54 results found
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Prefab variants
It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.
7 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Prefab Renaming Sync
Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.
6 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Enable Advanced Spatial Intelligence: Raw Mesh Access & Semantic Understanding
Summary:
Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.Problem:
While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.Proposed Solution:
-Raw Mesh Data Access: Provide an…5 votes -
Component not yet awake error is too vague
One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?
5 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Full Computer
Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:
Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).
We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…
4 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
QR/Snapcode open url
We should have something at the OS level triggerable in some way.
Could be even better with an API callable from a lens.
It could be also awesome to directly enter WebXR experiments.
4 votes0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin →In our roadmap.
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Auto-naming TS Classes
When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.
4 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Copied prefab retains it old name when you drag in on the scene
I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…
4 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Improved Media Export
Improved Media Export
Currently getting captures off Spectacles is quite an annoying task. Frequently now when transferring the captures to the mobile app a very small amount actually succeeds in transferring, and when they do the transfer speed is slow, especially when transferring a large amount. It would be great to have some option to transfer over cable, potentially from within LS.
3 votes -
Ability to copy files between projects
Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that
3 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Dynamic Scaling for Prefabs
Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.
3 votesunder review · 0 comments · Lens Studio Integration: (Deploying to device, debugging tools, simulation, API limitations) · Admin → -
Let Specs function as a monitor and allow for wired screen mirroring.
Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.
It would be good for Specs to allow for that as well, straight out of the box.
2 votes0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Audio Output Support for Spectacles via BLE
Afaik Spectacles doesn’t support streaming audio to external speakers even if there’s Bluetooth support on board. Is this something really not there ? or planned for future releases ? Would really appreciate the native ability to connect external speakers as this would enable a wide range of musical applications where I can control and make music in Lens and play it out loud.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Enable system level left hand mode
Just a quick suggestion -- In a future OS update it would be nice to have a left handed mode. It would place the scrollbars on frames on the left side instead of the right side--and maybe swap hands for the palm interface, too. As a lefty, using the scroll views with my right hand is kind of annoying. Preferably it would be some OS-level change that would also automatically apply to lenses that use the scrollview.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Web Assembly (WASM) support
Just wanted to put it out there that wasm module support in Specs lenses would be awesome. Specifically I want to be able to run things like retro game emulators or other emscripten compiled things within a lens with decent performance.
2 votesunder review · 0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Making Specs more inclusive and usable
I haven't tried the new version of Specs that was just launched, so I'm not sure if some of these features are already in the pipeline or implemented, but this came up in a discussion after Meta Connect and I wanted to put it out there.
A major piece of feedback from the community on Specs is that the current inputs aren't very inclusive for people with disabilities. If someone has difficulty holding their hands up or keeping their hands in the camera frame for long, the OS itself doesn't have enough alternatives to make it usable for longer durations.
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1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Somebody give Matthew Hallberg a raise !!
Matthew’s spatial Pokémon card prototype is exactly the kind of work that makes people genuinely excited about Specs. It is playful, instantly understandable, visually impressive and currently going krazyy viral.
This is more than a cool demo. It shows how familiar physical objects can become portals into interactive spatial experiences. It communicates the potential of Specs better than a lengthy product presentation ever could.
Please give Matthew a raise he deserves !!!
1 vote -
The new SPECS deserves a more modern spatial UI
I really love the direction Specs is heading in, but I’m not sure whether I like the new UI redesign. The current home UI as seen in the launch feels visually dated. The crowded app grid, inconsistent icon styles and heavy panels make it feel closer to an old mobile launcher than an interface designed specifically for spatial computing 👀🫣
I just did a quick AI assisted redesign concept which of course can be improved upon but feels much more modern imo.
This is obviously just a visual concept, not something tested against the actual display limitations, field of view…
1 vote0 comments · Snap OS / System UI: (Voice commands, hand tracking, Lens Explorer, notifications, connectivity) · Admin → -
Spectator Mode: Exclude Layers & Capture Button
Spectator Mode could become a really useful tool with a few tweaks.
I'd love if one or multiple render layers could be set to be 'excluded from Spectator view', just to prevent UI or camera-parented objects showing up
It needs a capture button in the app (making screen recordings is a pain)
1 vote -
Guide SceneObjects
Sometimes I use guide geometry to help with the layout of a scene, especially useful when building for real-life locations.
It would be great if Lens Studio had the option to right-click a SceneObject and "Enable Guide", giving that object a little icon and making sure it is excluded when publishing. No assets on that SceneObject would count towards lens size, and they would be treated as if they were deleted if they were accidentally referenced by code.
This would make it easier to have assets in a project purely for reference!(Inspired by After Effects' Guide layers which are…
1 vote
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