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14 results found

  1. It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.

    6 votes

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  2. Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.

    5 votes

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  3. One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?

    5 votes

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  4. When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.

    4 votes

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  5. Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that

    2 votes

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  6. I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…

    3 votes

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  7. Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.

    2 votes

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  8. Can we get a way to seek within audio? Possible solutions: audioComponent.seek(timeInSeconds) or audioComponent.play(loops, startTimeOffset)

    1 vote

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  9. Developing location based apps in Lens Studio is a huge pain because there doesn't seem to be a way to really test the Places, Maps, etc APIs in Lens Studio since you need to be running on device to get real data. It would be cool if somehow each Specsd preview environment also had fake location / places / maps data associated with it that the API calls would get when making requests--or even a new type Specs preview window environment that is just basically a 3D view into the Map data--sort of Streetview-esque. So you can test outdoor navigation…

    1 vote

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  10. I'm testing buttons today! I do not see 'Has Shadow' in the following components: RectangleButton, CapsuleButton, RoundButton. Also (..and this is minor), the RoundButton does not have a 'Size'. It only has a 'Width'. I'm mentioning that in case it's worth adding that difference to the existing documentation.

    1 vote

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  11. Based on player feedback, a native or easy-to-integrate leaderboard system is needed to drive competition and replayability in Spectacles titles.

    1 vote

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  12. Device logs frequently stop appearing in the editor during sessions, and the connection drops, requiring a hardware reboot. Stability improvements for the bridge are needed.

    1 vote

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  13. Requesting a dedicated keyboard shortcut to quickly enable/disable selected SceneObjects in the hierarchy during rapid iteration.

    1 vote

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  14. The OnEnable event doesn't fire on initial activation, only on subsequent toggles. Requesting it trigger upon the very first initialization of an active object.

    1 vote

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