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  1. In LS I would like to hold Shift or CTRL (CMD) and then when I manipulate (Rotate, Move) a sceneobject I want it to snap to whole numbers: rotating with 15 degress per 'snap' or move whole 10 centimeters.

    2 votes

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  2. The stopAll() method says it stops all clips and resets time to t=0.

    However, the time change doesn't reflect in the preview. It stops the animation but doesn't update the frame. So if you stop at frame 45 for example, it'll stay at this frame.

    Can we have some alternative that will actually reset the animation to frame zero?

    What I ended up doing was using calling playClipAt('name', 0) when the button is clicked and calling a DelayedCallBackEvent 0.1 seconds later with a pauseClip function.

    By the way, Q&A chatbot suggest using the method pause(), but it doesn't exist in…

    1 vote

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  3. It would be useful for both friends and global to be able to center the results around the player so they know who they have to beat around them versus just the top

    1 vote

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  4. In Lens Studio versions 4.00, there was a button to automatically align the face mask to the person's face, ensuring the mask fit perfectly and the eyes, nose, and mouth matched. Could this option be added again? It's not in versions 5.00.

    2 votes

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  5. Currently connected lenses have no mechanism for quitting either to go back to single player in Lenses or to join a different session without restarting the application. Having this would help users be able to engage in the Lens longer without having to quit.

    1 vote

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  6. Navigating and interacting with websites is a real pain point on the Spectacles at the moment. Being able to create custom UI elements in lenses to control websites would make the problems a lot better.

    Doing this with JavaScript console commands mapped to lens input is the most obvious choice, but introduces security risk for the end user. But i think it's worth looking into as it would open up a world of possibilities.

    1 vote

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  7. Currently the world mesh mesh information is not accessible via script. This makes it difficult to do things like spatial understanding (i.e. voxelization of the mesh) as well as writing custom physics responses to the mesh.

    2 votes

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  8. Hello, this is my idea, and I hope you’ll bring it to life! I’m confident in delivering powerful ideas crafted for users, and all I ask is your trust in my vision.

    Feature: "Snap Quest"

    Launch a feature where users can create and share interactive "quests" using their snaps. A Snap Quest is a series of connected snaps that form a mini-adventure or challenge, like a treasure hunt or a city exploration. Users can design their quest by uploading snaps with clues, locations, or tasks (e.g., "Find this coffee shop and snap your favorite drink" or "Capture a sunset with…

    1 vote

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  9. We need geometry mirrors in the API to make real 3D Kaleidoscopes.
    Like the blender mirror modifier.

    Thank you!

    1 vote

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  10. Hey team,

    As a Snap Lens Network partner, we at Arexa & Bharat XR have been actively hosting SnapAR meetups across India — bringing together creators, students, and professionals to explore the power of AR using Snapchat’s ecosystem. In our recent sessions, we introduced participants to the new Lens Web Builder and Lens Studio mobile app, and the feedback has been phenomenal. The tools are incredibly easy, fun, and accessible — especially for first-time users.

    That said, we wanted to share a small but valuable suggestion based on our experience:

    During our meetups, we ask all participants to use our…

    1 vote

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  11. When writing TypeScript code that contains errors, the preview stops functioning, even if the erroneous code has not been added to the scene. Additionally, the logger does not display any information regarding the errors.

    Steps to Reproduce:

    1. Write TypeScript code with syntax or type errors.
    2. Observe that the preview stops working.
    3. Check the logger for error messages.

    Expected Behavior: The preview should continue to work, and the logger should display relevant error messages indicating what is wrong with the TypeScript code.

    Actual Behavior: The preview ceases to function, and no error messages are shown in the logger.

    1 vote

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  12. Hi Lens Studio Team,

    I’d like to request an improvement to the UI feedback when importing external resources into Lens Studio.

    This morning, I attempted to add a script to a new component by searching for it by name. Lens Studio found the script, but since it wasn’t in the project folder, it automatically began importing it. However, because there was no clear indication of the import process (apart from the console log, which I didn’t check immediately), I attempted to add the script multiple times, only realizing later that it was still being imported. Eventually, this caused Lens Studio…

    3 votes

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  13. Would be awesome if we could have model tracking in the future! So far i can only find Vuforia doing this (uploading a 3D model of a real world object and creating a tracker from this so we can add 3D content over/behind a product, bag, ect)! Like a landmarker but smaller and movable :)

    7 votes

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  14. When adding a new component, it often creates many new assets (more than the previous lens version), eg: for materials, shaders, images, etc. These quickly pile up and get messy in the asset manager. If assets were automatically organised into folders (like in Spark AR) it would save time developing.

    26 votes

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    New update!


    Creating new assets was meant to solve some of the ls 4x problems related to shared resources - every component has unique resources now. We suggest using Organize Folder Structure context menu in asset browser to clean up project files or Window -> Optimize Project plugin to get rid of unused entities. We will look into updating our Scene Hierarchy presets to have assets organized in a standard matter!

  15. Please add Metaballs to Lens Studio!

    1 vote

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  16. The old models I created while Snap ML was in beta don't load in Lens Studio 5.0.

    I also tried importing the .dng file to LS 5, but I can't make it work. Is it possible to make it compatible with LS 5? Currently I need to create these kind of project in LS 4.

    Also I feel like the quality of the models created today is lower than the ones created during the closed beta.

    Thanks
    Caio

    1 vote

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  17. When I use my default keyboard settings (Dutch - English) I can't use the numpad . (dot) in the Inspector window. Which means I can't make a float number like 0,5, it always make just a 0 and a 5 which makes a 5. A workaround is to use English -American as a keyboard setting but that's not always handy to some users.

    1 vote

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  18. On Windows (not checked on Mac) when I drag drop a .fbx, .glb, etc. on my assets panel with a screen (half) obscured over Lens Studio the import dialog misses focus. I need to explicitly give LS focus via pressing the icon on the taskbar to get the import dialog back.

    1 vote

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  19. In LS 4.55 there was a checkbox in the settings that when checked the default scale was on all three axis of a SceneObject

    1 vote

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  20. I propose adding a new feature allows users to receive automatic notifications when they enter an area with a Custom Location Lens or pass near one. The notification will appear directly on the Snapchat app with a brief description of the lens, making it easier to discover and experience."

    Benefits:
    This feature simplifies the discovery of Custom Location Lenses, whether the user is at the location or nearby. It increases engagement with the lenses at the right time and place. It also supports interactive campaigns and creators by enhancing the visibility of custom lenses and boosting interaction with brands or…

    6 votes

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