149 results found
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Hand segmentation textures for left, right or both hands
Currently the hand segmentation texture only works for one hand, it would be convenient to have an option to specify which (or both) hand gets segmented.
7 votesHey Rob, would you mind explaining a bit more about your use cases for this particular request? Especially double hand tracking. With one hand usually holding the phone, we don't see this use case too often!
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Adding a GPS Coordinates tool in the Screen Text
Adding a GPS Coordinates tool in the Screen Text feature of Lens Studio would be highly beneficial in various fields, especially in professional photography, engineering, and visual arts. Here's the importance of this tool
- Real-Time Geographic Documentation: Displaying latitude and longitude coordinates directly on the screen during recording or in captured scenes provides precise location data. This is useful for photographers and engineers who need to document specific locations accurately in their work. The coordinates become part of the image or video instantly, allowing easy tracking of the place without needing post-production processes or reviewing geographic data.
- Enhancing Field Project…
3 votesThank you for this feedback. Our team is now reviewing this and will try to provide an update to you soon. Thanks!
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Preview videos for spectacles POV.
With hands extending from the bottom doing a few pinches or movements and slowly lookin around a room
2 votesThis is an interesting suggestions!
I recommend putting this one into the Spectacles Reddit (https://www.reddit.com/r/Spectacles/) so that specific team can see this closer!
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Lens Studio Recording should record in lens audio
Currently I have to use third party software in order to get audio recording from Lens Studio with video capture. I would like to do this just with Lens Studio.
20 votesWe have actually identified a bug here that would help make this function the way you intend.
We are currently working on a fix and hope to have another update soon!
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Confusion About Layers
As I work on lenses with more transitions and interactions, I’ve become increasingly confused about concepts related to layers. From what I understand, there are render targets, camera layers, camera render order, objects (displayed at the top of the Inspector), and the 3D space in the scene.
I’m having trouble understanding how these elements work together. I hope there can be a clearer, more beginner-friendly explanation for this part.
Thank you!
1 vote -
User Input for New line in Text Components
Currently it's very difficult to enter multiline inputs in the dynamic text ( Editable Text/ Shareable Text ) as the enter key's native behavior is to confirm the text and not a new line. If we can have something which allows us to input new lines as well that would be awesome. For now I have created a custom keyboard to do the same
1 vote -
Make new windows open next to the scene panel
Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen
1 votePassing this feedback on!
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Multiple Image Tracking at Once
So wanted to build an experience where I could track multiple images at once but I found out that while upto 10 markers are supported in one lens; at any given time only one image marker can be tracked.
1 vote -
Lag and Too Many Options in Script Graph
I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)
Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.
It seems to me that Script Graph does…
1 voteAs you've already commented, Script Graph is currently not supported in 5.0. So the issues you are having are some that are expected to be issues.
We are continuing to review our script graph functions and are working on forging our best path forward. Thanks for your feedback! We will let you know when we have updates!
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GenAI for Environment Skyboxes (HDRI)
Like we have texture generation, mask generation, it would be very helpful to have one such tool for 360 Degree HRDI generation to create more dynamic lighting scenes.
2 votes -
Add Built-in Grid Overlay for Symmetry in Preview Section
When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.
A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.
This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.
Would love to…
1 vote -
More robust LAT debugging tools.
As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.
Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…
1 voteThanks Liam for the thoughtful notes. I know that we discussed this recently in our Open house meeting.
We are continuing to explore ways to make this process better. We will offer updates when possible
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Web Hosted AR Lens Frame Rate
Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.
A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.
Deployed web cam kit of the same lens works…
1 vote -
Hot Key for Pan tool
W for move
E for rotate
R for scaleQ for pan?
1 vote -
Improve Undo Command (Ctrl + Z)
In LS 4 you could undo after importing something to the Resources/Asset Browser panel.
In LS 5 it only undo stuff in the Objects/Scene Hierarchy panel.
So if you import something, regret it and try to undo, it's going to undo the last action on the objects panel instead of the actual last action that was the import.
5 votesHey Caio, thanks for the report. Currently this is how lens studio 5.0 is setup. We will look into potentially tackling this in the future. Thanks for keeping this on our radar.
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Add More Nodes to the Script Graph
The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.
8 votesExciting updates for Script Graph.
From the time of this comment, some of those nodes have been restored.
But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements.
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I need a separate section for gaming (2D/3D) included in Lens Studio sample projects for better practice.
As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.
1 voteHey Joel, this is a great note. Thanks for passing it to the team.
We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.
We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg
As far as the feedback for more sample projects -- we will consider what is possible and let you know!
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Camera lens
I have lenses that I designed myself, but I struggle a little while waiting and stopping at 200,000 and then fixing them
5 votesWe need more information to respond here. Please help clarify your suggestion!
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Capture Capabilities for Hosted WebAR
The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.
3 votes -
Bitmoji3d async download
I would like to see that the Bitmoji3d will be asynchronously downloaded. Now they are doing in on the main thread which slows down my game every time one is loading.
1 vote
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