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  1. Currently it is very difficult to figure out which assets are contributing to overall project size, there should be a view that shows which assets are contributing to the project size and by what amount

    11 votes

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  2. Current RenderTexture's have no way to have custom initialization, which is useful for scenarios when trying to use RenderTextures without a clear flag (which also doesn't currently work). This would allow for painting effects without having to use ProceduralTextureProviders (which are expensive due to CPU access and lack of block memory writing operations).

    3 votes

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  3. Currently the only way to get triangle hit information is from raycasting. This creates a convoluted code flow when trying to ascertain the hit triangle from an overlap or collision event, because both a raycast needs triggered and a check needs to happen to ascertain if the raycast hit mesh is the expected mesh

    2 votes

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  4. Currently only Physics Collide events include contact information. This makes it difficult to write custom collision responses for when using non-BodyComponents.

    2 votes

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  5. Currently DepthTextureProvider is not accessible via script, causing the need to have a blit operation to a rendertexture with packed floats in order to get high precision depth data to use in script.

    2 votes

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  6. 2 votes

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  7. When making a text component, it should be possible to have multiple text styling options within the text field. For example, it should be possible to only have one word be in a bold weight and blue, and the rest of the text in regular weight and white.

    3 votes

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  8. For performance reasons, on low power devices, it is often beneficial to remove lights from a scene.

    It would be helpful if there was a single toggle in SIK to use lit or unlit materials as a default. Some of the SIK materials have a boolean parameter for lighting, but not all of them do.

    0 votes

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