40 results found
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Microphone not working on Spectacles with RemoteServiceGateway & ASR Module
I am unable to get my lens to detect any microphone recording even though it works perfectly on Lens Studio.
What I did:
-Create a new project with Spectacles base template
-Import remote service gateway
-Use example for any AI service
-Test on Lens Studio to ensure it work
-Push to Spectacles to test again to find it not working
-Create a ASRExample script from https://developers.snap.com/spectacles/about-spectacles-features/apis/asr-module
-Test ASR on Spectacles and find it not working even though it works on Lens Studio
-To ensure my microphone is not damage, I also tried the Imagine together lens and is able to…
1 vote -
Full Computer
Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:
Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).
We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…
1 voteunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Video Capture mode
It could be great to have a raw capture mode with the screen "off". Even if it's a use case that we see more on other pair of glasses without screen, it could also be great to have an easy way to record video without the screen on with nothing displayed that dont enable to see in dark (laser tag for example). We also need to ensure that the power button click re-enable the screen normaly.
1 voteunder review · 0 comments · Hardware / Ergonomics: (Fit, battery life, display brightness, audio) · Admin → -
Webview custom js/css
Enable injecting custom javascript/css.
Also allow for direct communication between the lens and the webview
1 vote -
Networking: Socket TCP/UDP
Enable Raw socket TCP/UDP.
This way we can also host directly a web server or even a websocket server directly on the specs.
Or send/receive broadcast messages with UDP.
1 vote -
Webview + Spectacles feature requests
Access to WebView audio volume; Access to the overall Lens audio mix; Access to Spectacles global audio level; ASR accepting audio inputs other than the microphone For example: WebView audio or the Lens global audio mix, enabling subtitles, transcription, or analysis for external media; YouTube Iframe support in WebView This would unlock many legitimate use cases for curated content, live streams, and educational experiences.
1 voteunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Setting Playback Position for AudioComponent Scripting API (seek() or play() offset)
Can we get a way to seek within audio? Possible solutions: audioComponent.seek(timeInSeconds) or audioComponent.play(loops, startTimeOffset)
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
We need a way to create dummy / spoof locations and places for the Places and geolocation APIs
Developing location based apps in Lens Studio is a huge pain because there doesn't seem to be a way to really test the Places, Maps, etc APIs in Lens Studio since you need to be running on device to get real data. It would be cool if somehow each Specsd preview environment also had fake location / places / maps data associated with it that the API calls would get when making requests--or even a new type Specs preview window environment that is just basically a 3D view into the Map data--sort of Streetview-esque. So you can test outdoor navigation…
1 voteunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Compass heading varies quite a lot (and more GPS location / compass heading results)
The quality of the compass heading data (based on LocationService.onNorthAlignedOrientationUpdate combined with GeoLocation.getNorthAlignedHeading) seems to vary quite a lot. Sometimes it's spot on, but often it's significantly off, including, but not exclusively, 180 degrees rotated. This specifically refers to the compass heading it picks up when it starts. If you start rotating your head, it looks like it's mostly IMU/SLAM tracking then, so then compass heading changes vs head rotation are quite stable. But if the initial compass heading it picked up is wrong (which happens frequently), it sticks with that misaligned heading through the rotation and doesn't correct the…
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin →This will improve in the Specs releasing in 2026.
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UI Kit Buttons missing Has Shadow
I'm testing buttons today! I do not see 'Has Shadow' in the following components: RectangleButton, CapsuleButton, RoundButton. Also (..and this is minor), the RoundButton does not have a 'Size'. It only has a 'Width'. I'm mentioning that in case it's worth adding that difference to the existing documentation.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Global Leaderboard Support
Based on player feedback, a native or easy-to-integrate leaderboard system is needed to drive competition and replayability in Spectacles titles.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Editor Log Disconnections
Device logs frequently stop appearing in the editor during sessions, and the connection drops, requiring a hardware reboot. Stability improvements for the bridge are needed.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Toggle Visibility Shortcut
Requesting a dedicated keyboard shortcut to quickly enable/disable selected SceneObjects in the hierarchy during rapid iteration.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Improved OnEnable Logic
The OnEnable event doesn't fire on initial activation, only on subsequent toggles. Requesting it trigger upon the very first initialization of an active object.
1 vote0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Web Sockets: can you publish the "version" of the WebSocket support on your docs pages?
Then we can tie the Spectacles IK version to the WebSocket support, or how ever it happens. It is a bit tricky inside of a project to figure out if the upgrade to a module is applied properly.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Sockets: publish your test results against a known conformance suite
The known test suite is autobahn : https://github.com/crossbario/autobahn-testsuite (be careful ... this repo links to at least one company that no longer exists and it is NSFW). Conformance results would help . Since the suite has been ported into python, C++ (boost), etc., you can pick the best and most current implementation.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Sockets: better error handling in WebSocketErrorEvent
an event is nice, an event with the error message encoded would be more useful because websockets are tricky to debug without full control of the end to end set up
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Sockets: support for ws://
support for ws:// for self hosting/local hosting, it is easier to use and test for "non-public" use to let us decide for ourselves if we want to . ** Does this work? **. I realize setting up the trust and security is sort of inherent in web infrastructure, and I was not able to make this work with any servers I tested with. It would be great to document the end to end setup if there is one that is known to work.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Sockets: WebSocket.binaryType = 'arraybuffer' is unsupported
WebSocket.binaryType = 'arraybuffer' is unsupported
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Sockets: reateWebSocket factory method is missing an argument for setting the protocol
The createWebSocket factory method is missing an argument for setting the protocol. See: The new WebSocket(url, protocols) constructor steps are: .... all of the other websocket apis out there allow this protocol field. Typically, a server will implement a call like request.accept('echo-protocol') or something like 'sec-websocket-protocol'. Real browsers send their request origin along. This limitation in the current design may actually crash servers on connection if the server hasn't set it self up to have some defensive design. I have test cases where my spectacles can crash the server because it passes no protocols.
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin →
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