World mesh should be accessible via script
Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.
6
votes
Hey Blake, would you say this is primarily for spectacles that you are looking for this?
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Christopher Harper
commented
Spectacles is the main use case. Script access to the mesh’s vertices and triangle indices would let creators build spatial queries and custom collision handling instead of relying on the built-in physics behavior.
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Blake Gross
commented
Yes