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  1. Currently the hand segmentation texture only works for one hand, it would be convenient to have an option to specify which (or both) hand gets segmented.

    7 votes

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  2. Adding a GPS Coordinates tool in the Screen Text feature of Lens Studio would be highly beneficial in various fields, especially in professional photography, engineering, and visual arts. Here's the importance of this tool

    1. Real-Time Geographic Documentation: Displaying latitude and longitude coordinates directly on the screen during recording or in captured scenes provides precise location data. This is useful for photographers and engineers who need to document specific locations accurately in their work. The coordinates become part of the image or video instantly, allowing easy tracking of the place without needing post-production processes or reviewing geographic data.
    2. Enhancing Field Project…
    3 votes

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  3. With hands extending from the bottom doing a few pinches or movements and slowly lookin around a room

    2 votes

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  4. Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.

    20 votes

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  5. As I work on lenses with more transitions and interactions, I’ve become increasingly confused about concepts related to layers. From what I understand, there are render targets, camera layers, camera render order, objects (displayed at the top of the Inspector), and the 3D space in the scene.

    I’m having trouble understanding how these elements work together. I hope there can be a clearer, more beginner-friendly explanation for this part.

    Thank you!

    1 vote

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  6. Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same

    1 vote

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  7. Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen

    1 vote

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  8. So wanted to build an experience where I could track multiple images at once but I found out that while upto 10 markers are supported in one lens; at any given time only one image marker can be tracked.

    1 vote

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  9. I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)

    Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.

    It seems to me that Script Graph does…

    1 vote

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  10. Like we have texture generation, mask generation, it would be very helpful to have one such tool for 360 Degree HRDI generation to create more dynamic lighting scenes.

    2 votes

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  11. When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.

    A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.

    This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.

    Would love to…

    1 vote

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  12. As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.

    Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
    Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.

    It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…

    1 vote

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  13. Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.

    A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.

    Deployed web cam kit of the same lens works…

    1 vote

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  14. W for move
    E for rotate
    R for scale

    Q for pan?

    1 vote

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  15. In LS 4 you could undo after importing something to the Resources/Asset Browser panel.

    In LS 5 it only undo stuff in the Objects/Scene Hierarchy panel.

    So if you import something, regret it and try to undo, it's going to undo the last action on the objects panel instead of the actual last action that was the import.

    5 votes

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  16. The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.

    8 votes

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    Exciting updates for Script Graph.

    From the time of this comment, some of those nodes have been restored.

    But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements.

  17. As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.

    1 vote

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    Hey Joel, this is a great note. Thanks for passing it to the team.

    We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.

    We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg

    As far as the feedback for more sample projects -- we will consider what is possible and let you know!

  18. I have lenses that I designed myself, but I struggle a little while waiting and stopping at 200,000 and then fixing them

    5 votes

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  19. The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.

    3 votes

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  20. I would like to see that the Bitmoji3d will be asynchronously downloaded. Now they are doing in on the main thread which slows down my game every time one is loading.

    1 vote

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