music in Lens and play it out loud.

    2 votes

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  20. Just a quick suggestion -- In a future OS update it would be nice to have a left handed mode. It would place the scrollbars on frames on the left side instead of the right side--and maybe swap hands for the palm interface, too. As a lefty, using the scroll views with my right hand is kind of annoying. Preferably it would be some OS-level change that would also automatically apply to lenses that use the scrollview.

    2 votes

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