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Lens Studio [Desktop]

Lens Studio [Desktop]

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  1. The built in inverted color lookup table is off by about 1% lightness value. It's most noticeable if you use it to invert an opacity map setup since otherwise the difference is barely perceivable.

    I made an image showing this here though not sure if uservoice compresses or not, the lens studio blackest color is #030303 vs a proper inverted lookup table made with photoshop accurately obtains #000000. Tested in lens studio and the photoshop one did fix it.

    1 vote

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  2. When publishing, the error message is often unclear for creators. Only after contacting support do we learn the real issue. Could these detailed errors be included in the feedback when a lens is not accepted?

    5 votes

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  3. Hey everyone,

    I was looking at the Face in Video guide and I noticed that the AE script is outdate and therefore gives an error in Lens Studio.

    It's simply because "api" is deprecated. Removing it makes it work

    1 vote

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  4. There's an issue with the template/asset Face in Picture found in the library.
    https://developers.snap.com/lens-studio/features/ar-tracking/face/face-templates/face-in-picture

    When we add it to the project, it comes with the wrong scale and position for the face assets, so the face is tiny and doesn't really appear on the preview.

    1 vote

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  5. When there are lots of child SceneObjects, the Scene Hierarchy window needs to be really wide to be able to see them. It would be ideal if it could scroll horizontally!

    2 votes

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  6. It would be great to already get the url for a lens while it's still in review (showing some text like "lens is in review, try again later"), so they can be sent to team members in different time zones

    2 votes

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  7. In the Colors panel, the values (like hex colors, rgb values) cannot be copy/pasted on Mac.

    2 votes

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  8. When pressing ‘W’ to move an object, the ‘Space’ setting (World/Parent/Local) is reset to 'Parent'. When rotating with 'E', it resets to 'Local'. It would be great if a custom space setting would be remembered, ideally per SceneObject.

    2 votes

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  9. Keyboard shortcuts (like 'F' to zoom to selection) stop working when the Scene panel is resized and their buttons disappear. It would be great if the keyboard shortcut keeps working, even when the panel is smaller

    2 votes

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  10. Media Picker has one big issue on phones (at least tested on iphones)

    The first image automatically triggers the media picked callback (this is not the case in studio but on device it is), so If I hook into that callback I have to block the first trigger. But then if you tap that first photo it doesn't trigger the callback so users just can't select it without first selecting another. The only work around is adding a dedicated UI button to "confirm".

    My suggestion is to either not trigger the selected event unless the user taps an item or…

    2 votes

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  11. I want to make a lens where a user can place content within their homes that persist between sessions.

    With today's implementation of spatial persistence I need to pre-scan a location and have it uploaded, input the location ID, and update the lens. That's a big ask for an end user.

    Please make it possible to add a way for a user to make a location scan from within another lens. It can stay on the device locally if that's needed for privacy.

    1 vote

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  12. Please add Metaballs to Lens Studio!

    4 votes

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    1 comment  ·  Admin →
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  13. It would be handy to remotely clear persistant storage on the physical device via Lens Studio. To do it now you need to go deep in the Snapchat settings to do so.

    4 votes

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  14. Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.

    6 votes

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  15. During the latest SLN all hands the team gave some insights into game lenses that caught my eye:

    Having the user's front camera visible with picture in picture lead to higher engagement on spotlight. Versus focusing entirely on the game lead to higher retention, and greater shareability between friends.

    As lenses become more and more complex, it would be great to have more insight into what makes our lenses engaging. Having a A/B testing suite would go a long way for optimization.

    Give us the ability able to swap out or toggle certain components, and see which variant gives the…

    4 votes

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  16. It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top

    3 votes

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  17. We need better Audio Component, (scrub forward/backward, pause, stretch)

    AudioComponent currently does not support dynamic playback rate or pitch adjustment, nor does it offer any time-stretching capability necessary for realistic scratching.

    5 votes

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  18. This is speaking from a Windows 11 perspective. When LS 5 was first released, I could double click the icon, wait like 2 seconds for LS to open, then immediately start working.

    Right now LS still opens up in a comparable timeframe, but there is a period of time (maybe 20 seconds?) where LS is completely unresponsive (including the various pop up windows e.g. version updates and home screen). I personally would rather have a splash screen with a loading bar while LS initialized than to have it open up unresponsive for some indeterminate amount of time. Or if it…

    1 vote

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  19. Creating Image Markers from Texture Assets in real-time could add some really cool functionality to lenses, both in Spectacles and on mobile.

    For example, the 'Stand Out Object Segmentation' could be used to generate an image that can then be tracked to.

    1 vote

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  20. It would help a bunch to have a realistic 3D body in the Interactive scenes, so the 3D body tracking can pick it up. This would help with testing real-world situations where the body tracking might be used in combination with world tracking.

    1 vote

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