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Lens Studio [Desktop]

Lens Studio [Desktop]

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  1. Currently, every time we open a new window it opens next to the Asset Browser panel, which is very small. It would be good if the default behavior was to open next to the scene panel, in the middle of the screen

    1 vote

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  2. So wanted to build an experience where I could track multiple images at once but I found out that while upto 10 markers are supported in one lens; at any given time only one image marker can be tracked.

    1 vote

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  3. I'm a programmer and sometimes teach new-media tools such as Lens Studio and Meta Spark in Taiwan. Most of my students do not have coding skills, so Script Graph is a really nice feature to let them get hands-on making interactive experiences, and is also very easy to teach. (And they like the Patch Editor in Meta Spark a lot)

    Although Lens Studio 5 hasn't officially supported Script Graph yet, as someone who is interested and cares about visual scripting, I have tried it out and would like to provide some feedback.

    It seems to me that Script Graph does…

    1 vote

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  4. Like we have texture generation, mask generation, it would be very helpful to have one such tool for 360 Degree HRDI generation to create more dynamic lighting scenes.

    2 votes

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  5. When developing AR lenses, it's crucial to ensure that all assets are symmetrically placed and aligned across various mobile phone screen ratios. To achieve this, I currently upload a preset preview image of a grid to manually check if the entire scene is perfectly symmetrical.

    A built in grid overlay in the preview section would be a game changer. This feature could allow developers to toggle a grid directly within the workspace, ensuring precise symmetry across all screen ratios.

    This would save time, reduce errors, and help developers deliver perfectly aligned lenses without relying on manual uploads.

    Would love to…

    1 vote

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  6. As LAT is now a hard metric for Lens approval, especially for advertising and commercial lenses, we need more robust tools for debugging LAT performance in lenses.

    Common issues being seen are large differences between LAT reporting in debugging on device vs reported debugging when a Lens is submitted (often 2x or more).
    Even when following the guidelines for remote assets and async prefab loading, these can seem to have little to no effect.

    It would be great to have a comprehensive list of which specific technologies within Lens studio incur LAT spikes and specific mitigation steps to get these…

    1 vote

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  7. Hello! The frame rate on any web hosted lens on mobile is pretty low and would not be suitable for any potential project to go ahead as it's essential the experience is not extremely laggy. Could a fix be implemented so it works this week? Im on a iPhone 12 Pro with safari as the browser and the versions in snap and on a Mac in safari all work with a great frame rate.

    A world tracking or simple/light effect like eye colour works better but the rate is still noticeable.

    Deployed web cam kit of the same lens works…

    1 vote

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  8. W for move
    E for rotate
    R for scale

    Q for pan?

    1 vote

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  9. In LS 4 you could undo after importing something to the Resources/Asset Browser panel.

    In LS 5 it only undo stuff in the Objects/Scene Hierarchy panel.

    So if you import something, regret it and try to undo, it's going to undo the last action on the objects panel instead of the actual last action that was the import.

    5 votes

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  10. The script graph in Lens Studio 5.0.5 is missing a massive amount of nodes that makes it possible for non-programmers to build lenses. Even simple nodes like add and subtract are missing.

    8 votes

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    Exciting updates for Script Graph.

    From the time of this comment, some of those nodes have been restored.

    But we will be releasing updates over the course of the year to the Script Graph that will bring functionality back to parity of 4.55. Once back at parity we will begin considering potential improvements.

  11. As the title suggests, we, as users, love creating games. However, for newcomers, even understanding the simplest concepts can be challenging. Having a dedicated collection of sample projects focused solely on gaming would be incredibly beneficial. It would not only make learning more enjoyable but also inspire creativity, enabling users to craft unique AR experiences within a gaming environment.

    1 vote

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    Hey Joel, this is a great note. Thanks for passing it to the team.

    We are always looking for ways to make game creation more intuitive. This is why we recently added the Leaderboard feature which makes the entire game making process better on Snapchat.

    We also recently built a brand new tutorial series specifically focused on game creation here: https://www.youtube.com/playlist?list=PL0rDQ-c-_kxcwwBccaz1N9Rmz_xgyijRg

    As far as the feedback for more sample projects -- we will consider what is possible and let you know!

  12. I have lenses that I designed myself, but I struggle a little while waiting and stopping at 200,000 and then fixing them

    5 votes

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  13. The Hosted WebAR feature is amazing... but it lacks the option to take pictures/videos. This is a huge barrier as many people don't have Snapchat but would like to use our filters and we don't have the resources to make our own App/Website.

    3 votes

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  14. I would like to see that the Bitmoji3d will be asynchronously downloaded. Now they are doing in on the main thread which slows down my game every time one is loading.

    1 vote

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  15. A proposal to increase the number of qualified regions for the qualified posters, which would help maintain the enthusiasm of Lens creators and encourage them to be more creative. The current situation feels discouraging and diminishes the motivation of Lens creators.

    The qualified regions could be aligned with those eligible in all of Snapchat's reward programs, such as the regions qualified on Spotlight and Story reward.

    2 votes

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    Hey Hakim, 

    Wanted to circle back here.

    While we consider all feedback, it is important to understand that a country not being included as a qualified region is not a negative.

    We select the qualified regions to serve as good sampling of the international perspective of your lens.

    If you're lens performs well in these regions its also likely going to perform well in your own region.

  16. Here’s a suggestion that aligns with the duration set for lens eligibility by adding a new counting period to the statistics list, which currently includes:

    7 days
    28 days
    All time
    

    The proposal is to add a 90-day counting period, which has become a specific timeframe for lens eligibility. This will help lens creators track their lens statistics over 90 days. Thank you.

    2 votes

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  17. Would love a formal buffer geometry and Data texture setup like in three.js

    https://threejs.org/docs/#api/en/textures/DataTexture

    I am trying offload as much as I can to the GPU and this would help

    8 votes

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  18. A mail is not send when a Draft lens is ready. This feature is used to quickly send out test links to clients. Would be nice to get a notification as there's none right now.

    2 votes

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  19. I would like to suggest the ability to change the lens icon and name in the newest versions without to re-upload lens files.

    9 votes

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  20. It would be great if Snapchat could integrate Lens Creator Rewards Insights directly within the app. Also, adding an option to filter Lens rewards by Qualified Poster, sorted from low to high, would significantly enhance the creator's experience. Currently, this functionality is unavailable.

    2 votes

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