147 results found
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RenderTextures have an initialization field for textures
Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).
3 votes -
Physics Overlap/Collision Events Include Triangle Hit Info
Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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Physics Overlap Events include Contact Information
Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.
2 votesHey Blake,
We have identified this note pertains to our Lens Core engine.
We are currently slated to other priorities but we have taken this note and we will revisit periodically.
Thanks!
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DepthTextureProvider is accessible via script
Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.
2 votes -
2 votes
We are continuously working on improving the models that we are using for our generative AI capabilities.
Lens Studio 5.0 is just getting started and we are excited as we continue to watch it grow!
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Multiple text styles in one text component
When making a text component, it should be possible to have multiple text styling options within the text field. For example, it should be possible to only have one word be in a bold weight and blue, and the rest of the text in regular weight and white.
3 votesThis is actually something we are in progress on right now. We will have updates for you in the future. Thanks!
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Unlit UI Materials in Spectacles Interaction Kit
For performance reasons, on low power devices, it is often beneficial to remove lights from a scene.
It would be helpful if there was a single toggle in SIK to use lit or unlit materials as a default. Some of the SIK materials have a boolean parameter for lighting, but not all of them do.
0 votes
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