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48 results found

  1. It would be very helpful to have something like Unity's prefab variants. I have now six nearly identical prefabs, and it's very annoying that I have to make any change I do 6 times.

    7 votes

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  2. Renaming a prefab in the Asset Browser does not update the name of newly created instances in the hierarchy. This creates tracking confusion for developers.

    6 votes

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  3. Summary:
    Requesting an expansion of the WorldMesh API to allow for programmatic access to raw geometric vertex/index buffers and high-level semantic scene classification.

    Problem:
    While the current WorldMesh and HitTest APIs are excellent for visual occlusion and simple placement, they remain "black boxes" for advanced spatial reasoning. Specifically, we cannot programmatically access the raw vertex data to generate custom pathfinding (NavMesh) or perform geometric analysis (e.g., identifying surfaces for "Cover Finding"). Furthermore, semantic classification is currently limited to specific hit-test results; we need a more holistic way to query the scene's composition.

    Proposed Solution:
    -Raw Mesh Data Access: Provide an…

    5 votes

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  4. One of the more annoying errors is "Component not yet awake". Can we please get a script name and line where that happens?

    5 votes

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  5. We should have something at the OS level triggerable in some way.

    Could be even better with an API callable from a lens.

    It could be also awesome to directly enter WebXR experiments.

    4 votes

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  6. When creating a new TypeScript file, the class name should automatically match the filename to reduce boilerplate and potential naming mismatches.

    4 votes

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  7. I have a prefab called "BoeingPrefab". It contains a model of a Boeing 737 and a script and some other stuff. I want to make a similar prefab, but then with a different airplane, a Cessna 172. So I copy the prefab (prefab variants like in Unity do not seem to exist, at least according to the Lens Studio AI). I rename the copied prefab to "CessnaPrefab", and replace the airplane model in it. Now whatever I do, where ever I rename "BoeingPrefab" to "CessnaPrefab", as soon as I drag it into the scene it is called BoeingPrefab again in…

    4 votes

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  8. Being able to copy files from one project to another with their .meta file without running into the stupid duplicate ID error. If Unity can do that, so should you be able to do that

    3 votes

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  9. Glasses should not be inherently a 2nd citizen. We should be able to use it and develop for it freely, like any personal computer. So I suggest:

    • Spectacles app should be optional: anything the app can do, the glasses should be able to do it without the app (connect to wifi, etc...).

    • We should be able to use the glasses without any account, like an Android phone does not require a Google account or a mac/windows can only have local account just for security purpose. Accessing the snap store would be like Android, you need an account. But there should…

    3 votes

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  10. Updating a prefab's root scale does not propagate to existing instances. Requesting a way to globally push scale changes to all instances to maintain visual consistency.

    3 votes

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  11. Looks like a lot of AR glasses competitors are seeing a lot of success marketing their products as “big digital screens” so people can plug in their gaming consoles or really just mirror any kind of screen to the glasses.

    It would be good for Specs to allow for that as well, straight out of the box.

    2 votes

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  12. Afaik Spectacles doesn’t support streaming audio to external speakers even if there’s Bluetooth support on board. Is this something really not there ? or planned for future releases ? Would really appreciate the native ability to connect external speakers as this would enable a wide range of musical applications where I can control and make music in Lens and play it out loud.

    2 votes

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  13. Just a quick suggestion -- In a future OS update it would be nice to have a left handed mode. It would place the scrollbars on frames on the left side instead of the right side--and maybe swap hands for the palm interface, too. As a lefty, using the scroll views with my right hand is kind of annoying. Preferably it would be some OS-level change that would also automatically apply to lenses that use the scrollview.

    2 votes

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  14. Just wanted to put it out there that wasm module support in Specs lenses would be awesome. Specifically I want to be able to run things like retro game emulators or other emscripten compiled things within a lens with decent performance.

    2 votes

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  15. I loved the (experimental) Endurance Mode that was on the 2021 device, it would be great to bring that back in some way!

    GPS locations could trigger a sleep or wake command on the device.
    This would be a great power saver for outdoors treasure hunt experiences or guided tours!

    (Reference: https://ar.snap.com/adapt-your-lenses)

    1 vote

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  16. CLAD gets confused with @wearable in API docs, one of the lenses I tried I wanted to add content to the ceiling. CLAD wanted to use world query but said I can’t test this in editor since it is marked as @wearable and therefore only works on SPECS. Instead it wrote an editor fallback, even though this does work in the editor.

    1 vote

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  17. CLAD a few times created head-fixed content, such as in game content and HUDs. HUD I can slightly understand, but even then there was no LERP applied, so it has that jitter look on device. No real reason for the game content to be headlocked, though.

    1 vote

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  18. Frequently when using CLAD LS would appear to be crashed, I would get the spinning wheel on mac, but it hadn’t actually crashed, it was just doing something in the background. Some indication that CLAD / LEAF is currently interacting with the editor would be fantastic.

    1 vote

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  19. Requesting native support for high-precision stylus devices—such as the Logitech MX Ink or Muse—to be integrated with Snap Spectacles.
    Current interaction methods (hand tracking and gaze) are excellent for navigation but lack the precision required for professional spatial design, technical drawing, and complex 3D manipulation. Integrating a dedicated stylus would transform Spectacles into a robust tool for creative and technical workflows.

    1 vote

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  20. I am requesting that the Spectacles companion app be updated to include a library of standardized, system-level input layouts—specifically a "Game Controller" mode (D-Pad and buttons) and other common templates.

    Rationale:
    Currently, developers are forced to choose between building entire native companion apps (which is high-friction for users and developers) or relying on limited, non-standard touch inputs. By providing these as built-in UI templates in the official Spectacles companion app, Snap would allow creators to build high-quality gaming and utility experiences without requiring users to download third-party companion apps.

    Benefit:
    This would provide a consistent, high-quality user experience across all…

    1 vote

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