Skip to content

Lens Studio [Desktop]

Lens Studio [Desktop]

Categories

JUMP TO ANOTHER FORUM

147 results found

  1. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. When making a text component, it should be possible to have multiple text styling options within the text field. For example, it should be possible to only have one word be in a bold weight and blue, and the rest of the text in regular weight and white.

    3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. For performance reasons, on low power devices, it is often beneficial to remove lights from a scene.

    It would be helpful if there was a single toggle in SIK to use lit or unlit materials as a default. Some of the SIK materials have a boolean parameter for lighting, but not all of them do.

    0 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
1 2 3 4 5 6 8 Next →
  • Don't see your idea?